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authorDrashna Jaelre <drashna@live.com>2018-05-02 08:39:46 -0700
committerJack Humbert <jack.humb@gmail.com>2018-05-02 11:39:46 -0400
commite5540dd055b16eaebb28e25e0cb9b314e397e854 (patch)
tree798a05c6335c11ad55231337883003ea248b4df9 /users
parent9b8fc6f1c0129ee119965a2a4d025b0f5c9c613b (diff)
Update to drashna keymaps and userspace (#2876)
* Fix Unicode sample

* Add irony mark

* Remove unpretty keymaps

* Add QMK DFU and Conditional Music Mode

* Unicode fixes

* Unicode fixes

* Make layer indication more modular

* Finish removing Faux Click

* Cleanup of UserSpace and addition of 'update_tri_layer_state' function

* Add modifier status indicators to Orthodox

* Remove tri layer function

* Minor tweaks

* Remove the Orthodox's Indicator's reliance on layer_state_set

* Add custom EEPROM settings

* Make EEPROM config more efficient

* Viterbi Config

* Add Iris Keyboard layout and Userspace cleanup

* Iris keyboard tweaks

* Use Grave Escape on Iris

* Update Readmes
Diffstat (limited to 'users')
-rw-r--r--users/drashna/config.h8
-rw-r--r--users/drashna/drashna.c318
-rw-r--r--users/drashna/drashna.h125
-rw-r--r--users/drashna/drashna_unicode.h71
-rw-r--r--users/drashna/readme.md28
5 files changed, 314 insertions, 236 deletions
diff --git a/users/drashna/config.h b/users/drashna/config.h
index e48f72355b..0a59ad0261 100644
--- a/users/drashna/config.h
+++ b/users/drashna/config.h
@@ -58,10 +58,16 @@
 
 // Disable action_get_macro and fn_actions, since we don't use these
 // and it saves on space in the firmware.
+#ifndef NO_DEBUG
+#define NO_DEBUG
+#endif // !NO_DEBUG
+#ifndef NO_PRINT
+#define NO_PRINT
+#endif // !NO_PRINT
 #define NO_ACTION_MACRO
 #define NO_ACTION_FUNCTION
 
-
+#define DISABLE_LEADER
 
 #endif // !USERSPACE_CONFIG_H
 
diff --git a/users/drashna/drashna.c b/users/drashna/drashna.c
index d9d412b086..86c16b826d 100644
--- a/users/drashna/drashna.c
+++ b/users/drashna/drashna.c
@@ -33,35 +33,52 @@ PROGMEM const char secret[][64] = {
 #endif
 
 
-#ifdef FAUXCLICKY_ENABLE
-float fauxclicky_pressed_note[2]  = MUSICAL_NOTE(_A6, 2);  // (_D4, 0.25);
-float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
-#else // FAUXCLICKY_ENABLE
-float fauxclicky_pressed[][2]             = SONG(S__NOTE(_A6)); // change to your tastes
-float fauxclicky_released[][2]             = SONG(S__NOTE(_A6)); // change to your tastes
-#endif // FAUXCLICKY_ENABLE
-
 float tone_copy[][2]            = SONG(SCROLL_LOCK_ON_SOUND);
 float tone_paste[][2]           = SONG(SCROLL_LOCK_OFF_SOUND);
 
 
-bool faux_click_enabled = false;
-bool is_overwatch = false;
 static uint16_t copy_paste_timer;
 #ifdef RGBLIGHT_ENABLE
 bool rgb_layer_change = true;
 #endif
 
+userspace_config_t userspace_config;
+
+//  Helper Functions
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_sethsv_default_helper(uint8_t index) {
+  uint8_t default_layer = eeconfig_read_default_layer();
+  if (default_layer & (1UL << _COLEMAK)) {
+    rgblight_sethsv_at(300, 255, 255, index);
+    rgblight_sethsv_at(300, 255, 255, index);
+  }
+  else if (default_layer & (1UL << _DVORAK)) {
+    rgblight_sethsv_at(120, 255, 255, index);
+    rgblight_sethsv_at(120, 255, 255, index);
+  }
+  else if (default_layer & (1UL << _WORKMAN)) {
+    rgblight_sethsv_at(43, 255, 255, index);
+    rgblight_sethsv_at(43, 255, 255, index);
+  }
+  else {
+    rgblight_sethsv_at(180, 255, 255, index);
+    rgblight_sethsv_at(180, 255, 255, index);
+  }
+}
+#endif // RGBLIGHT_ENABLE
+
+
+// =========================================  TAP DANCE  =========================================
 #ifdef TAP_DANCE_ENABLE
 //define diablo macro timer variables
 static uint16_t diablo_timer[4];
 static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
 static uint8_t diablo_key_time[4];
 
-bool check_dtimer(uint8_t dtimer) {
-  // has the correct number of seconds elapsed (as defined by diablo_times)
-  return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
-};
+// has the correct number of seconds elapsed (as defined by diablo_times)
+bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
 
 // Cycle through the times for the macro, starting at 0, for disabled.
 // Max of six values, so don't exceed
@@ -69,25 +86,16 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_
   if (state->count >= 7) {
     diablo_key_time[diablo_key] = diablo_times[0];
     reset_tap_dance(state);
-  }
-  else {
+  }  else {
     diablo_key_time[diablo_key] = diablo_times[state->count - 1];
   }
 }
 
 // Would rather have one function for all of this, but no idea how to do that...
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
-  diablo_tapdance_master(state, user_data, 0);
-}
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
-  diablo_tapdance_master(state, user_data, 1);
-}
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
-  diablo_tapdance_master(state, user_data, 2);
-}
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
-  diablo_tapdance_master(state, user_data, 3);
-}
+void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
+void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
+void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
+void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
 
 //Tap Dance Definitions
 qk_tap_dance_action_t tap_dance_actions[] = {
@@ -96,7 +104,6 @@ qk_tap_dance_action_t tap_dance_actions[] = {
   [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
   [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
   [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
-
 };
 
 // Sends the key press to system, but only if on the Diablo layer
@@ -104,17 +111,13 @@ void send_diablo_keystroke(uint8_t diablo_key) {
   if (biton32(layer_state) == _DIABLO) {
     switch (diablo_key) {
       case 0:
-        SEND_STRING("1");
-        break;
+        tap(KC_1); break;
       case 1:
-        SEND_STRING("2");
-        break;
+        tap(KC_2); break;
       case 2:
-        SEND_STRING("3");
-        break;
+        tap(KC_3); break;
       case 3:
-        SEND_STRING("4");
-        break;
+        tap(KC_4); break;
     }
   }
 }
@@ -123,7 +126,6 @@ void send_diablo_keystroke(uint8_t diablo_key) {
 // Runs the "send string" command if enough time has passed, and resets the timer.
 void run_diablo_macro_check(void) {
   uint8_t dtime;
-
   for (dtime = 0; dtime < 4; dtime++) {
     if (check_dtimer(dtime) && diablo_key_time[dtime]) {
       diablo_timer[dtime] = timer_read();
@@ -131,7 +133,6 @@ void run_diablo_macro_check(void) {
     }
   }
 }
-
 #endif // TAP_DANCE_ENABLE
 
 
@@ -162,31 +163,32 @@ void led_set_keymap(uint8_t usb_led) {}
 // Call user matrix init, set default RGB colors and then
 // call the keymap's init function
 void matrix_init_user(void) {
-#ifdef RGBLIGHT_ENABLE
   uint8_t default_layer = eeconfig_read_default_layer();
 
+#ifdef RGBLIGHT_ENABLE
   rgblight_enable();
+#endif // RGBLIGHT_ENABLE
 
-  if (true) {
-    if (default_layer & (1UL << _COLEMAK)) {
-      rgblight_sethsv_magenta();
-    }
-    else if (default_layer & (1UL << _DVORAK)) {
-      rgblight_sethsv_green();
-    }
-    else if (default_layer & (1UL << _WORKMAN)) {
-      rgblight_sethsv_goldenrod();
-    }
-    else {
-      rgblight_sethsv_teal();
-    }
-  }
-  else
-  {
-    rgblight_setrgb_red();
-    rgblight_mode(5);
-  }
+  if (default_layer & (1UL << _COLEMAK)) {
+#ifdef RGBLIGHT_ENABLE
+    rgblight_sethsv_magenta();
 #endif // RGBLIGHT_ENABLE
+  } else if (default_layer & (1UL << _DVORAK)) {
+#ifdef RGBLIGHT_ENABLE
+    rgblight_sethsv_green();
+#endif // RGBLIGHT_ENABLE
+  } else if (default_layer & (1UL << _WORKMAN)) {
+#ifdef RGBLIGHT_ENABLE
+    rgblight_sethsv_goldenrod();
+#endif // RGBLIGHT_ENABLE
+  } else {
+#ifdef RGBLIGHT_ENABLE
+    rgblight_sethsv_teal();
+#endif // RGBLIGHT_ENABLE
+  }
+
+  userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
+  clicky_enable = userspace_config.clicky_enable;
 
 #if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
 	set_unicode_input_mode(UC_WINC);
@@ -197,23 +199,21 @@ void matrix_init_user(void) {
 // No global matrix scan code, so just run keymap's matrix
 // scan function
 void matrix_scan_user(void) {
+
 #ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
   run_diablo_macro_check();
 #endif // TAP_DANCE_ENABLE
+
   matrix_scan_keymap();
 }
 
-void tap(uint16_t keycode){
-    register_code(keycode);
-    unregister_code(keycode);
-};
 
 // This block is for all of the gaming macros, as they were all doing
 // the same thing, but with differring text sent.
 bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
   if (!record->event.pressed || override) {
     clear_keyboard();
-    tap(is_overwatch ? KC_BSPC : KC_ENTER);
+    tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
     wait_ms(50);
     send_string(str);
     wait_ms(50);
@@ -261,39 +261,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     break;
 
 
-  case LOWER:
-    if (record->event.pressed) {
-      layer_on(_LOWER);
-      update_tri_layer(_LOWER, _RAISE, _ADJUST);
-    }
-    else {
-      layer_off(_LOWER);
-      update_tri_layer(_LOWER, _RAISE, _ADJUST);
-    }
-    return false;
-    break;
-  case RAISE:
-    if (record->event.pressed) {
-      layer_on(_RAISE);
-      update_tri_layer(_LOWER, _RAISE, _ADJUST);
-    }
-    else {
-      layer_off(_RAISE);
-      update_tri_layer(_LOWER, _RAISE, _ADJUST);
-    }
-    return false;
-    break;
-  case ADJUST:
-    if (record->event.pressed) {
-      layer_on(_ADJUST);
-    }
-    else {
-      layer_off(_ADJUST);
-    }
-    return false;
-    break;
-
-
   case KC_MAKE:  // Compiles the firmware, and adds the flash command based on keyboard bootloader
     if (!record->event.pressed) {
       SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
@@ -349,11 +316,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 // These are a serious of gaming macros.
 // Only enables for the viterbi, basically,
 // to save on firmware space, since it's limited.
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
+#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
   case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
-    if (record->event.pressed) { is_overwatch = !is_overwatch; }
+    if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
 #ifdef RGBLIGHT_ENABLE
-    is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+    userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
 #endif //RGBLIGHT_ENABLE
     return false; break;
   case KC_SALT:
@@ -435,7 +402,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     }
     return false;
     break;
-
+  case CLICKY_TOGGLE:
+    userspace_config.clicky_enable = clicky_enable;
+    eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
+    break;
 #ifdef UNICODE_ENABLE
   case UC_FLIP: // (╯°□°)╯ ︵ ┻━┻
     if (record->event.pressed) {
@@ -466,81 +436,135 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
 }
 
 
+
 // Runs state check and changes underglow color and animation
 // on layer change, no matter where the change was initiated
 // Then runs keymap's layer change check
 uint32_t layer_state_set_user(uint32_t state) {
-#ifdef RGBLIGHT_ENABLE
   uint8_t default_layer = eeconfig_read_default_layer();
+  state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
 
-  if (rgb_layer_change) {
-    switch (biton32(state)) {
-    case _NAV:
+  switch (biton32(state)) {
+  case _NAV:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_blue();
       rgblight_mode(1);
-      break;
-    case _SYMB:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _SYMB:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_blue();
       rgblight_mode(2);
-      break;
-    case _MOUS:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _MOUS:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_yellow();
       rgblight_mode(1);
-      break;
-    case _MACROS:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _MACROS:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_orange();
-      is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
-      break;
-    case _MEDIA:
+      userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _MEDIA:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_chartreuse();
       rgblight_mode(22);
-      break;
-    case _GAMEPAD:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _GAMEPAD:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_orange();
       rgblight_mode(17);
-      break;
-    case _DIABLO:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _DIABLO:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_red();
       rgblight_mode(5);
-      break;
-    case _RAISE:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _RAISE:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_yellow();
       rgblight_mode(5);
-      break;
-    case _LOWER:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _LOWER:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_orange();
       rgblight_mode(5);
-      break;
-    case _ADJUST:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _ADJUST:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_red();
       rgblight_mode(23);
-      break;
-    case _COVECUBE:
+    }
+#endif // RGBLIGHT_ENABLE
+    break;
+  case _COVECUBE:
+#ifdef RGBLIGHT_ENABLE
+    if (rgb_layer_change) {
       rgblight_sethsv_green();
       rgblight_mode(2);
-      break;
-    default: //  for any other layers, or the default layer
-      if (default_layer & (1UL << _COLEMAK)) {
-        rgblight_sethsv_magenta();
-      }
-      else if (default_layer & (1UL << _DVORAK)) {
-        rgblight_sethsv_green();
-      }
-      else if (default_layer & (1UL << _WORKMAN)) {
-        rgblight_sethsv_goldenrod();
-      }
-      else {
-        rgblight_sethsv_teal();
-      }
-      if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
-        rgblight_mode(2);
-      } else {                       // otherwise, stay solid
-        rgblight_mode(1);
-      }
-      break;
     }
-  }
 #endif // RGBLIGHT_ENABLE
+    break;
+  default: //  for any other layers, or the default layer
+    if (default_layer & (1UL << _COLEMAK)) {
+#ifdef RGBLIGHT_ENABLE
+      if (rgb_layer_change) { rgblight_sethsv_magenta(); }
+#endif // RGBLIGHT_ENABLE
+    }
+    else if (default_layer & (1UL << _DVORAK)) {
+#ifdef RGBLIGHT_ENABLE
+      if (rgb_layer_change) { rgblight_sethsv_green(); }
+#endif // RGBLIGHT_ENABLE
+    }
+    else if (default_layer & (1UL << _WORKMAN)) {
+#ifdef RGBLIGHT_ENABLE
+      if (rgb_layer_change) { rgblight_sethsv_goldenrod(); }
+#endif // RGBLIGHT_ENABLE
+    }
+    else {
+#ifdef RGBLIGHT_ENABLE
+      if (rgb_layer_change) { rgblight_sethsv_teal(); }
+#endif // RGBLIGHT_ENABLE
+    }
+    if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
+#ifdef RGBLIGHT_ENABLE
+      if (rgb_layer_change) { rgblight_mode(2); }
+#endif // RGBLIGHT_ENABLE
+    } else {                       // otherwise, stay solid
+#ifdef RGBLIGHT_ENABLE
+      if (rgb_layer_change) { rgblight_mode(1); }
+#endif // RGBLIGHT_ENABLE
+    }
+    break;
+  }
   return layer_state_set_keymap (state);
 }
 
diff --git a/users/drashna/drashna.h b/users/drashna/drashna.h
index 746c7e20a0..5ef25333b1 100644
--- a/users/drashna/drashna.h
+++ b/users/drashna/drashna.h
@@ -49,8 +49,22 @@ enum userspace_layers {
 // RGB color codes are no longer located here anymore.  Instead, you will want to
 // head to https://github.com/qmk/qmk_firmware/blob/master/quantum/rgblight_list.h
 
-extern bool is_overwatch;
 extern bool rgb_layer_change;
+extern bool clicky_enable;
+
+#ifdef RGBLIGHT_ENABLE
+void rgblight_sethsv_default_helper(uint8_t index);
+#endif // RGBLIGHT_ENABLE
+
+#define EECONFIG_USERSPACE (uint8_t *)20
+
+typedef union {
+  uint32_t raw;
+  struct {
+    bool     clicky_enable  :1;
+    bool     is_overwatch   :1;
+  };
+} userspace_config_t;
 
 enum userspace_custom_keycodes {
   EPRM = SAFE_RANGE, // can always be here
@@ -59,9 +73,6 @@ enum userspace_custom_keycodes {
   KC_COLEMAK,
   KC_DVORAK,
   KC_WORKMAN,
-  LOWER,
-  RAISE,
-  ADJUST,
   KC_DIABLO_CLEAR,
   KC_OVERWATCH,
   KC_SALT,
@@ -90,6 +101,11 @@ enum userspace_custom_keycodes {
   NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes
 };
 
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define ADJUST MO(_ADJUST)
+
+
 #define KC_SEC1 KC_SECRET_1
 #define KC_SEC2 KC_SECRET_2
 #define KC_SEC3 KC_SECRET_3
@@ -102,6 +118,20 @@ enum userspace_custom_keycodes {
 #define WORKMAN KC_WORKMAN
 #define KC_RST KC_RESET
 
+
+#ifdef SWAP_HANDS_ENABLE
+#define KC_C1R3 SH_TT
+#else // SWAP_HANDS_ENABLE
+#define KC_C1R3 KC_BSPC
+#endif // SWAP_HANDS_ENABLE
+
+// OSM keycodes, to keep things clean and easy to change
+#define KC_MLSF OSM(MOD_LSFT)
+#define KC_MRSF OSM(MOD_RSFT)
+
+#define MG_NKRO MAGIC_TOGGLE_NKRO
+
+
 #ifdef TAP_DANCE_ENABLE
 enum {
   TD_D3_1 = 0,
@@ -111,72 +141,6 @@ enum {
 };
 #endif // TAP_DANCE_ENABLE
 
-#ifdef UNICODEMAP_ENABLE
-
-/* use X(n) to call the  */
-
-
-enum unicode_name {
-  THINK, // thinking face 🤔
-  GRIN, // grinning face 😊
-  SMRK, // smirk 😏
-  WEARY, // good shit 😩
-  UNAMU, // unamused 😒
-
-  SNEK, // snke 🐍
-  PENGUIN, // 🐧
-  DRAGON, // 🐉
-  MONKEY, // 🐒
-  CHICK, // 🐥
-
-  OKOK, // 👌
-  EFFU, // 🖕
-  INUP, // 👆
-  THUP, // 👍
-  THDN, // 👎
-
-  BBB, // dat B 🅱
-  POO, // poop 💩
-  HUNDR, // 100 💯
-  EGGPL, // EGGPLANT 🍆
-  WATER, // wet 💦
-  TUMBLER, // 🥃
-
-  LIT, // fire 🔥
-  IRONY, // ‽
-  DEGREE, // °
-};
-
-
-const uint32_t PROGMEM unicode_map[] = {
-  [THINK]     = 0x1F914,
-  [GRIN]      = 0x1F600,
-  [BBB]       = 0x1F171,
-  [POO]       = 0x1F4A9,
-  [HUNDR]     = 0x1F4AF,
-  [SMRK]      = 0x1F60F,
-  [WEARY]     = 0x1F629,
-  [EGGPL]     = 0x1F346,
-  [WATER]     = 0x1F4A6,
-  [LIT]       = 0x1F525,
-  [UNAMU]     = 0x1F612,
-  [SNEK]      = 0x1F40D,
-  [PENGUIN]   = 0x1F427,
-  [BOAR]      = 0x1F417,
-  [MONKEY]    = 0x1F412,
-  [CHICK]     = 0x1F425,
-  [DRAGON]    = 0x1F409,
-  [OKOK]      = 0x1F44C,
-  [EFFU]      = 0x1F595,
-  [INUP]      = 0x1F446,
-  [THDN]      = 0x1F44E,
-  [THUP]      = 0x1F44D,
-  [TUMBLER]   = 0x1F943,
-  [IRONY]     = 0x0203D,
-  [DEGREE]    = 0x000B0,
- };
-
-#endif //UNICODEMAP_ENABLE
 
 // Custom Keycodes for Diablo 3 layer
 // But since TD() doesn't work when tap dance is disabled
@@ -193,22 +157,6 @@ const uint32_t PROGMEM unicode_map[] = {
 #define KC_D3_4 KC_4
 #endif // TAP_DANCE_ENABLE
 
-// OSM keycodes, to keep things clean and easy to change
-#define KC_MLSF OSM(MOD_LSFT)
-#define KC_MRSF OSM(MOD_RSFT)
-
-
-
-// If we're still using the official Faux Clicky feature, substitute codes
-// so that we don't have any unused/blank keys.
-#ifdef FAUXCLICKY_ENABLE
-#define AUD_ON  FC_ON
-#define AUD_OFF FC_OFF
-#else // FAUXCLICKY_ENABLE
-#define AUD_ON  AU_ON
-#define AUD_OFF AU_OFF
-#endif // FAUXCLICKY_ENABLE
-
 
 
 // Since our quirky block definitions are basically a list of comma separated
@@ -286,7 +234,8 @@ const uint32_t PROGMEM unicode_map[] = {
 #define _________________NORMAN_R2_________________       KC_J,    KC_N,    KC_I,    KC_O,    KC_U
 #define _________________NORMAN_R3_________________       KC_P,    KC_M,    KC_COMM, KC_DOT,  CTL_T(KC_SLASH)
 
-
+#define ________________NUMBER_LEFT________________       KC_1,    KC_2,    KC_3,    KC_4,    KC_5
+#define ________________NUMBER_RIGHT_______________       KC_6,    KC_7,    KC_8,    KC_9,    KC_0
 
 // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN),
 // this allows us to quickly modify the bottom row for all of the layouts
@@ -301,4 +250,4 @@ const uint32_t PROGMEM unicode_map[] = {
                                                                             KC_SPACE,KC_BSPC, KC_END,                  KC_PGDN, KC_DEL,  KC_ENTER
 
 
-#endif
+#endif // !USERSPACE
diff --git a/users/drashna/drashna_unicode.h b/users/drashna/drashna_unicode.h
new file mode 100644
index 0000000000..3d1bc03f9b
--- /dev/null
+++ b/users/drashna/drashna_unicode.h
@@ -0,0 +1,71 @@
+#ifndef UNICODE_USERSPACE_H
+#define UNICODE_USERSPACE_H
+
+
+
+/* use X(n) to call the  */
+
+enum unicode_name {
+  THINK, // thinking face 🤔
+  GRIN, // grinning face 😊
+  SMRK, // smirk 😏
+  WEARY, // good shit 😩
+  UNAMU, // unamused 😒
+
+  SNEK, // snke 🐍
+  PENGUIN, // 🐧
+  DRAGON, // 🐉
+  MONKEY, // 🐒
+  CHICK, // 🐥
+  BOAR, // 🐗
+
+  OKOK, // 👌
+  EFFU, // 🖕
+  INUP, // 👆
+  THUP, // 👍
+  THDN, // 👎
+
+  BBB, // dat B 🅱
+  POO, // poop 💩
+  HUNDR, // 100 💯
+  EGGPL, // EGGPLANT 🍆
+  WATER, // wet 💦
+  TUMBLER, // 🥃
+
+  LIT, // fire 🔥
+  BANG, // ‽
+  IRONY, // ⸮
+  DEGREE // °
+};
+
+
+const uint32_t PROGMEM unicode_map[] = {
+  [THINK]     = 0x1F914,
+  [GRIN]      = 0x1F600,
+  [BBB]       = 0x1F171,
+  [POO]       = 0x1F4A9,
+  [HUNDR]     = 0x1F4AF,
+  [SMRK]      = 0x1F60F,
+  [WEARY]     = 0x1F629,
+  [EGGPL]     = 0x1F346,
+  [WATER]     = 0x1F4A6,
+  [LIT]       = 0x1F525,
+  [UNAMU]     = 0x1F612,
+  [SNEK]      = 0x1F40D,
+  [PENGUIN]   = 0x1F427,
+  [BOAR]      = 0x1F417,
+  [MONKEY]    = 0x1F412,
+  [CHICK]     = 0x1F425,
+  [DRAGON]    = 0x1F409,
+  [OKOK]      = 0x1F44C,
+  [EFFU]      = 0x1F595,
+  [INUP]      = 0x1F446,
+  [THDN]      = 0x1F44E,
+  [THUP]      = 0x1F44D,
+  [TUMBLER]   = 0x1F943,
+  [BANG]      = 0x0203D,
+  [IRONY]     = 0x02E2E,
+  [DEGREE]    = 0x000B0
+ };
+
+ #endif
diff --git a/users/drashna/readme.md b/users/drashna/readme.md
index c4e305e15b..79758e7e56 100644
--- a/users/drashna/readme.md
+++ b/users/drashna/readme.md
@@ -146,3 +146,31 @@ endif
 ```
 
 Then, if you run `make keyboard:name NO_SECRETS=yes`, it will default to the test strings in your `<name>.c` file, rather than reading from your file. 
+
+
+Userspace EEPROM config
+-----------------------
+
+This adds EEPROM support fo the userspace, so that certain values are configurable in such a way that persists when power is lost.  Namely, just the clicky feature and the Overwatch macro option ("is_overwatch").  This is done by reading and saving the structure from EEPROM. 
+
+To implement this, first you need to specify the location:
+
+```c
+#define EECONFIG_USERSPACE (uint8_t *)20
+```
+This tells us where in the EEPROM that the data structure is located, and this specifies that it's a byte (8 bits).  However, to maximize it's usage, we want to specify a data structure here, so that we can use multiple settings.  To do that:
+
+```c
+typedef union {
+  uint32_t raw;
+  struct {
+    bool     clicky_enable  :1;
+    bool     is_overwatch   :1;
+  };
+} userspace_config_t;
+```
+Then, in your C file, you want to add: `userspace_config_t userspace_config;`, and in your `matrix_init_*` function, you want to add `userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);`
+
+From there, you'd want to use the data structure (such as `userspace_config.is_overwatch`) when you want to check this value.  
+
+And if you want to update it, update directly and then use `eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);` to write the value back to the EEPROM.