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authorKosso <kosso1@gmail.com>2020-09-13 15:56:29 +0100
committerKosso <kosso1@gmail.com>2020-09-13 15:56:29 +0100
commit0e4e9738b6ecbffa260cc8e5e8e4c4d9f1bf6499 (patch)
treeff2a812bd892cef0ec792b583df3fbab07d67f2b /examples/ChainedPanelsAuroraDemo/PatternInfinity.h
parenta3aedaefb1326c5781646a8a51c5d83e61dc0a57 (diff)
Kosso: Updated Aurora demo for chained virtual displays. Added a better Fire demo. Removed some old Aurora demos which just didn't work and saves some memory.
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+/*
+ * Aurora: https://github.com/pixelmatix/aurora
+ * Copyright (c) 2014 Jason Coon
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ * the Software, and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef PatternInfinity_H
+
+class PatternInfinity : public Drawable {
+public:
+ PatternInfinity() {
+ name = (char *)"Infinity";
+ }
+
+ unsigned int drawFrame() {
+ // dim all pixels on the display slightly
+ // to 250/255 (98%) of their current brightness
+ effects.DimAll(250); effects.ShowFrame();
+
+ // the Effects class has some sample oscillators
+ // that move from 0 to 255 at different speeds
+ effects.MoveOscillators();
+
+ // the horizontal position of the head of the infinity sign
+ // oscillates from 0 to the maximum horizontal and back
+ int x = (VPANEL_W - 1) - effects.p[1];
+
+ // the vertical position of the head oscillates
+ // from 8 to 23 and back (hard-coded for a 32x32 matrix)
+ int y = map8(sin8(effects.osci[3]), 8, 23);
+
+ // the hue oscillates from 0 to 255, overflowing back to 0
+ byte hue = sin8(effects.osci[5]);
+
+ // draw a pixel at x,y using a color from the current palette
+ effects.Pixel(x, y, hue);
+
+ return 15;
+ }
+};
+
+#endif