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/*
Copyright 2019 Stephen Peery

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
    _BASE,
    _FN,
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    /*  Row:        0           1           2           3        4           5        6        7           8           9           10          11          12          13          14          15      */
    [_BASE] = { {   KC_ESC,     KC_NO,      KC_F1,      KC_F2,   KC_F3,      KC_F4,   KC_F5,   KC_F6,      KC_F7,      KC_F8,      KC_F9,      KC_F10,     KC_F11,     KC_F12,     MO(_FN),    KC_DEL  },
                {   KC_GRV,     KC_1,       KC_2,       KC_3,    KC_4,       KC_5,    KC_6,    KC_7,       KC_8,       KC_9,       KC_0,       KC_MINS,    KC_EQL,     KC_BSPC,    KC_NO,      KC_HOME },
                {   KC_TAB,     KC_Q,       KC_W,       KC_E,    KC_R,       KC_T,    KC_Y,    KC_U,       KC_I,       KC_O,       KC_P,       KC_LBRC,    KC_RBRC,    KC_BSLS,    KC_NO,      KC_PGUP },
                {   KC_CAPS,    KC_A,       KC_S,       KC_D,    KC_F,       KC_G,    KC_H,    KC_J,       KC_K,       KC_L,       KC_SCLN,    KC_QUOT,    KC_NO,      KC_ENT,     KC_NO,      KC_PGDN },
                {   KC_LSFT,    KC_NO,      KC_Z,       KC_X,    KC_C,       KC_V,    KC_B,    KC_N,       KC_M,       KC_COMM,    KC_DOT,     KC_SLSH,    KC_RSFT,    KC_UP,      KC_NO,      KC_END  },
                {   KC_LCTL,    KC_LGUI,    KC_LALT,    KC_NO,   KC_NO,      KC_NO,   KC_SPC,  KC_NO,      KC_NO,      KC_NO,      KC_RALT,    KC_RCTL,    KC_LEFT,    KC_DOWN,    KC_NO,      KC_RGHT }
              },
    [_FN]   = { {   RESET,      KC_MUTE,    _______,    KC_MPLY, KC_VOLD,    KC_VOLU, _______, _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    KC_INS  },
                {   _______,    _______,    _______,    _______, _______,    _______, _______, _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    KC_PAUSE},
                {   _______,    _______,    _______,    _______, _______,    _______, _______, _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______ },
                {   _______,    _______,    _______,    _______, _______,    _______, _______, _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______ },
                {   _______,    _______,    _______,    _______, _______,    _______, _______, _______,    _______,    _______,    _______,    _______,    _______,    RGB_VAI,    _______,    KC_PSCR },
                {   _______,    _______,    _______,    _______, _______,    _______, _______, _______,    _______,    _______,    _______,    _______,    RGB_HUD,    RGB_VAD,    _______,    RGB_HUI }
             }
};