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-rw-r--r--keyboards/ergodox_infinity/visualizer.c328
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diff --git a/keyboards/ergodox_infinity/visualizer.c b/keyboards/ergodox_infinity/visualizer.c
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--- a/keyboards/ergodox_infinity/visualizer.c
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@@ -1,328 +0,0 @@
-/*
-Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "visualizer.h"
-#include "visualizer_keyframes.h"
-#include "lcd_keyframes.h"
-#include "lcd_backlight_keyframes.h"
-#include "default_animations.h"
-
-static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
-static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
-
-static const uint32_t led_emulation_colors[4] = {
-    LCD_COLOR(0, 0, 0),
-    LCD_COLOR(255, 255, 255),
-    LCD_COLOR(84, 255, 255),
-    LCD_COLOR(168, 255, 255),
-};
-
-static uint32_t next_led_target_color = 0;
-
-typedef enum {
-    LCD_STATE_INITIAL,
-    LCD_STATE_LAYER_BITMAP,
-    LCD_STATE_BITMAP_AND_LEDS,
-} lcd_state_t;
-
-static lcd_state_t lcd_state = LCD_STATE_INITIAL;
-
-typedef struct {
-    uint8_t led_on;
-    uint8_t led1;
-    uint8_t led2;
-    uint8_t led3;
-} visualizer_user_data_t;
-
-// Don't access from visualization function, use the visualizer state instead
-static visualizer_user_data_t user_data_keyboard = {
-    .led_on = 0,
-    .led1 = LED_BRIGHTNESS_HI,
-    .led2 = LED_BRIGHTNESS_HI,
-    .led3 = LED_BRIGHTNESS_HI,
-};
-
-_Static_assert(sizeof(visualizer_user_data_t) <= VISUALIZER_USER_DATA_SIZE,
-    "Please increase the VISUALIZER_USER_DATA_SIZE");
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t one_led_color = {
-    .num_frames = 1,
-    .loop = false,
-    .frame_lengths = {gfxMillisecondsToTicks(0)},
-    .frame_functions = {lcd_backlight_keyframe_set_color},
-};
-
-bool swap_led_target_color(keyframe_animation_t* animation, visualizer_state_t* state) {
-    uint32_t temp = next_led_target_color;
-    next_led_target_color = state->target_lcd_color;
-    state->target_lcd_color = temp;
-    return false;
-}
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t two_led_colors = {
-    .num_frames = 2,
-    .loop = true,
-    .frame_lengths = {gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(0)},
-    .frame_functions = {lcd_backlight_keyframe_set_color, swap_led_target_color},
-};
-
-// The LCD animation alternates between the layer name display and a
-// bitmap that displays all active layers
-static keyframe_animation_t lcd_bitmap_animation = {
-    .num_frames = 1,
-    .loop = false,
-    .frame_lengths = {gfxMillisecondsToTicks(0)},
-    .frame_functions = {lcd_keyframe_display_layer_bitmap},
-};
-
-static keyframe_animation_t lcd_bitmap_leds_animation = {
-    .num_frames = 2,
-    .loop = true,
-    .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
-    .frame_functions = {lcd_keyframe_display_layer_bitmap, lcd_keyframe_display_led_states},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
-    // The brightness will be dynamically adjustable in the future
-    // But for now, change it here.
-    lcd_backlight_brightness(130);
-    state->current_lcd_color = initial_color;
-    state->target_lcd_color = logo_background_color;
-    lcd_state = LCD_STATE_INITIAL;
-    start_keyframe_animation(&default_startup_animation);
-}
-
-static inline bool is_led_on(visualizer_user_data_t* user_data, uint8_t num) {
-    return user_data->led_on & (1u << num);
-}
-
-static uint8_t get_led_index_master(visualizer_user_data_t* user_data) {
-    for (int i=0; i < 3; i++) {
-        if (is_led_on(user_data, i)) {
-            return i + 1;
-        }
-    }
-    return 0;
-}
-
-static uint8_t get_led_index_slave(visualizer_user_data_t* user_data) {
-    uint8_t master_index = get_led_index_master(user_data);
-    if (master_index!=0) {
-        for (int i=master_index; i < 3; i++) {
-            if (is_led_on(user_data, i)) {
-                return i + 1;
-            }
-        }
-    }
-
-    return 0;
-}
-
-static uint8_t get_secondary_led_index(visualizer_user_data_t* user_data) {
-    if (is_led_on(user_data, 0) &&
-            is_led_on(user_data, 1) &&
-            is_led_on(user_data, 2)) {
-        return 3;
-    }
-    return 0;
-}
-
-static uint8_t get_brightness(visualizer_user_data_t* user_data, uint8_t index) {
-    switch (index) {
-    case 1:
-        return user_data->led1;
-    case 2:
-        return user_data->led2;
-    case 3:
-        return user_data->led3;
-    }
-    return 0;
-}
-
-static void update_emulated_leds(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
-    visualizer_user_data_t* user_data_new = (visualizer_user_data_t*)state->status.user_data;
-    visualizer_user_data_t* user_data_old = (visualizer_user_data_t*)prev_status->user_data;
-
-    uint8_t new_index;
-    uint8_t old_index;
-
-    if (is_keyboard_master()) {
-        new_index = get_led_index_master(user_data_new);
-        old_index = get_led_index_master(user_data_old);
-    }
-    else {
-        new_index = get_led_index_slave(user_data_new);
-        old_index = get_led_index_slave(user_data_old);
-    }
-    uint8_t new_secondary_index = get_secondary_led_index(user_data_new);
-    uint8_t old_secondary_index = get_secondary_led_index(user_data_old);
-
-    uint8_t old_brightness = get_brightness(user_data_old, old_index);
-    uint8_t new_brightness = get_brightness(user_data_new, new_index);
-
-    uint8_t old_secondary_brightness = get_brightness(user_data_old, old_secondary_index);
-    uint8_t new_secondary_brightness = get_brightness(user_data_new, new_secondary_index);
-
-    if (lcd_state == LCD_STATE_INITIAL ||
-            new_index != old_index ||
-            new_secondary_index != old_secondary_index ||
-            new_brightness != old_brightness ||
-            new_secondary_brightness != old_secondary_brightness) {
-
-        if (new_secondary_index != 0) {
-            state->target_lcd_color = change_lcd_color_intensity(
-                led_emulation_colors[new_index], new_brightness);
-            next_led_target_color = change_lcd_color_intensity(
-                led_emulation_colors[new_secondary_index], new_secondary_brightness);
-
-            stop_keyframe_animation(&one_led_color);
-            start_keyframe_animation(&two_led_colors);
-        } else {
-            state->target_lcd_color = change_lcd_color_intensity(
-                led_emulation_colors[new_index], new_brightness);
-            stop_keyframe_animation(&two_led_colors);
-            start_keyframe_animation(&one_led_color);
-        }
-    }
-}
-
-static void update_lcd_text(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
-    if (state->status.leds) {
-        if (lcd_state != LCD_STATE_BITMAP_AND_LEDS ||
-                state->status.leds != prev_status->leds ||
-                state->status.layer != prev_status->layer ||
-                state->status.default_layer != prev_status->default_layer) {
-
-            // NOTE: that it doesn't matter if the animation isn't playing, stop will do nothing in that case
-            stop_keyframe_animation(&lcd_bitmap_animation);
-
-            lcd_state = LCD_STATE_BITMAP_AND_LEDS;
-            // For information:
-            // The logic in this function makes sure that this doesn't happen, but if you call start on an
-            // animation that is already playing it will be restarted.
-            start_keyframe_animation(&lcd_bitmap_leds_animation);
-        }
-    } else {
-        if (lcd_state != LCD_STATE_LAYER_BITMAP ||
-                state->status.layer != prev_status->layer ||
-                state->status.default_layer != prev_status->default_layer) {
-
-            stop_keyframe_animation(&lcd_bitmap_leds_animation);
-
-            lcd_state = LCD_STATE_LAYER_BITMAP;
-            start_keyframe_animation(&lcd_bitmap_animation);
-        }
-    }
-}
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
-    // Check the status here to start and stop animations
-    // You might have to save some state, like the current animation here so that you can start the right
-    // This function is called every time the status changes
-
-    // NOTE that this is called from the visualizer thread, so don't access anything else outside the status
-    // This is also important because the slave won't have access to the active layer for example outside the
-    // status.
-
-    update_emulated_leds(state, prev_status);
-    update_lcd_text(state, prev_status);
-
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
-    state->layer_text = "Suspending...";
-    uint8_t hue = LCD_HUE(state->current_lcd_color);
-    uint8_t sat = LCD_SAT(state->current_lcd_color);
-    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
-    start_keyframe_animation(&default_suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
-    state->current_lcd_color = initial_color;
-    state->target_lcd_color = logo_background_color;
-    lcd_state = LCD_STATE_INITIAL;
-    start_keyframe_animation(&default_startup_animation);
-}
-
-void ergodox_board_led_on(void){
-    // No board led support
-}
-
-void ergodox_right_led_1_on(void){
-    user_data_keyboard.led_on |= (1u << 0);
-    visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_2_on(void){
-    user_data_keyboard.led_on |= (1u << 1);
-    visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_3_on(void){
-    user_data_keyboard.led_on |= (1u << 2);
-    visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_board_led_off(void){
-    // No board led support
-}
-
-void ergodox_right_led_1_off(void){
-    user_data_keyboard.led_on &= ~(1u << 0);
-    visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_2_off(void){
-    user_data_keyboard.led_on &= ~(1u << 1);
-    visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_3_off(void){
-    user_data_keyboard.led_on &= ~(1u << 2);
-    visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_1_set(uint8_t n) {
-    user_data_keyboard.led1 = n;
-    visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_2_set(uint8_t n) {
-    user_data_keyboard.led2 = n;
-    visualizer_set_user_data(&user_data_keyboard);
-}
-
-void ergodox_right_led_3_set(uint8_t n) {
-    user_data_keyboard.led3 = n;
-    visualizer_set_user_data(&user_data_keyboard);
-}