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authorQMK Bot <hello@qmk.fm>2022-03-09 01:35:15 +0000
committerQMK Bot <hello@qmk.fm>2022-03-09 01:35:15 +0000
commiteedbb9ae64d8c4b1cbf9b8337ce076bd12c8a292 (patch)
tree78c38ece413073cc5c52692d366e0eb2871a78d0
parentc5b11978c74605c39549f45c808eeb5de70ccaf1 (diff)
parentc5c5d37e0894031d68c5d9c3960b7fa6ae8e37ff (diff)
Merge remote-tracking branch 'origin/master' into develop
-rw-r--r--keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h74
-rw-r--r--keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h45
2 files changed, 107 insertions, 12 deletions
diff --git a/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h b/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h
index d2e1d20893..ef0643ce94 100644
--- a/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h
+++ b/keyboards/gl516/j73gl/keymaps/via_rgb_matrix/config.h
@@ -28,16 +28,66 @@
 #define DRIVER_LED_TOTAL 73
 
 #ifdef RGB_MATRIX_ENABLE
-#    define RGB_MATRIX_KEYPRESSES  // reacts to keypresses
-// #   define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-// #   define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-// #    define RGB_DISABLE_WHEN_USB_SUSPENDED  // turn off effects when suspended
-// #   define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
-// #   define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-// #   define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150  // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
-#    define RGB_MATRIX_HUE_STEP 8
-#    define RGB_MATRIX_SAT_STEP 8
-#    define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150
-#    define RGB_MATRIX_VAL_STEP 5
-#    define RGB_MATRIX_SPD_STEP 10
+  #define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+//  #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+//  #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // enable framebuffer effects
+//  #define RGB_DISABLE_TIMEOUT 0 // number of milliseconds to wait until rgb automatically turns off
+//  #define RGB_DISABLE_AFTER_TIMEOUT 0 // OBSOLETE: number of ticks to wait until disabling effects
+  #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+  #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+  #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+  #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 255 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255
+//  #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+  #define RGB_MATRIX_STARTUP_HUE 0 // Sets the default hue value, if none has been set
+  #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set
+  #define RGB_MATRIX_STARTUP_VAL 50 // Sets the default brightness value, if none has been set
+  #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set
+//  #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
+//  #define RGB_MATRIX_SPLIT { X, Y }     // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
+                                        // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
+
+  #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+  #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+  #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+  #define ENABLE_RGB_MATRIX_BREATHING
+  #define ENABLE_RGB_MATRIX_BAND_SAT
+  #define ENABLE_RGB_MATRIX_BAND_VAL
+  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+  #define ENABLE_RGB_MATRIX_CYCLE_ALL
+  #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+  #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+  #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+  #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+  #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+  #define ENABLE_RGB_MATRIX_DUAL_BEACON
+  #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+  #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+  #define ENABLE_RGB_MATRIX_RAINDROPS
+  #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+  #define ENABLE_RGB_MATRIX_HUE_BREATHING
+  #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+  #define ENABLE_RGB_MATRIX_HUE_WAVE
+  #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+  #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+  #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+  #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+  #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+  #define ENABLE_RGB_MATRIX_SPLASH
+  #define ENABLE_RGB_MATRIX_MULTISPLASH
+  #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+  #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
 #endif
diff --git a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
index 7deffe33ff..7eabf9e831 100644
--- a/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
+++ b/keyboards/salicylic_acid3/naked48/keymaps/via_rgb_matrix/config.h
@@ -45,4 +45,49 @@
 //  #define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature)
 //  #define RGB_MATRIX_SPLIT { X, Y }     // (Optional) For split keyboards, the number of LEDs connected on each half. X = left, Y = Right.
                                         // If RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
+
+  #define ENABLE_RGB_MATRIX_ALPHAS_MODS
+  #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+  #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+  #define ENABLE_RGB_MATRIX_BREATHING
+ //  #define ENABLE_RGB_MATRIX_BAND_SAT
+  #define ENABLE_RGB_MATRIX_BAND_VAL
+ //  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+  #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+//  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+  #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+  #define ENABLE_RGB_MATRIX_CYCLE_ALL
+  #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+  #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+  #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+//  #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+  #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+  #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+  #define ENABLE_RGB_MATRIX_DUAL_BEACON
+  #define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+//  #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+  #define ENABLE_RGB_MATRIX_RAINDROPS
+  #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+//  #define ENABLE_RGB_MATRIX_HUE_BREATHING
+//  #define ENABLE_RGB_MATRIX_HUE_PENDULUM
+//  #define ENABLE_RGB_MATRIX_HUE_WAVE
+  #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+  #define ENABLE_RGB_MATRIX_PIXEL_FLOW
+  #define ENABLE_RGB_MATRIX_PIXEL_RAIN
+  #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+  #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+  #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+  #define ENABLE_RGB_MATRIX_SPLASH
+  #define ENABLE_RGB_MATRIX_MULTISPLASH
+  #define ENABLE_RGB_MATRIX_SOLID_SPLASH
+  #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
 #endif