summary refs log tree commit diff
path: root/docs
diff options
context:
space:
mode:
authorskullY <skullydazed@gmail.com>2019-01-23 15:43:48 -0800
committerskullydazed <skullydazed@users.noreply.github.com>2019-02-10 15:37:12 -0800
commitfd698c43d78ebbc42c1eb2bec74078b791616ad1 (patch)
treef55a2cd8a3af7052d9244e5ad96dd3fffa6fb5e0 /docs
parentaeafcc9fd3f41fce6506af5ccf9d9a1fe3b968d8 (diff)
The beginning of a simple led matrix driver for is31fl3731
Diffstat (limited to 'docs')
-rw-r--r--docs/feature_led_matrix.md217
1 files changed, 217 insertions, 0 deletions
diff --git a/docs/feature_led_matrix.md b/docs/feature_led_matrix.md
new file mode 100644
index 0000000000..5a62cc5309
--- /dev/null
+++ b/docs/feature_led_matrix.md
@@ -0,0 +1,217 @@
+# RGB Matrix Lighting
+
+## Driver configuration
+
+### IS31FL3731
+
+There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
+
+    LED_MATRIX_ENABLE = IS31FL3731
+
+Configure the hardware via your `config.h`:
+
+	// This is a 7-bit address, that gets left-shifted and bit 0
+	// set to 0 for write, 1 for read (as per I2C protocol)
+	// The address will vary depending on your wiring:
+	// 0b1110100 AD <-> GND
+	// 0b1110111 AD <-> VCC
+	// 0b1110101 AD <-> SCL
+	// 0b1110110 AD <-> SDA
+	#define LED_DRIVER_ADDR_1 0b1110100
+	#define LED_DRIVER_ADDR_2 0b1110110
+
+	#define LED_DRIVER_COUNT 2
+	#define LED_DRIVER_1_LED_TOTAL 25
+	#define LED_DRIVER_2_LED_TOTAL 24
+	#define LED_DRIVER_LED_TOTAL LED_DRIVER_1_LED_TOTAL + LED_DRIVER_2_LED_TOTAL
+
+Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
+
+Define these arrays listing all the LEDs in your `<keyboard>.c`:
+
+	const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+	/* Refer to IS31 manual for these locations
+	 *   driver
+	 *   |  R location
+	 *   |  |      G location
+	 *   |  |      |      B location
+	 *   |  |      |      | */
+	    {0, C1_3,  C2_3,  C3_3},
+	    ....
+	}
+
+Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf) and the header file `drivers/issi/is31fl3731.h`. The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
+
+###  IS31FL3733
+
+There is basic support for addressable RGB matrix lighting with the I2C IS31FL3733 RGB controller. To enable it, add this to your `rules.mk`:
+
+    RGB_MATRIX_ENABLE = IS31FL3733
+
+Configure the hardware via your `config.h`:
+
+	// This is a 7-bit address, that gets left-shifted and bit 0
+	// set to 0 for write, 1 for read (as per I2C protocol)
+	// The address will vary depending on your wiring:
+	// 00 <-> GND
+	// 01 <-> SCL
+	// 10 <-> SDA
+	// 11 <-> VCC
+	// ADDR1 represents A1:A0 of the 7-bit address.
+	// ADDR2 represents A3:A2 of the 7-bit address.
+	// The result is: 0b101(ADDR2)(ADDR1)
+	#define DRIVER_ADDR_1 0b1010000
+	#define DRIVER_ADDR_2 0b1010000 // this is here for compliancy reasons.
+
+	#define DRIVER_COUNT 1
+	#define DRIVER_1_LED_TOTAL 64
+	#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL
+
+Currently only a single drivers is supported, but it would be trivial to support all 4 combinations. For now define `DRIVER_ADDR_2` as `DRIVER_ADDR_1`
+
+Define these arrays listing all the LEDs in your `<keyboard>.c`:
+
+	const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
+	/* Refer to IS31 manual for these locations
+	 *   driver
+	 *   |  R location
+	 *   |  |       G location
+	 *   |  |       |       B location
+	 *   |  |       |       | */
+	    {0, B_1,    A_1,    C_1},
+	    ....
+	}
+
+Where `X_Y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3733.pdf) and the header file `drivers/issi/is31fl3733.h`. The `driver` is the index of the driver you defined in your `config.h` (Only `0` right now).
+
+From this point forward the configuration is the same for all the drivers. 
+
+	const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
+	/* {row | col << 4}
+	 *    |           {x=0..224, y=0..64}
+	 *    |              |               modifier
+	 *    |              |                 | */
+	    {{0|(0<<4)},   {20.36*0, 21.33*0}, 1},
+	    {{0|(1<<4)},   {20.36*1, 21.33*0}, 1},
+	    ....
+	}
+
+The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
+
+    x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
+    y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
+
+Where all variables are decimels/floats.
+
+`modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects).
+
+## Keycodes
+
+All RGB keycodes are currently shared with the RGBLIGHT system:
+
+	* `RGB_TOG` - toggle
+	* `RGB_MOD` - cycle through modes
+	* `RGB_HUI` - increase hue
+	* `RGB_HUD` - decrease hue
+	* `RGB_SAI` - increase saturation
+	* `RGB_SAD` - decrease saturation
+	* `RGB_VAI` - increase value
+	* `RGB_VAD` - decrease value
+	* `RGB_SPI` - increase speed effect (no EEPROM support)
+	* `RGB_SPD` - decrease speed effect (no EEPROM support)
+
+
+	* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
+
+## RGB Matrix Effects
+
+These are the effects that are currently available:
+
+	enum rgb_matrix_effects {
+	    RGB_MATRIX_SOLID_COLOR = 1,
+	    RGB_MATRIX_ALPHAS_MODS,
+	    RGB_MATRIX_DUAL_BEACON,
+	    RGB_MATRIX_GRADIENT_UP_DOWN,
+	    RGB_MATRIX_RAINDROPS,
+	    RGB_MATRIX_CYCLE_ALL,
+	    RGB_MATRIX_CYCLE_LEFT_RIGHT,
+	    RGB_MATRIX_CYCLE_UP_DOWN,
+	    RGB_MATRIX_RAINBOW_BEACON,
+	    RGB_MATRIX_RAINBOW_PINWHEELS,
+	    RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
+	    RGB_MATRIX_JELLYBEAN_RAINDROPS,
+	    RGB_MATRIX_DIGITAL_RAIN,
+	#ifdef RGB_MATRIX_KEYPRESSES
+	    RGB_MATRIX_SOLID_REACTIVE,
+	    RGB_MATRIX_SPLASH,
+	    RGB_MATRIX_MULTISPLASH,
+	    RGB_MATRIX_SOLID_SPLASH,
+	    RGB_MATRIX_SOLID_MULTISPLASH,
+	#endif
+	    RGB_MATRIX_EFFECT_MAX
+	};
+    
+You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `config.h`:
+
+
+|Define                                             |Description                                 |
+|---------------------------------------------------|--------------------------------------------|
+|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS`           |Disables `RGB_MATRIX_ALPHAS_MODS`           |
+|`#define DISABLE_RGB_MATRIX_DUAL_BEACON`           |Disables `RGB_MATRIX_DUAL_BEACON`           |
+|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN`      |Disables `RGB_MATRIX_GRADIENT_UP_DOWN`      |
+|`#define DISABLE_RGB_MATRIX_RAINDROPS`             |Disables `RGB_MATRIX_RAINDROPS`             |
+|`#define DISABLE_RGB_MATRIX_CYCLE_ALL`             |Disables `RGB_MATRIX_CYCLE_ALL`             |
+|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`      |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`      |
+|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`         |Disables `RGB_MATRIX_CYCLE_UP_DOWN`         |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON`        |Disables `RGB_MATRIX_RAINBOW_BEACON`        |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`     |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`     |
+|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`|
+|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`   |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`   |
+|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`          |Disables `RGB_MATRIX_DIGITAL_RAIN`          |
+|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE`        |Disables `RGB_MATRIX_SOLID_REACTIVE`        |
+|`#define DISABLE_RGB_MATRIX_SPLASH`                |Disables `RGB_MATRIX_SPLASH`                |
+|`#define DISABLE_RGB_MATRIX_MULTISPLASH`           |Disables `RGB_MATRIX_MULTISPLASH`           |
+|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH`          |Disables `RGB_MATRIX_SOLID_SPLASH`          |
+|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH`     |Disables `RGB_MATRIX_SOLID_MULTISPLASH`     |
+
+
+## Custom layer effects
+
+Custom layer effects can be done by defining this in your `<keyboard>.c`:
+
+    void rgb_matrix_indicators_kb(void) {
+        rgb_matrix_set_color(index, red, green, blue);
+    }
+
+A similar function works in the keymap as `rgb_matrix_indicators_user`.
+
+## Additional `config.h` Options
+
+	#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
+	#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
+	#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+	#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
+    #define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
+    #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+
+## EEPROM storage
+
+The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
+
+    #define EECONFIG_RGB_MATRIX (uint32_t *)16
+
+Where `16` is an unused index from `eeconfig.h`.
+
+## Suspended state
+
+To use the suspend feature, add this to your `<keyboard>.c`:
+
+	void suspend_power_down_kb(void)
+	{
+	    rgb_matrix_set_suspend_state(true);
+	}
+
+	void suspend_wakeup_init_kb(void)
+	{
+	    rgb_matrix_set_suspend_state(false);
+	}