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-rw-r--r--quantum/visualizer/default_animations.c177
1 files changed, 0 insertions, 177 deletions
diff --git a/quantum/visualizer/default_animations.c b/quantum/visualizer/default_animations.c
deleted file mode 100644
index 2f43c67cc8..0000000000
--- a/quantum/visualizer/default_animations.c
+++ /dev/null
@@ -1,177 +0,0 @@
-/* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#if defined(VISUALIZER_ENABLE)
-
-#    include "default_animations.h"
-#    include "visualizer.h"
-#    ifdef LCD_ENABLE
-#        include "lcd_keyframes.h"
-#    endif
-#    ifdef LCD_BACKLIGHT_ENABLE
-#        include "lcd_backlight_keyframes.h"
-#    endif
-
-#    ifdef BACKLIGHT_ENABLE
-#        include "led_backlight_keyframes.h"
-#    endif
-
-#    include "visualizer_keyframes.h"
-
-#    if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
-
-static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
-#        ifdef LCD_ENABLE
-    lcd_keyframe_enable(animation, state);
-#        endif
-#        ifdef LCD_BACKLIGHT_ENABLE
-    lcd_backlight_keyframe_enable(animation, state);
-#        endif
-#        ifdef BACKLIGHT_ENABLE
-    led_backlight_keyframe_enable(animation, state);
-#        endif
-    return false;
-}
-
-static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
-#        ifdef LCD_ENABLE
-    lcd_keyframe_disable(animation, state);
-#        endif
-#        ifdef LCD_BACKLIGHT_ENABLE
-    lcd_backlight_keyframe_disable(animation, state);
-#        endif
-#        ifdef BACKLIGHT_ENABLE
-    led_backlight_keyframe_disable(animation, state);
-#        endif
-    return false;
-}
-
-static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
-    bool ret = false;
-#        ifdef LCD_BACKLIGHT_ENABLE
-    ret |= lcd_backlight_keyframe_animate_color(animation, state);
-#        endif
-#        ifdef BACKLIGHT_ENABLE
-    ret |= led_backlight_keyframe_fade_in_all(animation, state);
-#        endif
-    return ret;
-}
-
-static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
-    bool ret = false;
-#        ifdef LCD_BACKLIGHT_ENABLE
-    ret |= lcd_backlight_keyframe_animate_color(animation, state);
-#        endif
-#        ifdef BACKLIGHT_ENABLE
-    ret |= led_backlight_keyframe_fade_out_all(animation, state);
-#        endif
-    return ret;
-}
-
-// Don't worry, if the startup animation is long, you can use the keyboard like normal
-// during that time
-keyframe_animation_t default_startup_animation = {
-#        if LCD_ENABLE
-    .num_frames = 3,
-#        else
-    .num_frames = 2,
-#        endif
-    .loop          = false,
-    .frame_lengths = {0,
-#        if LCD_ENABLE
-                      0,
-#        endif
-                      gfxMillisecondsToTicks(5000)},
-    .frame_functions =
-        {
-            keyframe_enable,
-#        if LCD_ENABLE
-            lcd_keyframe_draw_logo,
-#        endif
-            keyframe_fade_in,
-        },
-};
-
-keyframe_animation_t default_suspend_animation = {
-#        if LCD_ENABLE
-    .num_frames = 3,
-#        else
-    .num_frames = 2,
-#        endif
-    .loop = false,
-    .frame_lengths =
-        {
-#        if LCD_ENABLE
-            0,
-#        endif
-            gfxMillisecondsToTicks(1000), 0},
-    .frame_functions =
-        {
-#        if LCD_ENABLE
-            lcd_keyframe_display_layer_text,
-#        endif
-            keyframe_fade_out,
-            keyframe_disable,
-        },
-};
-#    endif
-
-#    if defined(BACKLIGHT_ENABLE)
-#        define CROSSFADE_TIME 1000
-#        define GRADIENT_TIME 3000
-
-keyframe_animation_t led_test_animation = {
-    .num_frames = 14,
-    .loop       = true,
-    .frame_lengths =
-        {
-            gfxMillisecondsToTicks(1000),            // fade in
-            gfxMillisecondsToTicks(1000),            // no op (leds on)
-            gfxMillisecondsToTicks(1000),            // fade out
-            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
-            gfxMillisecondsToTicks(GRADIENT_TIME),   // left to rigt (outside in)
-            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
-            gfxMillisecondsToTicks(GRADIENT_TIME),   // top_to_bottom
-            0,                                       // mirror leds
-            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
-            gfxMillisecondsToTicks(GRADIENT_TIME),   // left_to_right (mirrored, so inside out)
-            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
-            gfxMillisecondsToTicks(GRADIENT_TIME),   // top_to_bottom
-            0,                                       // normal leds
-            gfxMillisecondsToTicks(CROSSFADE_TIME),  // crossfade
-
-        },
-    .frame_functions =
-        {
-            led_backlight_keyframe_fade_in_all,
-            keyframe_no_operation,
-            led_backlight_keyframe_fade_out_all,
-            led_backlight_keyframe_crossfade,
-            led_backlight_keyframe_left_to_right_gradient,
-            led_backlight_keyframe_crossfade,
-            led_backlight_keyframe_top_to_bottom_gradient,
-            led_backlight_keyframe_mirror_orientation,
-            led_backlight_keyframe_crossfade,
-            led_backlight_keyframe_left_to_right_gradient,
-            led_backlight_keyframe_crossfade,
-            led_backlight_keyframe_top_to_bottom_gradient,
-            led_backlight_keyframe_normal_orientation,
-            led_backlight_keyframe_crossfade,
-        },
-};
-#    endif
-
-#endif