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authorRyan <fauxpark@gmail.com>2021-07-20 23:04:36 +1000
committerGitHub <noreply@github.com>2021-07-20 14:04:36 +0100
commit7ea1b97785da1bdf16b5f144b50121f1a0adfa2b (patch)
tree29f4326b53252ee3ca752af6faa984582f9101a8
parent815c17b726918bdb4ebff2877d83bff72d81c443 (diff)
Fix CRLF in xbows/knight:via config.h (#13614)
-rw-r--r--keyboards/xbows/knight/keymaps/via/config.h128
1 files changed, 64 insertions, 64 deletions
diff --git a/keyboards/xbows/knight/keymaps/via/config.h b/keyboards/xbows/knight/keymaps/via/config.h
index 4fafee0a94..aa5e4c1cd2 100644
--- a/keyboards/xbows/knight/keymaps/via/config.h
+++ b/keyboards/xbows/knight/keymaps/via/config.h
@@ -1,64 +1,64 @@
-/* Copyright 2021 Shulin Huang <mumu@x-bows.com>

- *

- * This program is free software: you can redistribute it and/or modify

- * it under the terms of the GNU General Public License as published by

- * the Free Software Foundation, either version 2 of the License, or

- * (at your option) any later version.

- *

- * This program is distributed in the hope that it will be useful,

- * but WITHOUT ANY WARRANTY; without even the implied warranty of

- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

- * GNU General Public License for more details.

- *

- * You should have received a copy of the GNU General Public License

- * along with this program.  If not, see <http://www.gnu.org/licenses/>.

- */

-#pragma once

-

-#ifdef RGB_MATRIX_ENABLE

-#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set

-#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue

-#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes

-#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes

-//#    define DISABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation

-#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right

-#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right

-#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation

-#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness

-#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation

-#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness

-//#    define DISABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient

-//#    define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right

-#    define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom

-//#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in

-#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in

-#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right

-#    define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard

-#    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard

-#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard

-//#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard

-#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard

-#    define DISABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue

-#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation

-//#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back

-#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left

-//#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right

-

-#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation

-#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!

-

-//#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out

-//#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue

-#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out

-#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out

-#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out

-#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out

-#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out

-#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out

-//#    define DISABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out

-#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out

-#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out

-//#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out

-

-

-#endif

+/* Copyright 2021 Shulin Huang <mumu@x-bows.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#ifdef RGB_MATRIX_ENABLE
+#    define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set
+#    define DISABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
+#    define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
+#    define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
+//#    define DISABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation
+#    define DISABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
+#    define DISABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
+#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
+#    define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
+#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
+#    define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness
+//#    define DISABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient
+//#    define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right
+#    define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
+//#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in
+#    define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
+#    define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
+#    define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard
+#    define DISABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
+#    define DISABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
+//#    define DISABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
+#    define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
+#    define DISABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue
+#    define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
+//#    define DISABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
+#    define DISABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
+//#    define DISABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right
+
+#    define DISABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
+#    define DISABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!
+
+//#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
+//#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
+#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
+#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
+#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
+#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#    define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+//#    define DISABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
+#    define DISABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
+#    define DISABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
+//#    define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
+
+
+#endif