/* Copyright 2020 Dimitris Mantzouranis This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_names { _BASE = 0, _FL, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* +--------------------------------------------------------------------------+----------------+ | ESC | | F1 | F2 | F3 | F4 | | F5 | F6 | F7 | F8 | | F9| F10| F11| F12| | |PSCR|????|PAUS| +--------------------------------------------------------------------------+------|----|----| | ~ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | BACKSP | |INS |SCRL|PGUP| +--------------------------------------------------------------------------+------|----|----| | TAB | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | |DEL |END |PGDN| +--------------------------------------------------------------------------+------|----|----| | CAPSLCK | A | S | D | F | G | H | J | K | L | ; | ' | RETURN | | +--------------------------------------------------------------------------+ |----| | | LSHIFT | Z | X | C | V | B | N | M | , | . | / | RSHIFT | | UP | | +--------------------------------------------------------------------------+------|----|----| |LCTRL| LGUI| LALT | SPACE | RALT| RGUI | FN | RCTRL | |LFT |DWN |RGT | +--------------------------------------------------------------------------+----------------+ */ /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 */ #ifdef OPTICAL_MATRIX [0] = { { KC_ESC, KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, TG(2), RGB_MODE_FORWARD}, #else [0] = { { KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_PSCR, TG(2), RGB_MODE_FORWARD}, #endif { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP}, { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN}, { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NO, KC_ENT, KC_NO, KC_NO, KC_NO}, { KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, KC_NO, KC_UP, KC_NO}, { KC_LCTL, KC_LGUI, KC_LALT, KC_NO, KC_NO, KC_NO, KC_SPC, KC_NO, KC_NO, KC_NO, KC_RALT, KC_RGUI, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT} }, /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 */ #ifdef OPTICAL_MATRIX [1] = { { RESET, KC_NO, KC_SLCK, KC_PAUS, KC_APP, _______, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC__MUTE, _______, _______, KC_PSCR, _______, RGB_TOG }, #else [1] = { { RESET, KC_SLCK, KC_PAUS, KC_APP, _______, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC__MUTE, _______, _______, KC_NO, KC_PSCR, _______, RGB_TOG }, #endif { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_M_P, RGB_HUI }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, RGB_SPI }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NO, _______, KC_NO, KC_NO, KC_NO }, { _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_NO, _______, KC_NO, KC_VOLU, KC_NO }, { _______, KC_LALT, KC_LGUI, KC_NO, KC_NO, KC_NO, _______, KC_NO, KC_NO, KC_NO, _______, _______, _______, _______, RGB_MODE_REVERSE, KC_VOLD, RGB_MODE_FORWARD } }, /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 */ [2] = { { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, KC_P, KC_C, KC_E, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ } }, /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 */ [3] = { { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }, { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ } } }; bool dip_switch_update_user(uint8_t index, bool active){ switch(index){ case 0: if(active){ //BT mode // do stuff } else{ //Cable mode // do stuff } break; case 1: if(active){ // Win/Android mode // do stuff } else{ // Mac/iOS mode // do stuff } break; } return true; } void keyboard_post_init_user(void) { // Customise these values to desired behaviour //debug_enable=true; //debug_matrix=true; //debug_keyboard=true; //debug_mouse=true; }