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authormrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2023-03-12 20:04:16 +0000
committermrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2023-03-12 20:04:16 +0000
commite7a5c1b005cd5dfcd606e4cc3a3d47cfb3edaaee (patch)
tree9b23f011dc0bf54cde3cd126626136c937dd1adc /testing/baseline.hpp
parent2b76af4a5a99bf9f877a686120768af78d670dde (diff)
VirtualMatrixPanel test program
For library development validation purposes.
Diffstat (limited to 'testing/baseline.hpp')
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1 files changed, 189 insertions, 0 deletions
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+
+/**
+ * Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
+ * Updates the private class member variable 'coords', so no need to use the return value.
+ * Not thread safe, but not a concern for ESP32 sketch anyway... I think.
+ */
+// DO NOT CHANGE
+inline VirtualCoords VirtualMatrixPanelTest::getCoords_WorkingBaslineMarch2023(int16_t &virt_x, int16_t &virt_y)
+{
+ coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
+
+ if (virt_x < 0 || virt_x >= virtualResX || virt_y < 0 || virt_y >= virtualResY)
+ { // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
+ return coords;
+ }
+
+ // Do we want to rotate?
+ if (_rotate)
+ {
+ int16_t temp_x = virt_x;
+ virt_x = virt_y;
+ virt_y = virtualResY - 1 - temp_x;
+ }
+
+ int row = (virt_y / panelResY); // 0 indexed
+ switch(panel_chain_type)
+ {
+
+ case (CHAIN_TOP_RIGHT_DOWN):
+ {
+ if ( (row % 2) == 1 )
+ { // upside down panel
+
+ //Serial.printf("Condition 1, row %d ", row);
+
+ // refersed for the row
+ coords.x = dmaResX - virt_x - (row*virtualResX);
+
+ // y co-ord inverted within the panel
+ coords.y = panelResY - 1 - (virt_y % panelResY);
+
+
+ }
+ else
+ {
+ //Serial.printf("Condition 2, row %d ", row);
+
+ coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
+ coords.y = virt_y % panelResY;
+
+ }
+
+ }
+ break;
+
+
+ case (CHAIN_TOP_LEFT_DOWN): // OK -> modulus opposite of CHAIN_TOP_RIGHT_DOWN
+ {
+ if ( (row % 2) == 0 )
+ { // refersed panel
+
+ //Serial.printf("Condition 1, row %d ", row);
+ coords.x = dmaResX - virt_x - (row*virtualResX);
+
+ // y co-ord inverted within the panel
+ coords.y = panelResY - 1 - (virt_y % panelResY);
+
+ }
+ else
+ {
+ //Serial.printf("Condition 2, row %d ", row);
+ coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
+ coords.y = virt_y % panelResY;
+
+ }
+
+ }
+ break;
+
+
+
+
+ case (CHAIN_BOTTOM_LEFT_UP): //
+ {
+ row = vmodule_rows - row - 1;
+
+ if ( (row % 2) == 1 )
+ {
+ // Serial.printf("Condition 1, row %d ", row);
+ coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
+ coords.y = virt_y % panelResY;
+
+ }
+ else
+ { // inverted panel
+
+ // Serial.printf("Condition 2, row %d ", row);
+ coords.x = dmaResX - (row*virtualResX) - virt_x;
+ coords.y = panelResY - 1 - (virt_y % panelResY);
+ }
+
+ }
+ break;
+
+ case (CHAIN_BOTTOM_RIGHT_UP): // OK -> modulus opposite of CHAIN_BOTTOM_LEFT_UP
+ {
+ row = vmodule_rows - row - 1;
+
+ if ( (row % 2) == 0 )
+ { // right side up
+
+ // Serial.printf("Condition 1, row %d ", row);
+ // refersed for the row
+ coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
+ coords.y = virt_y % panelResY;
+
+ }
+ else
+ { // inverted panel
+
+ // Serial.printf("Condition 2, row %d ", row);
+ coords.x = dmaResX - (row*virtualResX) - virt_x;
+ coords.y = panelResY - 1 - (virt_y % panelResY);
+ }
+
+ }
+ break;
+
+
+ default:
+ return coords;
+ break;
+
+ } // end switch
+
+
+
+ /* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
+ * the underlying hardware library is designed for (because
+ * there's only 2 x RGB pins... and convert this to 1/4 or something
+ */
+ if (panel_scan_rate == FOUR_SCAN_32PX_HIGH)
+ {
+ /* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
+ on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
+ double 'stretched' and 'squished' coordinates which is what needs to be sent from the
+ DMA buffer.
+
+ Note: Look at the FourScanPanel example code and you'll see that the DMA buffer is setup
+ as if the panel is 2 * W and 0.5 * H !
+ */
+
+ if ((virt_y & 8) == 0)
+ {
+ coords.x += ((coords.x / panelResX) + 1) * panelResX; // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
+ }
+ else
+ {
+ coords.x += (coords.x / panelResX) * panelResX; // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
+ }
+
+ // http://cpp.sh/4ak5u
+ // Real number of DMA y rows is half reality
+ // coords.y = (y / 16)*8 + (y & 0b00000111);
+ coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
+
+ }
+ else if (panel_scan_rate == FOUR_SCAN_16PX_HIGH)
+ {
+ if ((virt_y & 8) == 0)
+ {
+ coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4) + 1); // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
+ }
+ else
+ {
+ coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4)); // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
+ }
+
+ if (virt_y < 32)
+ coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
+ else
+ {
+ coords.y = ((virt_y - 32) >> 4) * 8 + (virt_y & 0b00000111);
+ coords.x += 256;
+ }
+ }
+
+ return coords;
+}