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import time
import os
import board
import terminalio
import displayio
import digitalio
import pwmio
from adafruit_display_text import label
from adafruit_st7735r import ST7735R
import random
BTN_A = digitalio.DigitalInOut(board.BTN_A)
BTN_A.switch_to_input(pull=digitalio.Pull.UP)
BTN_B = digitalio.DigitalInOut(board.BTN_B)
BTN_B.switch_to_input(pull=digitalio.Pull.UP)
BTN_X = digitalio.DigitalInOut(board.BTN_X)
BTN_X.switch_to_input(pull=digitalio.Pull.UP)
BTN_Y = digitalio.DigitalInOut(board.BTN_Y)
BTN_Y.switch_to_input(pull=digitalio.Pull.UP)
# Release any resources currently in use for the displays
displayio.release_displays()
spi = board.SPI()
tft_cs = board.CS
tft_dc = board.D1
display_bus = displayio.FourWire(
spi, command=tft_dc, chip_select=tft_cs, reset=board.D0
)
display = ST7735R(display_bus, width=128, height=160, rotation=0, bgr=True, colstart=2, rowstart=1)
# bl = digitalio.DigitalInOut(board.PWM0)
# bl.direction = digitalio.Direction.OUTPUT
# bl.value = True
bl = pwmio.PWMOut(board.PWM0, frequency=5000, duty_cycle=0)
bl.duty_cycle = 60000
# Make the display context
group = displayio.Group()
display.show(group)
ui_group = displayio.Group(scale=1, x=100, y=0)
color_bitmap = displayio.Bitmap(28, 160, 1)
color_palette = displayio.Palette(1)
color_palette[0] = 0x444444
bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=0, y=0)
ui_group.append(bg_sprite)
text_group = displayio.Group(scale=1, x=0, y=5)
text = "Score"
text_area = label.Label(terminalio.FONT, text=text, color=0xFFFFFF)
text_group.append(text_area)
ui_group.append(text_group)
text_group = displayio.Group(scale=1, x=0, y=15)
text = "0"
text_area = label.Label(terminalio.FONT, text=text, color=0xFFFFFF)
text_group.append(text_area)
ui_group.append(text_group)
group.append(ui_group)
def make_row():
return [{'value': False, 'color': None} for _ in range(10)]
def make_grid():
return [make_row() for _ in range(16)]
spawn_pos = 4
bricks = [
{'color': 0xFF0000, 'grid': [
[True],
[True, True, True]]},
{'color': 0x5555BB, 'grid': [
[True],
[True],
[True],
[True]]},
{'color': 0xFFCC00, 'grid': [
[False, True],
[True, True, True]]},
{'color': 0x22FF22, 'grid': [
[True, True],
[False, True, True]]},
{'color': 0xFC7005, 'grid': [
[False, False, True],
[True, True, True]]},
{'color': 0x0077AA, 'grid': [
[False, True, True],
[True, True]]},
{'color': 0xFF00FF, 'grid': [
[True, True],
[True, True]]}]
score = 0
move_grid = make_grid()
game_grid = make_grid()
game_speed_delay = 0.5
game_speed_increase = 0.01
move_speed_delay = 0.15
move_group = displayio.Group(scale=1, x=0, y=0)
game_group = displayio.Group(scale=1, x=0, y=0)
group.append(move_group)
group.append(game_group)
def update_grid(grid, index, group_to_append_to):
# TODO Don't redraw everything
group_to_append_to = displayio.Group(scale=1, x=0, y=0)
for i, row in enumerate(grid):
for j, cell in enumerate(row):
if cell['value']:
color_bitmap = displayio.Bitmap(10, 10, 1)
color_palette = displayio.Palette(1)
color_palette[0] = cell['color']
bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=j * 10, y=i*10)
group_to_append_to.append(bg_sprite)
group.pop(index)
group.insert(index, group_to_append_to)
def update_grids():
update_grid(move_grid, 1, move_group)
update_grid(game_grid, 2, game_group)
def spawn_brick():
brick_data = bricks[random.randint(0 , len(bricks) - 1)]
for i, row in enumerate(brick_data['grid']):
for j, cell in enumerate(row):
if cell:
move_grid_cell = move_grid[i][spawn_pos + j]
move_grid_cell['value'] = True
move_grid_cell['color'] = brick_data['color']
def shift_grid(move_grid, direction, disallowed):
new_grid = make_grid()
ok = True
for i, row in enumerate(move_grid):
if not ok:
break
for k, cell in enumerate(row):
if cell['value']:
if k == disallowed or game_grid[i][k + direction]['value']:
ok = False
break
new_grid[i][k + direction] = cell
if ok:
return new_grid
spawn_brick()
update_grids()
loop_end_time = time.monotonic() + game_speed_delay
next_move_end_time = 0
while True:
# TODO Button interupts
if not BTN_A.value and next_move_end_time < time.monotonic():
# Pause
next_move_end_time = time.monotonic() + move_speed_delay
paused_text_index = len(group)
text_group = displayio.Group(scale=1, x=40, y=80)
text = "Paused"
text_area = label.Label(terminalio.FONT, text=text, color=0xFFFFFF)
text_group.append(text_area) # Subgroup for text scaling
group.append(text_group)
while BTN_A.value == False:
pass
#print('Waiting for button to be pressed')
while BTN_A.value == True:
pass
#print('Unpause')
group.pop(paused_text_index)
#print('Waiting for button to be relased')
while BTN_A.value == False:
pass
#print('Button relased')
elif BTN_B.value == False:
# Rotate brick
if next_move_end_time < time.monotonic():
next_move_end_time = time.monotonic() + move_speed_delay
new_grid = make_grid()
offset_x = None
offset_y = None
for x, row in enumerate(move_grid):
for y, cell in enumerate(row):
if cell['value']:
if offset_x is None:
offset_x = x
offset_y = y
new_grid[y][x] = cell
move_grid = new_grid
update_grid(move_grid, 1, move_group)
#print('Waiting for button to be relased')
while BTN_B.value == False:
pass
elif BTN_X.value == False:
# Move brick left
if next_move_end_time < time.monotonic():
next_move_end_time = time.monotonic() + move_speed_delay
new_grid = shift_grid(move_grid, -1, 0)
if new_grid is not None:
move_grid = new_grid
update_grid(move_grid, 1, move_group)
elif BTN_Y.value == False:
# Move brick right
if next_move_end_time < time.monotonic():
next_move_end_time = time.monotonic() + move_speed_delay
new_grid = shift_grid(move_grid, +1, 9)
if new_grid is not None:
move_grid = new_grid
update_grid(move_grid, 1, move_group)
if loop_end_time < time.monotonic():
#print('loop')
loop_end_time = time.monotonic() + game_speed_delay
move_grid.pop(15)
move_grid.insert(0, make_row())
hit_something = False
for i, row in enumerate(move_grid):
if hit_something:
break
for j, cell in enumerate(row):
if cell['value']:
if i == 15 or game_grid[i+1][j]['value']:
#print('Hit')
hit_something = True
if i < 2:
game_over_text_index = len(group)
text_group = displayio.Group(scale=1, x=40, y=80)
text = "Game over"
text_area = label.Label(terminalio.FONT, text=text, color=0xFFFFFF)
text_group.append(text_area) # Subgroup for text scaling
group.append(text_group)
time.sleep(2)
group[0][2][0].text = '0'
group.pop(game_over_text_index)
game_grid = make_grid()
move_grid = make_grid()
spawn_brick()
update_grids()
break
for h, row_a in enumerate(move_grid):
for k, cell_a in enumerate(row_a):
if cell_a['value']:
game_grid[h][k] = cell_a
move_grid = make_grid()
full_rows = []
for l, row_b in enumerate(game_grid):
full_row = True
for m, cell_b in enumerate(row_b):
if not cell_b['value']:
full_row = False
break
if full_row:
full_rows.append(l)
game_speed_delay -= game_speed_increase
if len(full_rows) != 0:
for line in full_rows:
game_grid.pop(line)
game_grid.insert(0, make_row())
group[0][2][0].text = str(int(group[0][2][0].text) + (5 * len(full_rows)))
spawn_brick()
break
update_grids()
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