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-rw-r--r--examples/AuroraDemo/PatternInfinity.h61
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diff --git a/examples/AuroraDemo/PatternInfinity.h b/examples/AuroraDemo/PatternInfinity.h
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-/*
- * Aurora: https://github.com/pixelmatix/aurora
- * Copyright (c) 2014 Jason Coon
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef PatternInfinity_H
-
-class PatternInfinity : public Drawable {
-public:
- PatternInfinity() {
- name = (char *)"Infinity";
- }
-
- unsigned int drawFrame() {
- // dim all pixels on the display slightly
- // to 250/255 (98%) of their current brightness
- blur2d(effects.leds, VPANEL_W > 255 ? 255 : VPANEL_W, VPANEL_H > 255 ? 255 : VPANEL_H, 250);
- // effects.DimAll(250); effects.ShowFrame();
-
-
- // the Effects class has some sample oscillators
- // that move from 0 to 255 at different speeds
- effects.MoveOscillators();
-
- // the horizontal position of the head of the infinity sign
- // oscillates from 0 to the maximum horizontal and back
- int x = (VPANEL_W - 1) - effects.p[1];
-
- // the vertical position of the head oscillates
- // from 8 to 23 and back (hard-coded for a 32x32 matrix)
- int y = map8(sin8(effects.osci[3]), 8, 23);
-
- // the hue oscillates from 0 to 255, overflowing back to 0
- byte hue = sin8(effects.osci[5]);
-
- // draw a pixel at x,y using a color from the current palette
- effects.setPixelFromPaletteIndex(x, y, hue);
-
- effects.ShowFrame();
- return 30;
- }
-};
-
-#endif