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-rw-r--r--docs/feature_led_matrix.md12
-rw-r--r--docs/feature_rgb_matrix.md16
2 files changed, 7 insertions, 21 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md
index dcb87f954c..fd56a45725 100644
--- a/docs/feature_led_matrix.md
+++ b/docs/feature_led_matrix.md
@@ -247,7 +247,6 @@ enum led_matrix_effects {
     LED_MATRIX_CYCLE_UP_DOWN,       // Full gradient scrolling top to bottom
     LED_MATRIX_CYCLE_OUT_IN,        // Full gradient scrolling out to in
     LED_MATRIX_DUAL_BEACON,         // Full gradient spinning around center of keyboard
-#if defined(LED_MATRIX_KEYPRESSES) || defined(LED_MATRIX_KEYRELEASES)
     LED_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit then fades out
     LED_MATRIX_SOLID_REACTIVE_WIDE       // Value pulses near a single key hit then fades out
     LED_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Value pulses near multiple key hits then fades out
@@ -257,7 +256,6 @@ enum led_matrix_effects {
     LED_MATRIX_SOLID_REACTIVE_MULTINEXUS // Value pulses away on the same column and row of multiple key hits then fades out
     LED_MATRIX_SOLID_SPLASH,             // Value pulses away from a single key hit then fades out
     LED_MATRIX_SOLID_MULTISPLASH,        // Value pulses away from multiple key hits then fades out
-#endif
     LED_MATRIX_WAVE_LEFT_RIGHT           // Sine wave scrolling from left to right
     LED_MATRIX_WAVE_UP_DOWN              // Sine wave scrolling from up to down
     LED_MATRIX_EFFECT_MAX
@@ -281,8 +279,6 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
 |`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT`            |Enables `LED_MATRIX_WAVE_LEFT_RIGHT`          |
 |`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN`               |Enables `LED_MATRIX_WAVE_UP_DOWN`             |
 
-?> These modes don't require any additional defines.
-
 |Reactive Defines                                       |Description                                   |
 |-------------------------------------------------------|----------------------------------------------|
 |`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE`      |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE`    |
@@ -295,7 +291,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
 |`#define ENABLE_LED_MATRIX_SOLID_SPLASH`               |Enables `LED_MATRIX_SOLID_SPLASH`             |
 |`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH`          |Enables `LED_MATRIX_SOLID_MULTISPLASH`        |
 
-?> These modes also require the `LED_MATRIX_KEYPRESSES` or `LED_MATRIX_KEYRELEASES` define to be available.
+?> These modes introduce additional logic that can increase firmware size.
 
 ## Custom LED Matrix Effects :id=custom-led-matrix-effects
 
@@ -361,9 +357,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
 ## Additional `config.h` Options :id=additional-configh-options
 
 ```c
-#define LED_MATRIX_KEYPRESSES // reacts to keypresses
-#define LED_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-#define LED_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
+#define LED_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
 #define LED_MATRIX_TIMEOUT 0 // number of milliseconds to wait until led automatically turns off
 #define LED_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
 #define LED_MATRIX_LED_PROCESS_LIMIT (LED_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
@@ -373,7 +367,7 @@ For inspiration and examples, check out the built-in effects under `quantum/led_
 #define LED_MATRIX_DEFAULT_VAL LED_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set
 #define LED_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
 #define LED_MATRIX_SPLIT { X, Y }   // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
-                                    // If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
+                                    // If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
 ```
 
 ## EEPROM storage :id=eeprom-storage
diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md
index f92824c122..cc802056bd 100644
--- a/docs/feature_rgb_matrix.md
+++ b/docs/feature_rgb_matrix.md
@@ -650,11 +650,8 @@ enum rgb_matrix_effects {
     RGB_MATRIX_PIXEL_FRACTAL,       // Single hue fractal filled keys pulsing horizontally out to edges
     RGB_MATRIX_PIXEL_FLOW,          // Pulsing RGB flow along LED wiring with random hues
     RGB_MATRIX_PIXEL_RAIN,          // Randomly light keys with random hues
-#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
     RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
     RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation
-#endif
-#if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
     RGB_MATRIX_SOLID_REACTIVE_SIMPLE,   // Pulses keys hit to hue & value then fades value out
     RGB_MATRIX_SOLID_REACTIVE,      // Static single hue, pulses keys hit to shifted hue then fades to current hue
     RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
@@ -667,7 +664,6 @@ enum rgb_matrix_effects {
     RGB_MATRIX_MULTISPLASH,         // Full gradient & value pulse away from multiple key hits then fades value out
     RGB_MATRIX_SOLID_SPLASH,        // Hue & value pulse away from a single key hit then fades value out
     RGB_MATRIX_SOLID_MULTISPLASH,   // Hue & value pulse away from multiple key hits then fades value out
-#endif
     RGB_MATRIX_EFFECT_MAX
 };
 ```
@@ -707,14 +703,12 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
 |`#define ENABLE_RGB_MATRIX_PIXEL_FLOW`                |Enables `RGB_MATRIX_PIXEL_FLOW`               |
 |`#define ENABLE_RGB_MATRIX_PIXEL_RAIN`                |Enables `RGB_MATRIX_PIXEL_RAIN`               |
 
-?> These modes don't require any additional defines.
-
 |Framebuffer Defines                                   |Description                                   |
 |------------------------------------------------------|----------------------------------------------|
 |`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP`            |Enables `RGB_MATRIX_TYPING_HEATMAP`           |
 |`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN`              |Enables `RGB_MATRIX_DIGITAL_RAIN`             |
 
-?> These modes also require the `RGB_MATRIX_FRAMEBUFFER_EFFECTS` define to be available.
+?> These modes introduce additional logic that can increase firmware size.
 
 |Reactive Defines                                    |Description                                   |
 |------------------------------------------------------|----------------------------------------------|
@@ -731,7 +725,7 @@ You can enable a single effect by defining `ENABLE_[EFFECT_NAME]` in your `confi
 |`#define ENABLE_RGB_MATRIX_SOLID_SPLASH`              |Enables `RGB_MATRIX_SOLID_SPLASH`             |
 |`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH`         |Enables `RGB_MATRIX_SOLID_MULTISPLASH`        |
 
-?> These modes also require the `RGB_MATRIX_KEYPRESSES` or `RGB_MATRIX_KEYRELEASES` define to be available.
+?> These modes introduce additional logic that can increase firmware size.
 
 
 ### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap
@@ -872,9 +866,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
 ## Additional `config.h` Options :id=additional-configh-options
 
 ```c
-#define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-#define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
+#define RGB_MATRIX_KEYRELEASES // reactive effects respond to keyreleases (instead of keypresses)
 #define RGB_MATRIX_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
 #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
 #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
@@ -887,7 +879,7 @@ These are defined in [`color.h`](https://github.com/qmk/qmk_firmware/blob/master
 #define RGB_MATRIX_DEFAULT_SPD 127 // Sets the default animation speed, if none has been set
 #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
 #define RGB_MATRIX_SPLIT { X, Y } 	// (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
-                              		// If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
+                              		// If reactive effects are enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
 #define RGB_TRIGGER_ON_KEYDOWN      // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards
 ```