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authorJack Humbert <jack.humb@gmail.com>2016-04-16 18:51:58 -0400
committerJack Humbert <jack.humb@gmail.com>2016-04-16 18:51:58 -0400
commitab19ebd08a8b955775e6fa94cdf6b8d128d8b43c (patch)
tree7120e8037a1a9935b3b9e4109e251530f893c3b3 /quantum
parent5f648b6c4060d586c343ea05562c607e2630dfc4 (diff)
MAGIC functionality, AG swap in default layout
Diffstat (limited to 'quantum')
-rw-r--r--quantum/keymap_common.c250
-rw-r--r--quantum/keymap_common.h28
2 files changed, 163 insertions, 115 deletions
diff --git a/quantum/keymap_common.c b/quantum/keymap_common.c
index 3a00d36f08..b919166853 100644
--- a/quantum/keymap_common.c
+++ b/quantum/keymap_common.c
@@ -27,6 +27,8 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "keymap_midi.h"
 #include "bootloader.h"
 
+extern keymap_config_t keymap_config;
+
 #include <stdio.h>
 #include <inttypes.h>
 #ifdef AUDIO_ENABLE
@@ -47,120 +49,9 @@ action_t action_for_key(uint8_t layer, keypos_t key)
 	// 16bit keycodes - important
     uint16_t keycode = keymap_key_to_keycode(layer, key);
 
-    if (keycode >= 0x0100 && keycode < 0x2000) {
-    	// Has a modifier
-    	action_t action;
-    	// Split it up
-    	action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
-    	return action;
-	} else if (keycode >= 0x2000 && keycode < 0x3000) {
-        // Is a shortcut for function layer, pull last 12bits
-        // This means we have 4,096 FN macros at our disposal
-        return keymap_func_to_action(keycode & 0xFFF);
-	} else if (keycode >= 0x3000 && keycode < 0x4000) {
-      // When the code starts with 3, it's an action macro.
-    	action_t action;
-    	action.code = ACTION_MACRO(keycode & 0xFF);
-    	return action;
-#ifdef BACKLIGHT_ENABLE
-	} else if (keycode >= BL_0 && keycode <= BL_15) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
-        return action;
-    } else if (keycode == BL_DEC) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_DECREASE();
-        return action;
-    } else if (keycode == BL_INC) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_INCREASE();
-        return action;
-    } else if (keycode == BL_TOGG) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_TOGGLE();
-        return action;
-    } else if (keycode == BL_STEP) {
-        action_t action;
-        action.code = ACTION_BACKLIGHT_STEP();
-        return action;
-#endif
-    } else if (keycode == RESET) { // RESET is 0x5000, which is why this is here
-    	action_t action;
-        clear_keyboard();
-        #ifdef AUDIO_ENABLE
-            play_notes(&goodbye, 3, false);
-        #endif
-        _delay_ms(250);
-        #ifdef ATREUS_ASTAR
-            *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
-        #endif
-        bootloader_jump();
-        return action;
-    } else if (keycode == DEBUG) { // DEBUG is 0x5001
-      // TODO: Does this actually work?
-        action_t action;
-        print("\nDEBUG: enabled.\n");
-        debug_enable = true;
-        return action;
-    } else if (keycode >= 0x5000 && keycode < 0x6000) {
-        // Layer movement shortcuts
-        // See .h to see constraints/usage
-        int type = (keycode >> 0x8) & 0xF;
-        if (type == 0x1) {
-            // Layer set "GOTO"
-            int when = (keycode >> 0x4) & 0x3;
-            int layer = keycode & 0xF;
-            action_t action;
-            action.code = ACTION_LAYER_SET(layer, when);
-            return action;
-        } else if (type == 0x2) {
-            // Momentary layer
-            int layer = keycode & 0xFF;
-            action_t action;
-            action.code = ACTION_LAYER_MOMENTARY(layer);
-            return action;
-        } else if (type == 0x3) {
-            // Set default layer
-            int layer = keycode & 0xFF;
-            action_t action;
-            action.code = ACTION_DEFAULT_LAYER_SET(layer);
-            return action;
-        } else if (type == 0x4) {
-            // Set default layer
-            int layer = keycode & 0xFF;
-            action_t action;
-            action.code = ACTION_LAYER_TOGGLE(layer);
-            return action;
-        }
-#ifdef MIDI_ENABLE
-    } else if (keycode >= 0x6000 && keycode < 0x7000) {
-        action_t action;
-        action.code =  ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
-        return action;
-#endif
-    } else if (keycode >= 0x7000 && keycode < 0x8000) {
-        action_t action;
-        action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
-        return action;
-    } else if (keycode >= 0x8000 && keycode < 0x9000) {
-        action_t action;
-        action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
-        return action;
-#ifdef UNICODE_ENABLE
-    } else if (keycode >= 0x8000000) {
-        action_t action;
-        uint16_t unicode = keycode & ~(0x8000);
-        action.code =  ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
-        return action;
-#endif
-    } else {
-
-    }
-
     switch (keycode) {
         case KC_FN0 ... KC_FN31:
             return keymap_fn_to_action(keycode);
-#ifdef BOOTMAGIC_ENABLE
         case KC_CAPSLOCK:
         case KC_LOCKING_CAPS:
             if (keymap_config.swap_control_capslock || keymap_config.capslock_to_control) {
@@ -224,7 +115,6 @@ action_t action_for_key(uint8_t layer, keypos_t key)
                 return keycode_to_action(KC_BSLASH);
             }
             return keycode_to_action(KC_BSPACE);
-#endif
         default:
             return keycode_to_action(keycode);
     }
@@ -265,6 +155,142 @@ static action_t keycode_to_action(uint16_t keycode)
         case KC_TRNS:
             action.code = ACTION_TRANSPARENT;
             break;
+        case 0x0100 ... 0x1FFF: ;
+            // Has a modifier
+            // Split it up
+            action.code = ACTION_MODS_KEY(keycode >> 8, keycode & 0xFF); // adds modifier to key
+            break;
+        case 0x2000 ... 0x2FFF:
+            // Is a shortcut for function layer, pull last 12bits
+            // This means we have 4,096 FN macros at our disposal
+            return keymap_func_to_action(keycode & 0xFFF);
+            break;
+        case 0x3000 ... 0x3FFF: ;
+            // When the code starts with 3, it's an action macro.
+            action.code = ACTION_MACRO(keycode & 0xFF);
+            break;
+    #ifdef BACKLIGHT_ENABLE
+        case BL_0 ... BL_15:
+            action.code = ACTION_BACKLIGHT_LEVEL(keycode & 0x000F);
+            break;
+        case BL_DEC:
+            action.code = ACTION_BACKLIGHT_DECREASE();
+            break;
+        case BL_INC:
+            action.code = ACTION_BACKLIGHT_INCREASE();
+            break;
+        case BL_TOGG:
+            action.code = ACTION_BACKLIGHT_TOGGLE();
+            break;
+        case BL_STEP:
+            action.code = ACTION_BACKLIGHT_STEP();
+            break;
+    #endif
+        case RESET: ; // RESET is 0x5000, which is why this is here
+            clear_keyboard();
+            #ifdef AUDIO_ENABLE
+                play_notes(&goodbye, 3, false);
+            #endif
+            _delay_ms(250);
+            #ifdef ATREUS_ASTAR
+                *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
+            #endif
+            bootloader_jump();
+            break;
+        case DEBUG: ; // DEBUG is 0x5001
+            print("\nDEBUG: enabled.\n");
+            debug_enable = true;
+            break;
+        case 0x5002 ... 0x50FF:
+            // MAGIC actions (BOOTMAGIC without the boot)   
+            if (!eeconfig_is_enabled()) {
+                eeconfig_init();
+            }
+            /* keymap config */
+            keymap_config.raw = eeconfig_read_keymap();
+            if (keycode == MAGIC_SWAP_CONTROL_CAPSLOCK) {
+                keymap_config.swap_control_capslock = 1;
+            } else if (keycode == MAGIC_CAPSLOCK_TO_CONTROL) {
+                keymap_config.capslock_to_control = 1;
+            } else if (keycode == MAGIC_SWAP_LALT_LGUI) {
+                keymap_config.swap_lalt_lgui = 1;
+            } else if (keycode == MAGIC_SWAP_RALT_RGUI) {
+                keymap_config.swap_ralt_rgui = 1;
+            } else if (keycode == MAGIC_NO_GUI) {
+                keymap_config.no_gui = 1;
+            } else if (keycode == MAGIC_SWAP_GRAVE_ESC) {
+                keymap_config.swap_grave_esc = 1;
+            } else if (keycode == MAGIC_SWAP_BACKSLASH_BACKSPACE) {
+                keymap_config.swap_backslash_backspace = 1;
+            } else if (keycode == MAGIC_HOST_NKRO) {
+                keymap_config.nkro = 1;
+            } else if (keycode == MAGIC_SWAP_ALT_GUI) {
+                keymap_config.swap_lalt_lgui = 1;
+                keymap_config.swap_ralt_rgui = 1;
+            }
+            /* UNs */
+            else if (keycode == MAGIC_UNSWAP_CONTROL_CAPSLOCK) {
+                keymap_config.swap_control_capslock = 0;
+            } else if (keycode == MAGIC_UNCAPSLOCK_TO_CONTROL) {
+                keymap_config.capslock_to_control = 0;
+            } else if (keycode == MAGIC_UNSWAP_LALT_LGUI) {
+                keymap_config.swap_lalt_lgui = 0;
+            } else if (keycode == MAGIC_UNSWAP_RALT_RGUI) {
+                keymap_config.swap_ralt_rgui = 0;
+            } else if (keycode == MAGIC_UNNO_GUI) {
+                keymap_config.no_gui = 0;
+            } else if (keycode == MAGIC_UNSWAP_GRAVE_ESC) {
+                keymap_config.swap_grave_esc = 0;
+            } else if (keycode == MAGIC_UNSWAP_BACKSLASH_BACKSPACE) {
+                keymap_config.swap_backslash_backspace = 0;
+            } else if (keycode == MAGIC_UNHOST_NKRO) {
+                keymap_config.nkro = 0;
+            } else if (keycode == MAGIC_UNSWAP_ALT_GUI) {
+                keymap_config.swap_lalt_lgui = 0;
+                keymap_config.swap_ralt_rgui = 0;
+            }
+            eeconfig_write_keymap(keymap_config.raw);
+            break;
+        case 0x5100 ... 0x5FFF: ;
+            // Layer movement shortcuts
+            // See .h to see constraints/usage
+            int type = (keycode >> 0x8) & 0xF;
+            if (type == 0x1) {
+                // Layer set "GOTO"
+                int when = (keycode >> 0x4) & 0x3;
+                int layer = keycode & 0xF;
+                action.code = ACTION_LAYER_SET(layer, when);
+            } else if (type == 0x2) {
+                // Momentary layer
+                int layer = keycode & 0xFF;
+                action.code = ACTION_LAYER_MOMENTARY(layer);
+            } else if (type == 0x3) {
+                // Set default layer
+                int layer = keycode & 0xFF;
+                action.code = ACTION_DEFAULT_LAYER_SET(layer);
+            } else if (type == 0x4) {
+                // Set default layer
+                int layer = keycode & 0xFF;
+                action.code = ACTION_LAYER_TOGGLE(layer);
+            }
+            break;
+    #ifdef MIDI_ENABLE
+        case 0x6000 ... 0x6FFF:
+            action.code =  ACTION_FUNCTION_OPT(keycode & 0xFF, (keycode & 0x0F00) >> 8);
+            break;
+    #endif
+        case 0x7000 ... 0x7FFF:
+            action.code = ACTION_MODS_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+            break;
+        case 0x8000 ... 0x8FFF:
+            action.code = ACTION_LAYER_TAP_KEY((keycode >> 0x8) & 0xF, keycode & 0xFF);
+            break;
+    #ifdef UNICODE_ENABLE
+        case 0x8000000 ... 0x8FFFFFF:
+            uint16_t unicode = keycode & ~(0x8000);
+            action.code =  ACTION_FUNCTION_OPT(unicode & 0xFF, (unicode & 0xFF00) >> 8);
+            break;
+    #endif
         default:
             action.code = ACTION_NO;
             break;
diff --git a/quantum/keymap_common.h b/quantum/keymap_common.h
index 7452a1ff3f..ce87e4770e 100644
--- a/quantum/keymap_common.h
+++ b/quantum/keymap_common.h
@@ -30,7 +30,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 // #include "print.h"
 #include "debug.h"
 
-#ifdef BOOTMAGIC_ENABLE
 /* NOTE: Not portable. Bit field order depends on implementation */
 typedef union {
     uint16_t raw;
@@ -45,8 +44,6 @@ typedef union {
         bool nkro:1;
     };
 } keymap_config_t;
-keymap_config_t keymap_config;
-#endif
 
 
 /* translates key to keycode */
@@ -168,6 +165,30 @@ extern const uint16_t fn_actions[];
 #define RESET 0x5000
 #define DEBUG 0x5001
 
+// MAGIC keycodes
+#define MAGIC_SWAP_CONTROL_CAPSLOCK      0x5002
+#define MAGIC_UNSWAP_CONTROL_CAPSLOCK    0x5003
+#define MAGIC_CAPSLOCK_TO_CONTROL        0x5004
+#define MAGIC_UNCAPSLOCK_TO_CONTROL      0x5005
+#define MAGIC_SWAP_LALT_LGUI             0x5006
+#define MAGIC_UNSWAP_LALT_LGUI           0x5007
+#define MAGIC_SWAP_RALT_RGUI             0x5008
+#define MAGIC_UNSWAP_RALT_RGUI           0x5009
+#define MAGIC_NO_GUI                     0x500a
+#define MAGIC_UNNO_GUI                   0x500b
+#define MAGIC_SWAP_GRAVE_ESC             0x500c
+#define MAGIC_UNSWAP_GRAVE_ESC           0x500d
+#define MAGIC_SWAP_BACKSLASH_BACKSPACE   0x500e
+#define MAGIC_UNSWAP_BACKSLASH_BACKSPACE 0x500f
+#define MAGIC_HOST_NKRO                  0x5010
+#define MAGIC_UNHOST_NKRO                0x5011
+#define MAGIC_SWAP_ALT_GUI               0x5012
+#define MAGIC_UNSWAP_ALT_GUI             0x5013
+
+#define AG_SWAP MAGIC_SWAP_ALT_GUI
+#define AG_NORM MAGIC_UNSWAP_ALT_GUI
+
+
 // GOTO layer - 16 layers max
 // when:
 // ON_PRESS    = 1
@@ -213,4 +234,5 @@ void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
 #define IS_LAYER_ON(layer)  ((layer_state) & (1UL<<(layer)))
 #define IS_LAYER_OFF(layer) ((!layer_state) & (1UL<<(layer)))
 
+
 #endif