summary refs log tree commit diff
path: root/users/drashna/callbacks.c
diff options
context:
space:
mode:
Diffstat (limited to 'users/drashna/callbacks.c')
-rw-r--r--users/drashna/callbacks.c215
1 files changed, 215 insertions, 0 deletions
diff --git a/users/drashna/callbacks.c b/users/drashna/callbacks.c
new file mode 100644
index 0000000000..48b076b6ba
--- /dev/null
+++ b/users/drashna/callbacks.c
@@ -0,0 +1,215 @@
+// Copyright 2021 Christopher Courtney, aka Drashna Jael're  (@drashna) <drashna@live.com>
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "drashna.h"
+
+__attribute__((weak)) void keyboard_pre_init_keymap(void) {}
+void                       keyboard_pre_init_user(void) {
+    userspace_config.raw = eeconfig_read_user();
+    keyboard_pre_init_keymap();
+}
+// Add reconfigurable functions here, for keymap customization
+// This allows for a global, userspace functions, and continued
+// customization of the keymap.  Use _keymap instead of _user
+// functions in the keymaps
+// Call user matrix init, set default RGB colors and then
+// call the keymap's init function
+__attribute__((weak)) void matrix_init_keymap(void) {}
+__attribute__((weak)) void matrix_init_secret(void) {}
+void                       matrix_init_user(void) {
+#if defined(BOOTLOADER_CATERINA) && defined(__AVR__) && defined(__AVR_ATmega32U4__)
+    DDRD &= ~(1 << 5);
+    PORTD &= ~(1 << 5);
+
+    DDRB &= ~(1 << 0);
+    PORTB &= ~(1 << 0);
+#endif
+#ifdef CUSTOM_UNICODE_ENABLE
+    matrix_init_unicode();
+#endif
+    matrix_init_secret();
+    matrix_init_keymap();
+}
+
+__attribute__((weak)) void keyboard_post_init_keymap(void) {}
+void                       keyboard_post_init_user(void) {
+#if defined(RGBLIGHT_ENABLE)
+    keyboard_post_init_rgb_light();
+#endif
+#if defined(RGB_MATRIX_ENABLE)
+    keyboard_post_init_rgb_matrix();
+#endif
+#if defined(SPLIT_KEYBOARD) && defined(SPLIT_TRANSACTION_IDS_USER)
+    keyboard_post_init_transport_sync();
+#endif
+    keyboard_post_init_keymap();
+}
+
+#ifdef RGB_MATRIX_ENABLE
+void rgb_matrix_update_pwm_buffers(void);
+#endif
+
+__attribute__((weak)) void shutdown_keymap(void) {}
+void                       shutdown_user(void) {
+#ifdef RGBLIGHT_ENABLE
+    rgblight_enable_noeeprom();
+    rgblight_mode_noeeprom(1);
+    rgblight_setrgb_red();
+#endif  // RGBLIGHT_ENABLE
+#ifdef RGB_MATRIX_ENABLE
+    rgb_matrix_set_color_all(0xFF, 0x00, 0x00);
+    rgb_matrix_update_pwm_buffers();
+#endif  // RGB_MATRIX_ENABLE
+#ifdef OLED_ENABLE
+    oled_off();
+#endif
+
+    shutdown_keymap();
+}
+
+__attribute__((weak)) void suspend_power_down_keymap(void) {}
+
+void suspend_power_down_user(void) {
+#ifdef OLED_ENABLE
+    oled_off();
+#endif
+    suspend_power_down_keymap();
+}
+
+__attribute__((weak)) void suspend_wakeup_init_keymap(void) {}
+void                       suspend_wakeup_init_user(void) {
+    if (layer_state_is(_GAMEPAD)) {
+        layer_off(_GAMEPAD);
+    }
+    if (layer_state_is(_DIABLO)) {
+        layer_off(_DIABLO);
+    }
+    suspend_wakeup_init_keymap();
+}
+
+// No global matrix scan code, so just run keymap's matrix
+// scan function
+__attribute__((weak)) void matrix_scan_keymap(void) {}
+__attribute__((weak)) void matrix_scan_secret(void) {}
+void                       matrix_scan_user(void) {
+    static bool has_ran_yet;
+    if (!has_ran_yet) {
+        has_ran_yet = true;
+        startup_user();
+    }
+
+#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
+    run_diablo_macro_check();
+#endif  // TAP_DANCE_ENABLE
+
+#if defined(RGBLIGHT_ENABLE)
+    matrix_scan_rgb_light();
+#endif  // RGBLIGHT_ENABLE
+#if defined(RGB_MATRIX_ENABLE)
+    matrix_scan_rgb_matrix();
+#endif
+#if defined(POINTING_DEVICE_ENABLE)
+    matrix_scan_pointing();
+#endif
+
+    matrix_scan_secret();
+
+    matrix_scan_keymap();
+}
+
+#ifdef AUDIO_ENABLE
+float doom_song[][2] = SONG(E1M1_DOOM);
+#endif
+
+// on layer change, no matter where the change was initiated
+// Then runs keymap's layer change check
+__attribute__((weak)) layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }
+layer_state_t                       layer_state_set_user(layer_state_t state) {
+    if (!is_keyboard_master()) {
+        return state;
+    }
+
+    state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
+#if defined(POINTING_DEVICE_ENABLE)
+    state = layer_state_set_pointing(state);
+#endif
+#if defined(RGBLIGHT_ENABLE)
+    state = layer_state_set_rgb_light(state);
+#endif  // RGBLIGHT_ENABLE
+#if defined(AUDIO_ENABLE) && !defined(__arm__)
+    static bool is_gamepad_on = false;
+    if (layer_state_cmp(state, _GAMEPAD) != is_gamepad_on) {
+        is_gamepad_on = layer_state_cmp(state, _GAMEPAD);
+        if (is_gamepad_on) {
+            PLAY_LOOP(doom_song);
+        } else {
+            stop_all_notes();
+        }
+    }
+#endif
+    state = layer_state_set_keymap(state);
+    return state;
+}
+
+// Runs state check and changes underglow color and animation
+__attribute__((weak)) layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }
+layer_state_t                       default_layer_state_set_user(layer_state_t state) {
+    if (!is_keyboard_master()) {
+        return state;
+    }
+
+    state = default_layer_state_set_keymap(state);
+#if 0
+#    if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
+  state = default_layer_state_set_rgb(state);
+#    endif  // RGBLIGHT_ENABLE
+#endif
+    return state;
+}
+
+__attribute__((weak)) void led_set_keymap(uint8_t usb_led) {}
+void                       led_set_user(uint8_t usb_led) { led_set_keymap(usb_led); }
+
+__attribute__((weak)) void eeconfig_init_keymap(void) {}
+void                       eeconfig_init_user(void) {
+    userspace_config.raw              = 0;
+    userspace_config.rgb_layer_change = true;
+    eeconfig_update_user(userspace_config.raw);
+    eeconfig_init_keymap();
+}
+
+#ifdef SPLIT_KEYBOARD
+__attribute__((weak)) void matrix_slave_scan_keymap(void) {}
+void                       matrix_slave_scan_user(void) {
+#    if defined(AUDIO_ENABLE)
+#        if !defined(NO_MUSIC_MODE)
+    music_task();
+#        endif
+#        ifdef AUDIO_INIT_DELAY
+    if (!is_keyboard_master()) {
+        static bool delayed_tasks_run = false;
+        static uint16_t delayed_task_timer = 0;
+        if (!delayed_tasks_run) {
+            if (!delayed_task_timer) {
+                delayed_task_timer = timer_read();
+            } else if (timer_elapsed(delayed_task_timer) > 300) {
+                audio_startup();
+                delayed_tasks_run = true;
+            }
+        }
+    }
+#        endif
+#    endif
+#    ifdef SEQUENCER_ENABLE
+    sequencer_task();
+#    endif
+#    ifdef LED_MATRIX_ENABLE
+    led_matrix_task();
+#    endif
+#    ifdef HAPTIC_ENABLE
+    haptic_task();
+#    endif
+
+    matrix_slave_scan_keymap();
+}
+#endif