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authormrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2021-12-23 01:10:40 +0000
committerGitHub <noreply@github.com>2021-12-23 01:10:40 +0000
commita4fd7803b654f570708f14cc12bcd88afa868904 (patch)
tree49fe8e8ed0fa86a597f678a499d63f4e8853b049 /examples
parent7ba611f81f904e13c07ec7713ddf5296b8460348 (diff)
Update ChainedPanelsScreenBuffer.ino
Diffstat (limited to 'examples')
-rw-r--r--examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino9
1 files changed, 3 insertions, 6 deletions
diff --git a/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino b/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino
index 63bf6c2..cef271e 100644
--- a/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino
+++ b/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino
@@ -119,7 +119,7 @@
/* A crap demonstration of using the pixel buffer.
* 1) Draw text at an incrementing (going down) y coordinate
- * 2) Move down a pixel rows
+ * 2) Move down a pixel row
* 3) Draw the text again, fade the 'old' pixels. Using the pixel buffer to update all pixels on screen.
* 4) 'show' (send) the pixel buffer to the DMA output.
* 5) LOOP
@@ -130,12 +130,9 @@
void loop()
{
-
// draw text with a rotating colour
FastLED_Pixel_Buff->dimAll(200); // Dim all pixels by 250/255
-
- FastLED_Pixel_Buff->fillCircle(40, 21, 10, dma_display->color444(15, 0, 15));
-
+
FastLED_Pixel_Buff->setTextSize(1); // size 1 == 8 pixels high
FastLED_Pixel_Buff->setTextWrap(false); // Don't wrap at end of line - will do ourselves
@@ -153,4 +150,4 @@
delay(35);
- } // end loop \ No newline at end of file
+ } // end loop