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authorDrashna Jaelre <drashna@live.com>2019-02-14 20:12:37 -0800
committerMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-02-14 20:12:37 -0800
commit85022f8bb5129f7118b55556c1ce85bc7d721356 (patch)
tree07a6af1b959c7647e85fddc254d5d2a9845df9c9 /quantum/process_keycode
parent9e4ac6cf29e6b2ce950135c8f877c95f2d1f1d55 (diff)
Fix ARM Audio issues and its EEPROM persistence (#4936)
* Don't click if turning audio off

On ARM, playing the click when turning off audio causes the audio get stuck and continually play the tone

* Fix Audio EEPROM support for ARM

* Update touched files to conform to QMK Coding Conventions

* Add better check for ARM EEPROM support
Diffstat (limited to 'quantum/process_keycode')
-rw-r--r--quantum/process_keycode/process_clicky.c26
1 files changed, 14 insertions, 12 deletions
diff --git a/quantum/process_keycode/process_clicky.c b/quantum/process_keycode/process_clicky.c
index 8238c263f9..34c3f620b9 100644
--- a/quantum/process_keycode/process_clicky.c
+++ b/quantum/process_keycode/process_clicky.c
@@ -32,7 +32,7 @@ extern bool midi_activated;
 
 void clicky_play(void) {
 #ifndef NO_MUSIC_MODE
-  if (music_activated || midi_activated) return;
+  if (music_activated || midi_activated || audio_config.enable) return;
 #endif // !NO_MUSIC_MODE
   clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
   clicky_song[1][0] = clicky_freq * (1.0f + clicky_rand * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
@@ -73,27 +73,29 @@ void clicky_off(void) {
 }
 
 bool is_clicky_on(void) {
-      return (audio_config.clicky_enable != 0);
+  return (audio_config.clicky_enable != 0);
 }
 
 bool process_clicky(uint16_t keycode, keyrecord_t *record) {
-    if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
+  if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_toggle(); }
 
-    if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
-    if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
+  if (keycode == CLICKY_ENABLE && record->event.pressed) { clicky_on(); }
+  if (keycode == CLICKY_DISABLE && record->event.pressed) { clicky_off(); }
 
-    if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
+  if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq_reset(); }
 
-    if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
-    if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
+  if (keycode == CLICKY_UP && record->event.pressed) { clicky_freq_up(); }
+  if (keycode == CLICKY_DOWN && record->event.pressed) { clicky_freq_down(); }
 
 
-    if ( audio_config.clicky_enable ) {
-      if (record->event.pressed) {
-        clicky_play();;
+  if (audio_config.enable && audio_config.clicky_enable) {
+    if (record->event.pressed) { // Leave this separate so it's easier to add upstroke sound
+      if (keycode != AU_OFF && keycode != AU_TOG) { // DO NOT PLAY if audio will be disabled, and causes issuse on ARM
+        clicky_play();
       }
     }
-    return true;
+  }
+  return true;
 }
 
 #endif //AUDIO_CLICKY