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-rw-r--r--docs/feature_tap_dance.md64
1 files changed, 32 insertions, 32 deletions
diff --git a/docs/feature_tap_dance.md b/docs/feature_tap_dance.md
index 1062e32243..b7d8a5528f 100644
--- a/docs/feature_tap_dance.md
+++ b/docs/feature_tap_dance.md
@@ -64,7 +64,7 @@ enum {
 };
 
 // Tap Dance definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
     // Tap once for Escape, twice for Caps Lock
     [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
 };
@@ -96,14 +96,14 @@ enum {
 #### Example 1: Send "Safety Dance!" After 100 Taps :id=example-1
 
 ```c
-void dance_egg(qk_tap_dance_state_t *state, void *user_data) {
+void dance_egg(tap_dance_state_t *state, void *user_data) {
     if (state->count >= 100) {
         SEND_STRING("Safety dance!");
         reset_tap_dance(state);
     }
 }
 
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
     [CT_EGG] = ACTION_TAP_DANCE_FN(dance_egg),
 };
 ```
@@ -113,7 +113,7 @@ qk_tap_dance_action_t tap_dance_actions[] = {
 ```c
 // On each tap, light up one LED, from right to left
 // On the fourth tap, turn them off from right to left
-void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
+void dance_flsh_each(tap_dance_state_t *state, void *user_data) {
     switch (state->count) {
         case 1:
             ergodox_right_led_3_on();
@@ -134,14 +134,14 @@ void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
 }
 
 // On the fourth tap, set the keyboard on flash state
-void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
+void dance_flsh_finished(tap_dance_state_t *state, void *user_data) {
     if (state->count >= 4) {
         reset_keyboard();
     }
 }
 
 // If the flash state didn't happen, then turn off LEDs, left to right
-void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
+void dance_flsh_reset(tap_dance_state_t *state, void *user_data) {
     ergodox_right_led_1_off();
     wait_ms(50);
     ergodox_right_led_2_off();
@@ -150,7 +150,7 @@ void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
 }
 
 // All tap dances now put together. Example 2 is "CT_FLSH"
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
     [TD_ESC_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
     [CT_EGG] = ACTION_TAP_DANCE_FN(dance_egg),
     [CT_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(dance_flsh_each, dance_flsh_finished, dance_flsh_reset)
@@ -169,7 +169,7 @@ typedef struct {
 } tap_dance_tap_hold_t;
 
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-    qk_tap_dance_action_t *action;
+    tap_dance_action_t *action;
 
     switch (keycode) {
         case TD(CT_CLN):  // list all tap dance keycodes with tap-hold configurations
@@ -182,7 +182,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     return true;
 }
 
-void tap_dance_tap_hold_finished(qk_tap_dance_state_t *state, void *user_data) {
+void tap_dance_tap_hold_finished(tap_dance_state_t *state, void *user_data) {
     tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)user_data;
 
     if (state->pressed) {
@@ -200,7 +200,7 @@ void tap_dance_tap_hold_finished(qk_tap_dance_state_t *state, void *user_data) {
     }
 }
 
-void tap_dance_tap_hold_reset(qk_tap_dance_state_t *state, void *user_data) {
+void tap_dance_tap_hold_reset(tap_dance_state_t *state, void *user_data) {
     tap_dance_tap_hold_t *tap_hold = (tap_dance_tap_hold_t *)user_data;
 
     if (tap_hold->held) {
@@ -212,7 +212,7 @@ void tap_dance_tap_hold_reset(qk_tap_dance_state_t *state, void *user_data) {
 #define ACTION_TAP_DANCE_TAP_HOLD(tap, hold) \
     { .fn = {NULL, tap_dance_tap_hold_finished, tap_dance_tap_hold_reset}, .user_data = (void *)&((tap_dance_tap_hold_t){tap, hold, 0}), }
 
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
     [CT_CLN] = ACTION_TAP_DANCE_TAP_HOLD(KC_COLN, KC_SCLN),
 };
 ```
@@ -256,11 +256,11 @@ enum {
     SOME_OTHER_DANCE
 };
 
-td_state_t cur_dance(qk_tap_dance_state_t *state);
+td_state_t cur_dance(tap_dance_state_t *state);
 
 // For the x tap dance. Put it here so it can be used in any keymap
-void x_finished(qk_tap_dance_state_t *state, void *user_data);
-void x_reset(qk_tap_dance_state_t *state, void *user_data);
+void x_finished(tap_dance_state_t *state, void *user_data);
+void x_reset(tap_dance_state_t *state, void *user_data);
 ```
 
 Now, at the bottom of your `keymap.c` file, you'll need to add the following: 
@@ -293,7 +293,7 @@ Now, at the bottom of your `keymap.c` file, you'll need to add the following:
  * For the third point, there does exist the 'TD_DOUBLE_SINGLE_TAP', however this is not fully tested
  *
  */
-td_state_t cur_dance(qk_tap_dance_state_t *state) {
+td_state_t cur_dance(tap_dance_state_t *state) {
     if (state->count == 1) {
         if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
         // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
@@ -322,7 +322,7 @@ static td_tap_t xtap_state = {
     .state = TD_NONE
 };
 
-void x_finished(qk_tap_dance_state_t *state, void *user_data) {
+void x_finished(tap_dance_state_t *state, void *user_data) {
     xtap_state.state = cur_dance(state);
     switch (xtap_state.state) {
         case TD_SINGLE_TAP: register_code(KC_X); break;
@@ -337,7 +337,7 @@ void x_finished(qk_tap_dance_state_t *state, void *user_data) {
     }
 }
 
-void x_reset(qk_tap_dance_state_t *state, void *user_data) {
+void x_reset(tap_dance_state_t *state, void *user_data) {
     switch (xtap_state.state) {
         case TD_SINGLE_TAP: unregister_code(KC_X); break;
         case TD_SINGLE_HOLD: unregister_code(KC_LCTL); break;
@@ -349,7 +349,7 @@ void x_reset(qk_tap_dance_state_t *state, void *user_data) {
     xtap_state.state = TD_NONE;
 }
 
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
     [X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset)
 };
 ```
@@ -385,18 +385,18 @@ static td_state_t td_state;
 // Declare your tapdance functions:
 
 // Function to determine the current tapdance state
-td_state_t cur_dance(qk_tap_dance_state_t *state);
+td_state_t cur_dance(tap_dance_state_t *state);
 
 // `finished` and `reset` functions for each tapdance keycode
-void altlp_finished(qk_tap_dance_state_t *state, void *user_data);
-void altlp_reset(qk_tap_dance_state_t *state, void *user_data);
+void altlp_finished(tap_dance_state_t *state, void *user_data);
+void altlp_reset(tap_dance_state_t *state, void *user_data);
 ```
 
 Below your `LAYOUT`, define each of the tapdance functions:
 
 ```c
 // Determine the tapdance state to return
-td_state_t cur_dance(qk_tap_dance_state_t *state) {
+td_state_t cur_dance(tap_dance_state_t *state) {
     if (state->count == 1) {
         if (state->interrupted || !state->pressed) return TD_SINGLE_TAP;
         else return TD_SINGLE_HOLD;
@@ -408,7 +408,7 @@ td_state_t cur_dance(qk_tap_dance_state_t *state) {
 
 // Handle the possible states for each tapdance keycode you define:
 
-void altlp_finished(qk_tap_dance_state_t *state, void *user_data) {
+void altlp_finished(tap_dance_state_t *state, void *user_data) {
     td_state = cur_dance(state);
     switch (td_state) {
         case TD_SINGLE_TAP:
@@ -426,7 +426,7 @@ void altlp_finished(qk_tap_dance_state_t *state, void *user_data) {
     }
 }
 
-void altlp_reset(qk_tap_dance_state_t *state, void *user_data) {
+void altlp_reset(tap_dance_state_t *state, void *user_data) {
     switch (td_state) {
         case TD_SINGLE_TAP:
             unregister_code16(KC_LPRN);
@@ -443,7 +443,7 @@ void altlp_reset(qk_tap_dance_state_t *state, void *user_data) {
 }
 
 // Define `ACTION_TAP_DANCE_FN_ADVANCED()` for each tapdance keycode, passing in `finished` and `reset` functions
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
     [ALT_LP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, altlp_finished, altlp_reset)
 };
 ```
@@ -478,18 +478,18 @@ enum {
 // Declare the functions to be used with your tap dance key(s)
 
 // Function associated with all tap dances
-td_state_t cur_dance(qk_tap_dance_state_t *state);
+td_state_t cur_dance(tap_dance_state_t *state);
 
 // Functions associated with individual tap dances
-void ql_finished(qk_tap_dance_state_t *state, void *user_data);
-void ql_reset(qk_tap_dance_state_t *state, void *user_data);
+void ql_finished(tap_dance_state_t *state, void *user_data);
+void ql_reset(tap_dance_state_t *state, void *user_data);
 ```
 
 Towards the bottom of your `keymap.c`, include the following code:
 
 ```c
 // Determine the current tap dance state
-td_state_t cur_dance(qk_tap_dance_state_t *state) {
+td_state_t cur_dance(tap_dance_state_t *state) {
     if (state->count == 1) {
         if (!state->pressed) return TD_SINGLE_TAP;
         else return TD_SINGLE_HOLD;
@@ -504,7 +504,7 @@ static td_tap_t ql_tap_state = {
 };
 
 // Functions that control what our tap dance key does
-void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
+void ql_finished(tap_dance_state_t *state, void *user_data) {
     ql_tap_state.state = cur_dance(state);
     switch (ql_tap_state.state) {
         case TD_SINGLE_TAP:
@@ -528,7 +528,7 @@ void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
     }
 }
 
-void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
+void ql_reset(tap_dance_state_t *state, void *user_data) {
     // If the key was held down and now is released then switch off the layer
     if (ql_tap_state.state == TD_SINGLE_HOLD) {
         layer_off(_MY_LAYER);
@@ -537,7 +537,7 @@ void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
 }
 
 // Associate our tap dance key with its functionality
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
     [QUOT_LAYR] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset)
 };