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authorDrashna Jaelre <drashna@live.com>2020-07-24 20:05:27 -0700
committerJames Young <18669334+noroadsleft@users.noreply.github.com>2020-08-29 14:30:02 -0700
commit9d3b26a47543d9898a2af2cee5f6ef53b4995e9f (patch)
tree934d032d2cdbb13c2223aa59ab854428407d5092 /quantum/process_keycode/process_tap_dance.c
parent3c74edbc691502228b2d2c4d42d5888311f0ca4c (diff)
Update features to use Custom Tapping Term when appropriate (#6259)
* Update Space Cadet to use Custom Tapping Term functionality

* Detect correct keycode for space cadet tapping term

* Update tap dancing to use global custom tapping term

* Update documentation for Tap Dances

* formatting pass

* Apply suggestions from code review

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Update docs/feature_tap_dance.md

Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>

* Update for future

* Update user keymaps for space cadet

* Fix typos

* Clean up tapping term stuff

* Fix compiler issue if NO_ACTION_TAPPING is enabled

Co-authored-by: fauxpark <fauxpark@gmail.com>
Co-authored-by: James Young <18669334+noroadsleft@users.noreply.github.com>
Diffstat (limited to 'quantum/process_keycode/process_tap_dance.c')
-rw-r--r--quantum/process_keycode/process_tap_dance.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/quantum/process_keycode/process_tap_dance.c b/quantum/process_keycode/process_tap_dance.c
index 16756e59c2..0c7b6353eb 100644
--- a/quantum/process_keycode/process_tap_dance.c
+++ b/quantum/process_keycode/process_tap_dance.c
@@ -16,10 +16,6 @@
 #include "quantum.h"
 #include "action_tapping.h"
 
-#ifndef TAPPING_TERM
-#    define TAPPING_TERM 200
-#endif
-
 #ifndef NO_ACTION_ONESHOT
 uint8_t get_oneshot_mods(void);
 #endif
@@ -171,7 +167,7 @@ void matrix_scan_tap_dance() {
         if (action->custom_tapping_term > 0) {
             tap_user_defined = action->custom_tapping_term;
         } else {
-            tap_user_defined = TAPPING_TERM;
+            tap_user_defined = get_tapping_term(action->state.keycode, NULL);
         }
         if (action->state.count && timer_elapsed(action->state.timer) > tap_user_defined) {
             process_tap_dance_action_on_dance_finished(action);