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-rw-r--r--examples/ChainedPanels/ChainedPanels.ino158
-rw-r--r--examples/ChainedPanels/README.md54
-rw-r--r--examples/PanelGFXDemo/PanelGFXDemo.ino579
-rw-r--r--examples/PanelGFXDemo/smileytongue24.h52
4 files changed, 212 insertions, 631 deletions
diff --git a/examples/ChainedPanels/ChainedPanels.ino b/examples/ChainedPanels/ChainedPanels.ino
new file mode 100644
index 0000000..ffdb5e2
--- /dev/null
+++ b/examples/ChainedPanels/ChainedPanels.ino
@@ -0,0 +1,158 @@
+/*******************************************************************
+ This is the PatternPlasma Demo adopted for use with multiple
+ displays arranged in a non standard order
+
+ What is a non standard order?
+
+ When you connect multiple panels together, the library treats the
+ multiple panels as one big panel arranged horizontally. Arranging
+ the displays like this would be a standard order.
+
+ [ 4 ][ 3 ][ 2 ][ 1 ] (ESP32 is connected to 1)
+
+ If you wanted to arrange the displays vertically, or in rows and
+ columns this example might be able to help.
+
+ [ 4 ][ 3 ]
+ [ 2 ][ 1 ]
+
+ It creates a virtual screen that you draw to in the same way you would
+ the matrix, but it will look after mapping it back to the displays.
+
+ -----------
+ Steps to use
+ -----------
+
+ 1) In ESP32-RGB64x32MatrixPanel-I2S-DMA.h:
+
+ - Set the MATRIX_HEIGHT to be the y resolution of the physical chained panels in a line (if the panels are 32 x 16, set it to be 16)
+ - Set the MATRIX_WIDTH to be the sum of the x resolution of all the physical chained panels (i.e. If you have 4 x (32px w x 16px h) panels, 32x4 = 128)
+
+ 2) In the sketch:
+
+ - Set values for NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y. There are comments beside them
+ explaining what they are in more detail.
+ - Other than where the matrix is defined and matrix.begin in the setup, you should now be using the virtual display
+ for everything (drawing pixels, writing text etc). You can do a find and replace of all calls if it's an existing sketch
+ (just make sure you don't replace the definition and the matrix.begin)
+ - If the sketch makes use of MATRIX_HEIGHT or MATRIX_WIDTH, these will need to be replaced with the width and height
+ of your virtual screen. Either make new defines and use that, or you can use virtualDisp.width() or .height()
+
+ Parts:
+ ESP32 D1 Mini * - https://s.click.aliexpress.com/e/_dSi824B
+ ESP32 I2S Matrix Shield (From my Tindie) = https://www.tindie.com/products/brianlough/esp32-i2s-matrix-shield/
+
+ * * = Affilate
+
+ If you find what I do useful and would like to support me,
+ please consider becoming a sponsor on Github
+ https://github.com/sponsors/witnessmenow/
+
+
+ Written by Brian Lough
+ YouTube: https://www.youtube.com/brianlough
+ Tindie: https://www.tindie.com/stores/brianlough/
+ Twitter: https://twitter.com/witnessmenow
+ *******************************************************************/
+
+//#define USE_CUSTOM_PINS // uncomment to use custom pins, then provide below
+
+#define A_PIN 26
+#define B_PIN 4
+#define C_PIN 27
+#define D_PIN 2
+#define E_PIN 21
+
+#define R1_PIN 5
+#define R2_PIN 19
+#define G1_PIN 17
+#define G2_PIN 16
+#define B1_PIN 18
+#define B2_PIN 25
+
+#define CLK_PIN 14
+#define LAT_PIN 15
+#define OE_PIN 13
+
+
+/* Include FastLED, DMA Display (for module driving), and VirtualMatrixPanel
+ * to enable easy painting & graphics for a chain of individual LED modules.
+ */
+
+#define NUM_ROWS 2 // Number of rows panels in your overall display
+#define NUM_COLS 1 // number of panels in each row
+
+#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
+#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
+
+/* Create physical module driver class AND virtual (chained) display class. */
+#include <ESP32-VirtualMatrixPanel-I2S-DMA.h>
+RGB64x32MatrixPanel_I2S_DMA dma_display;
+VirtualMatrixPanel virtualDisp(dma_display, NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y);
+
+/* FastLED Global Variables for Pattern */
+#include <FastLED.h>
+int time_counter = 0;
+int cycles = 0;
+CRGBPalette16 currentPalette;
+CRGB currentColor;
+
+CRGB ColorFromCurrentPalette(uint8_t index = 0, uint8_t brightness = 255, TBlendType blendType = LINEARBLEND) {
+ return ColorFromPalette(currentPalette, index, brightness, blendType);
+}
+
+void setup() {
+
+ Serial.begin(115200);
+
+ Serial.println(""); Serial.println(""); Serial.println("");
+ Serial.println("*****************************************************");
+ Serial.println(" HELLO !");
+ Serial.println("*****************************************************");
+
+#ifdef USE_CUSTOM_PINS
+ dma_display.begin(R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, A_PIN, B_PIN, C_PIN, D_PIN, E_PIN, LAT_PIN, OE_PIN, CLK_PIN ); // setup the LED matrix
+#else
+ dma_display.begin();
+#endif
+
+ // fill the screen with 'black'
+ //dma_display.fillScreen(dma_display.color444(0, 0, 0));
+ virtualDisp.fillScreen(virtualDisp.color444(0, 0, 0));
+
+ // Set current FastLED palette
+ currentPalette = RainbowColors_p;
+
+ virtualDisp.drawRect(4, 4, PANEL_RES_X * NUM_COLS - 8, PANEL_RES_Y * NUM_ROWS - 8, virtualDisp.color565(255, 255, 255));
+ delay(5000);
+
+}
+
+
+void loop() {
+
+
+ for (int x = 0; x < virtualDisp.width(); x++) {
+ for (int y = 0; y < virtualDisp.height(); y++) {
+ int16_t v = 0;
+ uint8_t wibble = sin8(time_counter);
+ v += sin16(x * wibble * 3 + time_counter);
+ v += cos16(y * (128 - wibble) + time_counter);
+ v += sin16(y * x * cos8(-time_counter) / 8);
+
+ currentColor = ColorFromPalette(currentPalette, (v >> 8) + 127); //, brightness, currentBlendType);
+ virtualDisp.drawPixelRGB888(x, y, currentColor.r, currentColor.g, currentColor.b);
+
+ }
+ }
+
+ time_counter += 1;
+ cycles++;
+
+ if (cycles >= 2048) {
+ time_counter = 0;
+ cycles = 0;
+ }
+
+
+} // end loop \ No newline at end of file
diff --git a/examples/ChainedPanels/README.md b/examples/ChainedPanels/README.md
new file mode 100644
index 0000000..b81d395
--- /dev/null
+++ b/examples/ChainedPanels/README.md
@@ -0,0 +1,54 @@
+ ## Chained Panels example - Chaining individual LED matrix panels to make a larger panel ##
+
+ This is the PatternPlasma Demo adopted for use with multiple
+ displays arranged in a non standard order
+
+ ### What is a non standard order? ###
+
+ When you connect multiple panels together, the library treats the
+ multiple panels as one big panel arranged horizontally. Arranging
+ the displays like this would be a standard order.
+
+ [ 4 ][ 3 ][ 2 ][ 1 ] (ESP32 is connected to 1)
+
+ If you wanted to arrange the displays vertically, or in rows and
+ columns this example might be able to help.
+
+ [ 4 ][ 3 ]
+ [ 2 ][ 1 ]
+
+ It creates a virtual screen that you draw to in the same way you would
+ the matrix, but it will look after mapping it back to the displays.
+
+### Steps to Use ###
+
+ 1) In ESP32-RGB64x32MatrixPanel-I2S-DMA.h:
+
+ - Set the MATRIX_HEIGHT to be the y resolution of the physical chained panels in a line (if the panels are 32 x 16, set it to be 16)
+ - Set the MATRIX_WIDTH to be the sum of the x resolution of all the physical chained panels (i.e. If you have 4 x (32px w x 16px h) panels, 32x4 = 128)
+
+ 2) In the sketch:
+
+ - Set values for NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y. There are comments beside them
+ explaining what they are in more detail.
+ - Other than where the matrix is defined and matrix.begin in the setup, you should now be using the virtual display
+ for everything (drawing pixels, writing text etc). You can do a find and replace of all calls if it's an existing sketch
+ (just make sure you don't replace the definition and the matrix.begin)
+ - If the sketch makes use of MATRIX_HEIGHT or MATRIX_WIDTH, these will need to be replaced with the width and height
+ of your virtual screen. Either make new defines and use that, or you can use virtualDisp.width() or .height()
+
+#### Contributor ####
+ Written by Brian Lough
+ YouTube: https://www.youtube.com/brianlough
+ Tindie: https://www.tindie.com/stores/brianlough/
+ Twitter: https://twitter.com/witnessmenow
+
+ Parts:
+ ESP32 D1 Mini * - https://s.click.aliexpress.com/e/_dSi824B
+ ESP32 I2S Matrix Shield (From my Tindie) = https://www.tindie.com/products/brianlough/esp32-i2s-matrix-shield/
+
+ * * = Affilate
+
+ If you find what I do useful and would like to support me,
+ please consider becoming a sponsor on Github
+ https://github.com/sponsors/witnessmenow/
diff --git a/examples/PanelGFXDemo/PanelGFXDemo.ino b/examples/PanelGFXDemo/PanelGFXDemo.ino
deleted file mode 100644
index 602043a..0000000
--- a/examples/PanelGFXDemo/PanelGFXDemo.ino
+++ /dev/null
@@ -1,579 +0,0 @@
-// Adafruit_NeoMatrix example for single NeoPixel Shield.
-// By Marc MERLIN <marc_soft@merlins.org>
-// Contains code (c) Adafruit, license BSD
-
-#include <ESP32-RGB64x32MatrixPanel-I2S-DMA.h>
-RGB64x32MatrixPanel_I2S_DMA matrix;
-#include "smileytongue24.h"
-
-// Panel Matrix doesn't fully work like Neomatrix (which I wrote this
-// demo for), so map a few calls to be compatible. The rest comes from
-// Adafruit::GFX and works the same on both backends.
-#define setBrightness(x) fillScreen(0) // no-op, no brightness on this board
-#define clear() fillScreen(0)
-#define show() drawPixel(0, 0, 0); // no show method in this GFX implementation
-#define Color(x,y,z) color444(x/16,y/16,z/16)
-
-// Define matrix width and height.
-#define mw 64
-#define mh 32
-
-// This could also be defined as matrix.color(255,0,0) but those defines
-// are meant to work for Adafruit::GFX backends that are lacking color()
-#define LED_BLACK 0
-
-#define LED_RED_VERYLOW (3 << 11)
-#define LED_RED_LOW (7 << 11)
-#define LED_RED_MEDIUM (15 << 11)
-#define LED_RED_HIGH (31 << 11)
-
-#define LED_GREEN_VERYLOW (1 << 5)
-#define LED_GREEN_LOW (15 << 5)
-#define LED_GREEN_MEDIUM (31 << 5)
-#define LED_GREEN_HIGH (63 << 5)
-
-#define LED_BLUE_VERYLOW 3
-#define LED_BLUE_LOW 7
-#define LED_BLUE_MEDIUM 15
-#define LED_BLUE_HIGH 31
-
-#define LED_ORANGE_VERYLOW (LED_RED_VERYLOW + LED_GREEN_VERYLOW)
-#define LED_ORANGE_LOW (LED_RED_LOW + LED_GREEN_LOW)
-#define LED_ORANGE_MEDIUM (LED_RED_MEDIUM + LED_GREEN_MEDIUM)
-#define LED_ORANGE_HIGH (LED_RED_HIGH + LED_GREEN_HIGH)
-
-#define LED_PURPLE_VERYLOW (LED_RED_VERYLOW + LED_BLUE_VERYLOW)
-#define LED_PURPLE_LOW (LED_RED_LOW + LED_BLUE_LOW)
-#define LED_PURPLE_MEDIUM (LED_RED_MEDIUM + LED_BLUE_MEDIUM)
-#define LED_PURPLE_HIGH (LED_RED_HIGH + LED_BLUE_HIGH)
-
-#define LED_CYAN_VERYLOW (LED_GREEN_VERYLOW + LED_BLUE_VERYLOW)
-#define LED_CYAN_LOW (LED_GREEN_LOW + LED_BLUE_LOW)
-#define LED_CYAN_MEDIUM (LED_GREEN_MEDIUM + LED_BLUE_MEDIUM)
-#define LED_CYAN_HIGH (LED_GREEN_HIGH + LED_BLUE_HIGH)
-
-#define LED_WHITE_VERYLOW (LED_RED_VERYLOW + LED_GREEN_VERYLOW + LED_BLUE_VERYLOW)
-#define LED_WHITE_LOW (LED_RED_LOW + LED_GREEN_LOW + LED_BLUE_LOW)
-#define LED_WHITE_MEDIUM (LED_RED_MEDIUM + LED_GREEN_MEDIUM + LED_BLUE_MEDIUM)
-#define LED_WHITE_HIGH (LED_RED_HIGH + LED_GREEN_HIGH + LED_BLUE_HIGH)
-
-static const uint8_t PROGMEM
- mono_bmp[][8] =
- {
- { // 0: checkered 1
- B10101010,
- B01010101,
- B10101010,
- B01010101,
- B10101010,
- B01010101,
- B10101010,
- B01010101,
- },
-
- { // 1: checkered 2
- B01010101,
- B10101010,
- B01010101,
- B10101010,
- B01010101,
- B10101010,
- B01010101,
- B10101010,
- },
-
- { // 2: smiley
- B00111100,
- B01000010,
- B10100101,
- B10000001,
- B10100101,
- B10011001,
- B01000010,
- B00111100 },
-
- { // 3: neutral
- B00111100,
- B01000010,
- B10100101,
- B10000001,
- B10111101,
- B10000001,
- B01000010,
- B00111100 },
-
- { // 4; frowny
- B00111100,
- B01000010,
- B10100101,
- B10000001,
- B10011001,
- B10100101,
- B01000010,
- B00111100 },
- };
-
-static const uint16_t PROGMEM
- // These bitmaps were written for a backend that only supported
- // 4 bits per color with Blue/Green/Red ordering while neomatrix
- // uses native 565 color mapping as RGB.
- // I'm leaving the arrays as is because it's easier to read
- // which color is what when separated on a 4bit boundary
- // The demo code will modify the arrays at runtime to be compatible
- // with the neomatrix color ordering and bit depth.
- RGB_bmp[][64] = {
- // 00: blue, blue/red, red, red/green, green, green/blue, blue, white
- { 0x100, 0x200, 0x300, 0x400, 0x600, 0x800, 0xA00, 0xF00,
- 0x101, 0x202, 0x303, 0x404, 0x606, 0x808, 0xA0A, 0xF0F,
- 0x001, 0x002, 0x003, 0x004, 0x006, 0x008, 0x00A, 0x00F,
- 0x011, 0x022, 0x033, 0x044, 0x066, 0x088, 0x0AA, 0x0FF,
- 0x010, 0x020, 0x030, 0x040, 0x060, 0x080, 0x0A0, 0x0F0,
- 0x110, 0x220, 0x330, 0x440, 0x660, 0x880, 0xAA0, 0xFF0,
- 0x100, 0x200, 0x300, 0x400, 0x600, 0x800, 0xA00, 0xF00,
- 0x111, 0x222, 0x333, 0x444, 0x666, 0x888, 0xAAA, 0xFFF, },
-
- // 01: grey to white
- { 0x111, 0x222, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
- 0x222, 0x222, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
- 0x333, 0x333, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
- 0x555, 0x555, 0x555, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
- 0x777, 0x777, 0x777, 0x777, 0x777, 0x999, 0xAAA, 0xFFF,
- 0x999, 0x999, 0x999, 0x999, 0x999, 0x999, 0xAAA, 0xFFF,
- 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xFFF,
- 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, },
-
- // 02: low red to high red
- { 0x001, 0x002, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
- 0x002, 0x002, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
- 0x003, 0x003, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
- 0x005, 0x005, 0x005, 0x005, 0x007, 0x009, 0x00A, 0x00F,
- 0x007, 0x007, 0x007, 0x007, 0x007, 0x009, 0x00A, 0x00F,
- 0x009, 0x009, 0x009, 0x009, 0x009, 0x009, 0x00A, 0x00F,
- 0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00F,
- 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, },
-
- // 03: low green to high green
- { 0x010, 0x020, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
- 0x020, 0x020, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
- 0x030, 0x030, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
- 0x050, 0x050, 0x050, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
- 0x070, 0x070, 0x070, 0x070, 0x070, 0x090, 0x0A0, 0x0F0,
- 0x090, 0x090, 0x090, 0x090, 0x090, 0x090, 0x0A0, 0x0F0,
- 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0F0,
- 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, },
-
- // 04: low blue to high blue
- { 0x100, 0x200, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
- 0x200, 0x200, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
- 0x300, 0x300, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
- 0x500, 0x500, 0x500, 0x500, 0x700, 0x900, 0xA00, 0xF00,
- 0x700, 0x700, 0x700, 0x700, 0x700, 0x900, 0xA00, 0xF00,
- 0x900, 0x900, 0x900, 0x900, 0x900, 0x900, 0xA00, 0xF00,
- 0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xF00,
- 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, },
-
- // 05: 1 black, 2R, 2O, 2G, 1B with 4 blue lines rising right
- { 0x000, 0x200, 0x000, 0x400, 0x000, 0x800, 0x000, 0xF00,
- 0x000, 0x201, 0x002, 0x403, 0x004, 0x805, 0x006, 0xF07,
- 0x008, 0x209, 0x00A, 0x40B, 0x00C, 0x80D, 0x00E, 0xF0F,
- 0x000, 0x211, 0x022, 0x433, 0x044, 0x855, 0x066, 0xF77,
- 0x088, 0x299, 0x0AA, 0x4BB, 0x0CC, 0x8DD, 0x0EE, 0xFFF,
- 0x000, 0x210, 0x020, 0x430, 0x040, 0x850, 0x060, 0xF70,
- 0x080, 0x290, 0x0A0, 0x4B0, 0x0C0, 0x8D0, 0x0E0, 0xFF0,
- 0x000, 0x200, 0x000, 0x500, 0x000, 0x800, 0x000, 0xF00, },
-
- // 06: 4 lines of increasing red and then green
- { 0x000, 0x000, 0x001, 0x001, 0x002, 0x002, 0x003, 0x003,
- 0x004, 0x004, 0x005, 0x005, 0x006, 0x006, 0x007, 0x007,
- 0x008, 0x008, 0x009, 0x009, 0x00A, 0x00A, 0x00B, 0x00B,
- 0x00C, 0x00C, 0x00D, 0x00D, 0x00E, 0x00E, 0x00F, 0x00F,
- 0x000, 0x000, 0x010, 0x010, 0x020, 0x020, 0x030, 0x030,
- 0x040, 0x040, 0x050, 0x050, 0x060, 0x060, 0x070, 0x070,
- 0x080, 0x080, 0x090, 0x090, 0x0A0, 0x0A0, 0x0B0, 0x0B0,
- 0x0C0, 0x0C0, 0x0D0, 0x0D0, 0x0E0, 0x0E0, 0x0F0, 0x0F0, },
-
- // 07: 4 lines of increasing red and then blue
- { 0x000, 0x000, 0x001, 0x001, 0x002, 0x002, 0x003, 0x003,
- 0x004, 0x004, 0x005, 0x005, 0x006, 0x006, 0x007, 0x007,
- 0x008, 0x008, 0x009, 0x009, 0x00A, 0x00A, 0x00B, 0x00B,
- 0x00C, 0x00C, 0x00D, 0x00D, 0x00E, 0x00E, 0x00F, 0x00F,
- 0x000, 0x000, 0x100, 0x100, 0x200, 0x200, 0x300, 0x300,
- 0x400, 0x400, 0x500, 0x500, 0x600, 0x600, 0x700, 0x700,
- 0x800, 0x800, 0x900, 0x900, 0xA00, 0xA00, 0xB00, 0xB00,
- 0xC00, 0xC00, 0xD00, 0xD00, 0xE00, 0xE00, 0xF00, 0xF00, },
-
- // 08: criss cross of green and red with diagonal blue.
- { 0xF00, 0x001, 0x003, 0x005, 0x007, 0x00A, 0x00F, 0x000,
- 0x020, 0xF21, 0x023, 0x025, 0x027, 0x02A, 0x02F, 0x020,
- 0x040, 0x041, 0xF43, 0x045, 0x047, 0x04A, 0x04F, 0x040,
- 0x060, 0x061, 0x063, 0xF65, 0x067, 0x06A, 0x06F, 0x060,
- 0x080, 0x081, 0x083, 0x085, 0xF87, 0x08A, 0x08F, 0x080,
- 0x0A0, 0x0A1, 0x0A3, 0x0A5, 0x0A7, 0xFAA, 0x0AF, 0x0A0,
- 0x0F0, 0x0F1, 0x0F3, 0x0F5, 0x0F7, 0x0FA, 0xFFF, 0x0F0,
- 0x000, 0x001, 0x003, 0x005, 0x007, 0x00A, 0x00F, 0xF00, },
-
- // 09: 2 lines of green, 2 red, 2 orange, 2 green
- { 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
- 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
- 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
- 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
- 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
- 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
- 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
- 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0, },
-
- // 10: multicolor smiley face
- { 0x000, 0x000, 0x00F, 0x00F, 0x00F, 0x00F, 0x000, 0x000,
- 0x000, 0x00F, 0x000, 0x000, 0x000, 0x000, 0x00F, 0x000,
- 0x00F, 0x000, 0xF00, 0x000, 0x000, 0xF00, 0x000, 0x00F,
- 0x00F, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x00F,
- 0x00F, 0x000, 0x0F0, 0x000, 0x000, 0x0F0, 0x000, 0x00F,
- 0x00F, 0x000, 0x000, 0x0F4, 0x0F3, 0x000, 0x000, 0x00F,
- 0x000, 0x00F, 0x000, 0x000, 0x000, 0x000, 0x00F, 0x000,
- 0x000, 0x000, 0x00F, 0x00F, 0x00F, 0x00F, 0x000, 0x000, },
-};
-
-
-// Convert a BGR 4/4/4 bitmap to RGB 5/6/5 used by Adafruit_GFX
-void fixdrawRGBBitmap(int16_t x, int16_t y, const uint16_t *bitmap, int16_t w, int16_t h) {
- uint16_t RGB_bmp_fixed[w * h];
- for (uint16_t pixel=0; pixel<w*h; pixel++) {
- uint8_t r,g,b;
- uint16_t color = pgm_read_word(bitmap + pixel);
-
- //Serial.print(color, HEX);
- b = (color & 0xF00) >> 8;
- g = (color & 0x0F0) >> 4;
- r = color & 0x00F;
- //Serial.print(" ");
- //Serial.print(b);
- //Serial.print("/");
- //Serial.print(g);
- //Serial.print("/");
- //Serial.print(r);
- //Serial.print(" -> ");
- // expand from 4/4/4 bits per color to 5/6/5
- b = map(b, 0, 15, 0, 31);
- g = map(g, 0, 15, 0, 63);
- r = map(r, 0, 15, 0, 31);
- //Serial.print(r);
- //Serial.print("/");
- //Serial.print(g);
- //Serial.print("/");
- //Serial.print(b);
- RGB_bmp_fixed[pixel] = (r << 11) + (g << 5) + b;
- //Serial.print(" -> ");
- //Serial.println(RGB_bmp_fixed[pixel], HEX);
- }
- matrix.drawRGBBitmap(x, y, RGB_bmp_fixed, w, h);
-}
-
-// Fill the screen with multiple levels of white to gauge the quality
-void display_four_white() {
- matrix.clear();
- matrix.fillRect(0,0, mw,mh, LED_WHITE_HIGH);
- matrix.drawRect(1,1, mw-2,mh-2, LED_WHITE_MEDIUM);
- matrix.drawRect(2,2, mw-4,mh-4, LED_WHITE_LOW);
- matrix.drawRect(3,3, mw-6,mh-6, LED_WHITE_VERYLOW);
- matrix.show();
-}
-
-void display_bitmap(uint8_t bmp_num, uint16_t color) {
- static uint16_t bmx,bmy;
-
- // Clear the space under the bitmap that will be drawn as
- // drawing a single color pixmap does not write over pixels
- // that are nul, and leaves the data that was underneath
- matrix.fillRect(bmx,bmy, bmx+8,bmy+8, LED_BLACK);
- matrix.drawBitmap(bmx, bmy, mono_bmp[bmp_num], 8, 8, color);
- bmx += 8;
- if (bmx >= mw) bmx = 0;
- if (!bmx) bmy += 8;
- if (bmy >= mh) bmy = 0;
- matrix.show();
-}
-
-void display_rgbBitmap(uint8_t bmp_num) {
- static uint16_t bmx,bmy;
-
- fixdrawRGBBitmap(bmx, bmy, RGB_bmp[bmp_num], 8, 8);
- bmx += 8;
- if (bmx >= mw) bmx = 0;
- if (!bmx) bmy += 8;
- if (bmy >= mh) bmy = 0;
- matrix.show();
-}
-
-void display_lines() {
- matrix.clear();
-
- // 4 levels of crossing red lines.
- matrix.drawLine(0,mh/2-2, mw-1,2, LED_RED_VERYLOW);
- matrix.drawLine(0,mh/2-1, mw-1,3, LED_RED_LOW);
- matrix.drawLine(0,mh/2, mw-1,mh/2, LED_RED_MEDIUM);
- matrix.drawLine(0,mh/2+1, mw-1,mh/2+1, LED_RED_HIGH);
-
- // 4 levels of crossing green lines.
- matrix.drawLine(mw/2-2, 0, mw/2-2, mh-1, LED_GREEN_VERYLOW);
- matrix.drawLine(mw/2-1, 0, mw/2-1, mh-1, LED_GREEN_LOW);
- matrix.drawLine(mw/2+0, 0, mw/2+0, mh-1, LED_GREEN_MEDIUM);
- matrix.drawLine(mw/2+1, 0, mw/2+1, mh-1, LED_GREEN_HIGH);
-
- // Diagonal blue line.
- matrix.drawLine(0,0, mw-1,mh-1, LED_BLUE_HIGH);
- matrix.drawLine(0,mh-1, mw-1,0, LED_ORANGE_MEDIUM);
- matrix.show();
-}
-
-void display_boxes() {
- matrix.clear();
- matrix.drawRect(0,0, mw,mh, LED_BLUE_HIGH);
- matrix.drawRect(1,1, mw-2,mh-2, LED_GREEN_MEDIUM);
- matrix.fillRect(2,2, mw-4,mh-4, LED_RED_HIGH);
- matrix.fillRect(3,3, mw-6,mh-6, LED_ORANGE_MEDIUM);
- matrix.show();
-}
-
-void display_circles() {
- matrix.clear();
- matrix.drawCircle(mw/2,mh/2, 2, LED_RED_MEDIUM);
- matrix.drawCircle(mw/2-1-min(mw,mh)/8, mh/2-1-min(mw,mh)/8, min(mw,mh)/4, LED_BLUE_HIGH);
- matrix.drawCircle(mw/2+1+min(mw,mh)/8, mh/2+1+min(mw,mh)/8, min(mw,mh)/4, LED_ORANGE_MEDIUM);
- matrix.drawCircle(1,mh-2, 1, LED_GREEN_LOW);
- matrix.drawCircle(mw-2,1, 1, LED_GREEN_HIGH);
- matrix.show();
-}
-
-void display_resolution() {
- // not wide enough;
- if (mw<16) return;
- matrix.clear();
- // Font is 5x7, if display is too small
- // 8 can only display 1 char
- // 16 can almost display 3 chars
- // 24 can display 4 chars
- // 32 can display 5 chars
- matrix.setCursor(0, 0);
- matrix.setTextColor(matrix.Color(255,0,0));
- if (mw>10) matrix.print(mw/10);
- matrix.setTextColor(matrix.Color(255,128,0));
- matrix.print(mw % 10);
- matrix.setTextColor(matrix.Color(0,255,0));
- matrix.print('x');
- // not wide enough to print 5 chars, go to next line
- if (mw<25) {
- if (mh==13) matrix.setCursor(6, 7);
- else if (mh>=13) {
- matrix.setCursor(mw-11, 8);
- } else {
- matrix.show();
- delay(2000);
- matrix.clear();
- matrix.setCursor(mw-11, 0);
- }
- }
- matrix.setTextColor(matrix.Color(0,255,128));
- matrix.print(mh/10);
- matrix.setTextColor(matrix.Color(0,128,255));
- matrix.print(mh % 10);
- // enough room for a 2nd line
- if (mw>25 && mh >14 || mh>16) {
- matrix.setCursor(0, mh-7);
- matrix.setTextColor(matrix.Color(0,255,255));
- if (mw>16) matrix.print('*');
- matrix.setTextColor(matrix.Color(255,0,0));
- matrix.print('R');
- matrix.setTextColor(matrix.Color(0,255,0));
- matrix.print('G');
- matrix.setTextColor(matrix.Color(0,0,255));
- matrix.print("B");
- matrix.setTextColor(matrix.Color(255,255,0));
- matrix.print("*");
- }
-
- matrix.show();
-}
-
-void display_scrollText() {
- matrix.clear();
- matrix.setTextWrap(false); // we don't wrap text so it scrolls nicely
- matrix.setTextSize(1);
- matrix.setRotation(0);
- for (int8_t x=7; x>=-42; x--) {
- matrix.clear();
- matrix.setCursor(x,0);
- matrix.setTextColor(LED_GREEN_HIGH);
- matrix.print("Hello");
- if (mh>11) {
- matrix.setCursor(-20-x,mh-7);
- matrix.setTextColor(LED_ORANGE_HIGH);
- matrix.print("World");
- }
- matrix.show();
- delay(50);
- }
-
- // Rotation is broken in this implementation
- matrix.setRotation(3);
- matrix.setTextColor(LED_BLUE_HIGH);
- for (int8_t x=7; x>=-45; x--) {
- matrix.clear();
- matrix.setCursor(x,mw/2-4);
- matrix.print("Rotate");
- matrix.show();
- delay(50);
- }
- matrix.setRotation(0);
- matrix.setCursor(0,0);
- matrix.show();
-}
-
-// Scroll within big bitmap so that all if it becomes visible or bounce a small one.
-// If the bitmap is bigger in one dimension and smaller in the other one, it will
-// be both panned and bounced in the appropriate dimensions.
-void display_panOrBounceBitmap (uint8_t bitmapSize) {
- // keep integer math, deal with values 16 times too big
- // start by showing upper left of big bitmap or centering if the display is big
- int16_t xf = max(0, (mw-bitmapSize)/2) << 4;
- int16_t yf = max(0, (mh-bitmapSize)/2) << 4;
- // scroll speed in 1/16th
- int16_t xfc = 6;
- int16_t yfc = 3;
- // scroll down and right by moving upper left corner off screen
- // more up and left (which means negative numbers)
- int16_t xfdir = -1;
- int16_t yfdir = -1;
-
- for (uint16_t i=1; i<1000; i++) {
- bool updDir = false;
-
- // Get actual x/y by dividing by 16.
- int16_t x = xf >> 4;
- int16_t y = yf >> 4;
-
- matrix.clear();
- // bounce 8x8 tri color smiley face around the screen
- if (bitmapSize == 8) fixdrawRGBBitmap(x, y, RGB_bmp[10], 8, 8);
- // pan 24x24 pixmap
- if (bitmapSize == 24) matrix.drawRGBBitmap(x, y, (const uint16_t *)bitmap24, bitmapSize, bitmapSize);
- matrix.show();
-
- // Only pan if the display size is smaller than the pixmap
- if (mw<bitmapSize) {
- xf += xfc*xfdir;
- if (xf >= 0) { xfdir = -1; updDir = true ; };
- // we don't go negative past right corner, go back positive
- if (xf <= ((mw-bitmapSize) << 4)) { xfdir = 1; updDir = true ; };
- }
- if (mh<bitmapSize) {
- yf += yfc*yfdir;
- // we shouldn't display past left corner, reverse direction.
- if (yf >= 0) { yfdir = -1; updDir = true ; };
- if (yf <= ((mh-bitmapSize) << 4)) { yfdir = 1; updDir = true ; };
- }
- // only bounce a pixmap if it's smaller than the display size
- if (mw>bitmapSize) {
- xf += xfc*xfdir;
- // Deal with bouncing off the 'walls'
- if (xf >= (mw-bitmapSize) << 4) { xfdir = -1; updDir = true ; };
- if (xf <= 0) { xfdir = 1; updDir = true ; };
- }
- if (mh>bitmapSize) {
- yf += yfc*yfdir;
- if (yf >= (mh-bitmapSize) << 4) { yfdir = -1; updDir = true ; };
- if (yf <= 0) { yfdir = 1; updDir = true ; };
- }
-
- if (updDir) {
- // Add -1, 0 or 1 but bind result to 1 to 1.
- // Let's take 3 is a minimum speed, otherwise it's too slow.
- xfc = constrain(xfc + random(-1, 2), 3, 16);
- yfc = constrain(xfc + random(-1, 2), 3, 16);
- }
- delay(10);
- }
-}
-
-
-void loop() {
- display_four_white();
- delay(3000);
-
- // clear the screen after X bitmaps have been displayed and we
- // loop back to the top left corner
- // 8x8 => 1, 16x8 => 2, 17x9 => 6
- static uint8_t pixmap_count = ((mw+7)/8) * ((mh+7)/8);
-
- Serial.print("Screen pixmap capacity: ");
- Serial.println(pixmap_count);
-
- // multicolor bitmap sent as many times as we can display an 8x8 pixmap
- for (uint8_t i=0; i<=pixmap_count; i++)
- {
- display_rgbBitmap(0);
- }
- delay(1000);
-
- display_resolution();
- delay(3000);
-
- // Cycle through red, green, blue, display 2 checkered patterns
- // useful to debug some screen types and alignment.
- uint16_t bmpcolor[] = { LED_GREEN_HIGH, LED_BLUE_HIGH, LED_RED_HIGH };
- for (uint8_t i=0; i<3; i++)
- {
- display_bitmap(0, bmpcolor[i]);
- delay(500);
- display_bitmap(1, bmpcolor[i]);
- delay(500);
- }
-
- // Display 3 smiley faces.
- for (uint8_t i=2; i<=4; i++)
- {
- display_bitmap(i, bmpcolor[i-2]);
- // If more than one pixmap displayed per screen, display more quickly.
- delay(mw>8?500:1500);
- }
- // If we have multiple pixmaps displayed at once, wait a bit longer on the last.
- delay(mw>8?1000:500);
-
- display_lines();
- delay(3000);
-
- display_boxes();
- delay(3000);
-
- display_circles();
- delay(3000);
-
- for (uint8_t i=0; i<=(sizeof(RGB_bmp)/sizeof(RGB_bmp[0])-1); i++)
- {
- display_rgbBitmap(i);
- delay(mw>8?500:1500);
- }
- // If we have multiple pixmaps displayed at once, wait a bit longer on the last.
- delay(mw>8?1000:500);
-
- display_scrollText();
-
- // pan a big pixmap
- display_panOrBounceBitmap(24);
- // bounce around a small one
- display_panOrBounceBitmap(8);
-}
-
-void setup() {
- Serial.begin(115200);
- matrix.begin();
- matrix.setTextWrap(false);
- matrix.setBrightness(BRIGHTNESS);
- // Test full bright of all LEDs. If brightness is too high
- // for your current limit (i.e. USB), decrease it.
- matrix.fillScreen(LED_WHITE_HIGH);
- matrix.show();
- delay(1000);
- matrix.clear();
-}
-
-// vim:sts=4:sw=4
diff --git a/examples/PanelGFXDemo/smileytongue24.h b/examples/PanelGFXDemo/smileytongue24.h
deleted file mode 100644
index 8a8814c..0000000
--- a/examples/PanelGFXDemo/smileytongue24.h
+++ /dev/null
@@ -1,52 +0,0 @@
-// Generated by : UTFTConverter v0.1
-// Generated from : smiley_tongue_24.jpg
-// Time generated : 2017-04-24 16:31:50.352856 UTC
-// Image Size : 24x24 pixels
-// Memory usage : 1152 bytes
-
-#if defined(__AVR__)
- #include <avr/pgmspace.h>
-#elif defined(__PIC32MX__)
- #define PROGMEM
-#elif defined(__arm__)
- #define PROGMEM
-#endif
-
-const unsigned short bitmap24[576] PROGMEM={
-0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
-0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
-0x0000, 0x0000, 0x4207, 0xFFDD, 0xCE57, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
-0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFBB, 0xFF56, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE564, 0xFF99, // 0x0040 (64) pixels
-0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xAD33, 0xF6D1, 0xE501, // 0x0050 (80) pixels
-0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xFF9A, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0060 (96) pixels
-0x0000, 0x0000, 0x0000, 0x0000, 0xFFBB, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, // 0x0070 (112) pixels
-0xE501, 0xE501, 0xFF57, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFDC, 0xE501, 0xE501, 0xDD01, 0xE501, // 0x0080 (128) pixels
-0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xDD01, 0xE501, 0xE501, 0xFF78, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0090 (144) pixels
-0x0000, 0x0000, 0x0000, 0xE501, 0xDD01, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE502, 0xE501, 0xE501, 0xDD01, 0xDD01, 0xE501, // 0x00A0 (160) pixels
-0xE501, 0xDD01, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFF99, 0xE501, 0xE502, 0xE501, 0x4A69, 0x4A6A, // 0x00B0 (176) pixels
-0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE502, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xDD01, 0x0000, 0x0000, 0x0000, // 0x00C0 (192) pixels
-0x0000, 0x0000, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0x0000, 0x94B2, 0xE501, 0xE502, 0xE501, 0xE501, 0xE501, 0xE501, // 0x00D0 (208) pixels
-0xDD01, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0xFFDC, 0xE501, 0xE501, 0xE501, 0x0000, 0x4A69, 0xE502, // 0x00E0 (224) pixels
-0x4A69, 0x0000, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0x4A69, 0x0000, 0x0000, 0xE501, 0xE501, 0xE501, 0xFF58, 0x0000, 0x0000, // 0x00F0 (240) pixels
-0x0000, 0xFF9A, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0x94B3, 0xE501, 0xE501, 0xE501, 0xE502, 0x0000, 0x0000, // 0x0100 (256) pixels
-0x4A69, 0x0000, 0x0000, 0xE501, 0xE501, 0xE5A7, 0x0000, 0x0000, 0x0000, 0xFF79, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xDD01, // 0x0110 (272) pixels
-0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE502, 0x94B2, 0xE501, 0xE501, 0xE501, 0x0000, 0xDD01, 0xDD01, 0xE501, 0x0000, 0x0000, // 0x0120 (288) pixels
-0x0000, 0xFF79, 0xE501, 0xE501, 0xFE31, 0xFD91, 0xF5B0, 0xF5F1, 0xF5EC, 0xE501, 0xDD01, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, // 0x0130 (304) pixels
-0xE501, 0xE501, 0xE501, 0xE502, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0xFF9A, 0xE501, 0xE501, 0xFE31, 0xF4D0, 0xF800, 0xF800, // 0x0140 (320) pixels
-0xF800, 0xDC4D, 0xE4AE, 0xE50F, 0xED90, 0xFE52, 0xE501, 0xE501, 0xE502, 0xE501, 0xE501, 0xE501, 0xE501, 0xEDA7, 0x0000, 0x0000, // 0x0150 (336) pixels
-0x0000, 0xFFDC, 0xE501, 0xE501, 0xED66, 0xE48E, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xDBAC, 0xE40D, 0xF4F0, 0xF4F0, 0xF530, // 0x0160 (352) pixels
-0xFD91, 0xE501, 0xE501, 0xE501, 0xE501, 0xFF57, 0x0000, 0x0000, 0x0000, 0x0000, 0xE501, 0xE501, 0xE501, 0xF800, 0xF800, 0xF800, // 0x0170 (368) pixels
-0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF4F0, 0xFDB1, 0xDD01, 0xE501, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, // 0x0180 (384) pixels
-0x0000, 0x0000, 0xFF78, 0xE501, 0xED70, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF550, // 0x0190 (400) pixels
-0xE501, 0xE501, 0xDD01, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xE501, 0xE50E, 0xF800, 0xF800, 0xF800, // 0x01A0 (416) pixels
-0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF4F0, 0xF550, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, // 0x01B0 (432) pixels
-0x0000, 0x0000, 0x0000, 0xFFBC, 0xED90, 0xDC0D, 0xE30A, 0xF800, 0xF800, 0xDC0C, 0xE46E, 0xF510, 0xF570, 0xFE11, 0xE501, 0xE502, // 0x01C0 (448) pixels
-0xDD01, 0xE501, 0xE501, 0xFF77, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFF7A, 0xE4AE, 0xE3CB, 0xE36A, // 0x01D0 (464) pixels
-0xDBCC, 0xDC8E, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xFF57, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x01E0 (480) pixels
-0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFF9C, 0xEDD2, 0xED2F, 0xEDB0, 0xDD01, 0xE501, 0xE501, 0xDD01, 0xE501, 0xE521, 0xE501, // 0x01F0 (496) pixels
-0xE501, 0xFF99, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFBB, // 0x0200 (512) pixels
-0xFF55, 0xE501, 0xE501, 0xE501, 0xE501, 0xE502, 0xE501, 0xFF79, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0210 (528) pixels
-0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xEF5B, 0xE501, 0xE501, 0x2103, 0x0000, 0x0000, // 0x0220 (544) pixels
-0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0230 (560) pixels
-0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0240 (576) pixels
-};