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/*
Copyright 2020 Dimitris Mantzouranis

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BASE = 0,
    _FL,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {


/*				+--------------------------------------------------------------------------+----------------+
				| ESC |  | F1 | F2 | F3 | F4 | | F5 | F6 | F7 | F8 | | F9| F10| F11| F12|  | |PSCR|????|PAUS|
				+--------------------------------------------------------------------------+------|----|----|
 				|  ~  |  1 |  2 |  3 |  4 |  5 |  6 |  7 |  8 |  9 |  0 |  - |  = | BACKSP | |INS |SCRL|PGUP|
 				+--------------------------------------------------------------------------+------|----|----|
 				|  TAB  |  Q |  W |  E |  R |  T |  Y |  U |  I |  O |  P |  [ |  ] |   \  | |DEL |END |PGDN|
 				+--------------------------------------------------------------------------+------|----|----|
 				| CAPSLCK  |  A |  S |  D |  F |  G |  H |  J |  K |  L | ; | ' |  RETURN  |                |
 				+--------------------------------------------------------------------------+      |----|    |
 				| LSHIFT     |  Z |  X |  C |  V |  B |  N |  M | , | . |  / |   RSHIFT    |      | UP |    |
 				+--------------------------------------------------------------------------+------|----|----|
 				|LCTRL| LGUI| LALT |            SPACE            | RALT| RGUI | FN | RCTRL | |LFT |DWN |RGT |
 				+--------------------------------------------------------------------------+----------------+
*/

    /*  Row:        0          1          2          3        4        5        6         7        8        9          10         11         12         13         14         15         16    */
#ifdef OPTICAL_MATRIX
    [0] = {     {   KC_ESC,     KC_NO,     KC_F1,     KC_F2,   KC_F3,   KC_F4,   KC_F5,    KC_F6,   KC_F7,   KC_F8,     KC_F9,    KC_F10,    KC_F11,    KC_F12,     KC_PSCR,     TG(2),   RGB_MODE_FORWARD},
#else
    [0] = {     {   KC_ESC,     KC_F1,     KC_F2,     KC_F3,   KC_F4,   KC_F5,    KC_F6,   KC_F7,   KC_F8,   KC_F9,     KC_F10,    KC_F11,    KC_F12,    KC_NO,     KC_PSCR,     TG(2),   RGB_MODE_FORWARD},
#endif
                {   KC_GRV,     KC_1,      KC_2,      KC_3,    KC_4,    KC_5,    KC_6,     KC_7,    KC_8,    KC_9,      KC_0,      KC_MINS,   KC_EQL,    KC_BSPC,   KC_INS,    KC_HOME,   KC_PGUP},
                {   KC_TAB,     KC_Q,      KC_W,      KC_E,    KC_R,    KC_T,    KC_Y,     KC_U,    KC_I,    KC_O,      KC_P,      KC_LBRC,   KC_RBRC,   KC_BSLS,   KC_DEL,    KC_END,    KC_PGDN},
                {   KC_CAPS,    KC_A,      KC_S,      KC_D,    KC_F,    KC_G,    KC_H,     KC_J,    KC_K,    KC_L,      KC_SCLN,   KC_QUOT,   KC_NO,     KC_ENT,    KC_NO,     KC_NO,     KC_NO},
                {   KC_LSFT,    KC_NO,     KC_Z,      KC_X,    KC_C,    KC_V,    KC_B,     KC_N,    KC_M,    KC_COMM,   KC_DOT,    KC_SLSH,   KC_NO,     KC_RSFT,   KC_NO,     KC_UP,     KC_NO},
                {   KC_LCTL,    KC_LGUI,   KC_LALT,   KC_NO,   KC_NO,   KC_NO,   KC_SPC,   KC_NO,   KC_NO,   KC_NO,     KC_RALT,   KC_RGUI,   MO(1),     KC_RCTL,   KC_LEFT,   KC_DOWN,   KC_RGHT}
            },
    
    /*  Row:        0          1          2          3        4        5        6         7        8        9          10         11         12         13         14         15         16        */
#ifdef OPTICAL_MATRIX
    [1] =   {   {     RESET,    KC_NO,  KC_SLCK,  KC_PAUS,   KC_APP,  _______,  RGB_VAD,  RGB_VAI,  KC_MPRV,  KC_MPLY,  KC_MNXT,  KC__MUTE,     _______,   _______,  KC_PSCR,  _______,  RGB_TOG },
#else
    [1] =   {   {     RESET,  KC_SLCK,  KC_PAUS,   KC_APP,  _______,  RGB_VAD,  RGB_VAI,  KC_MPRV,  KC_MPLY,  KC_MNXT,  KC__MUTE,     _______,   _______,    KC_NO,  KC_PSCR,  _______,  RGB_TOG },
#endif
                {   _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,   _______,     _______,   _______,  _______,  _______,  RGB_M_P,  RGB_HUI },
                {   _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,   _______,     _______,   _______,  _______,  _______,  RGB_SAI,  RGB_SPI },
                {   _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,   _______,     _______,     KC_NO,  _______,    KC_NO,    KC_NO,    KC_NO },
                {   _______,    KC_NO,  _______,  _______,  _______,  _______,  _______,  _______,  _______,  _______,   _______,     _______,     KC_NO,  _______,    KC_NO,  KC_VOLU,    KC_NO },
                {   _______,  KC_LALT,  KC_LGUI,    KC_NO,    KC_NO,    KC_NO,  _______,    KC_NO,    KC_NO,    KC_NO,   _______,     _______,   _______,  _______,  RGB_MODE_REVERSE,  KC_VOLD,    RGB_MODE_FORWARD }
              },

    /*  Row:       0        1        2        3        4        5        6        7        8        9        10       11       12       13       14       15       16    */
    [2] =   {   {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______,    KC_P,    KC_C,    KC_E, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
            },

    /*  Row:       0        1        2        3        4        5        6        7        8        9        10       11       12       13       14       15       16    */
    [3] =   {   {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
                {  _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
            }
};

bool dip_switch_update_user(uint8_t index, bool active){
  switch(index){
    case 0:
      if(active){ //BT mode
// do stuff
      }
      else{ //Cable mode
// do stuff
      }
      break;
    case 1:
      if(active){ // Win/Android mode
// do stuff
      }
      else{ // Mac/iOS mode
// do stuff
      }
      break;
  }
  return true;
}
void keyboard_post_init_user(void) {
  // Customise these values to desired behaviour
  //debug_enable=true;
  //debug_matrix=true;
  //debug_keyboard=true;
  //debug_mouse=true;
}