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authormrfaptastic <gmail@qwe23.com>2018-12-31 00:22:47 +0000
committerGitHub <noreply@github.com>2018-12-31 00:22:47 +0000
commit61b327689434c030a9b2c184df648b7ea9381759 (patch)
treed8e55d093a8ad5e55a59d610cf5034f0360fdf06 /examples
parent0564945c74a454b7410f24caa2060ab97f80a215 (diff)
parentdf631432f3536a02975ee0f5a9b072eb9b0eaabd (diff)
Merge pull request #5 from marcmerlin/master
Updated demo text. Merging changes from @marcmerlin. Thanks
Diffstat (limited to 'examples')
-rw-r--r--examples/PanelGFXDemo/PanelGFXDemo.ino579
-rw-r--r--examples/PanelGFXDemo/smileytongue24.h52
-rw-r--r--examples/testshapes_32x64/testshapes_32x64.ino54
3 files changed, 659 insertions, 26 deletions
diff --git a/examples/PanelGFXDemo/PanelGFXDemo.ino b/examples/PanelGFXDemo/PanelGFXDemo.ino
new file mode 100644
index 0000000..602043a
--- /dev/null
+++ b/examples/PanelGFXDemo/PanelGFXDemo.ino
@@ -0,0 +1,579 @@
+// Adafruit_NeoMatrix example for single NeoPixel Shield.
+// By Marc MERLIN <marc_soft@merlins.org>
+// Contains code (c) Adafruit, license BSD
+
+#include <ESP32-RGB64x32MatrixPanel-I2S-DMA.h>
+RGB64x32MatrixPanel_I2S_DMA matrix;
+#include "smileytongue24.h"
+
+// Panel Matrix doesn't fully work like Neomatrix (which I wrote this
+// demo for), so map a few calls to be compatible. The rest comes from
+// Adafruit::GFX and works the same on both backends.
+#define setBrightness(x) fillScreen(0) // no-op, no brightness on this board
+#define clear() fillScreen(0)
+#define show() drawPixel(0, 0, 0); // no show method in this GFX implementation
+#define Color(x,y,z) color444(x/16,y/16,z/16)
+
+// Define matrix width and height.
+#define mw 64
+#define mh 32
+
+// This could also be defined as matrix.color(255,0,0) but those defines
+// are meant to work for Adafruit::GFX backends that are lacking color()
+#define LED_BLACK 0
+
+#define LED_RED_VERYLOW (3 << 11)
+#define LED_RED_LOW (7 << 11)
+#define LED_RED_MEDIUM (15 << 11)
+#define LED_RED_HIGH (31 << 11)
+
+#define LED_GREEN_VERYLOW (1 << 5)
+#define LED_GREEN_LOW (15 << 5)
+#define LED_GREEN_MEDIUM (31 << 5)
+#define LED_GREEN_HIGH (63 << 5)
+
+#define LED_BLUE_VERYLOW 3
+#define LED_BLUE_LOW 7
+#define LED_BLUE_MEDIUM 15
+#define LED_BLUE_HIGH 31
+
+#define LED_ORANGE_VERYLOW (LED_RED_VERYLOW + LED_GREEN_VERYLOW)
+#define LED_ORANGE_LOW (LED_RED_LOW + LED_GREEN_LOW)
+#define LED_ORANGE_MEDIUM (LED_RED_MEDIUM + LED_GREEN_MEDIUM)
+#define LED_ORANGE_HIGH (LED_RED_HIGH + LED_GREEN_HIGH)
+
+#define LED_PURPLE_VERYLOW (LED_RED_VERYLOW + LED_BLUE_VERYLOW)
+#define LED_PURPLE_LOW (LED_RED_LOW + LED_BLUE_LOW)
+#define LED_PURPLE_MEDIUM (LED_RED_MEDIUM + LED_BLUE_MEDIUM)
+#define LED_PURPLE_HIGH (LED_RED_HIGH + LED_BLUE_HIGH)
+
+#define LED_CYAN_VERYLOW (LED_GREEN_VERYLOW + LED_BLUE_VERYLOW)
+#define LED_CYAN_LOW (LED_GREEN_LOW + LED_BLUE_LOW)
+#define LED_CYAN_MEDIUM (LED_GREEN_MEDIUM + LED_BLUE_MEDIUM)
+#define LED_CYAN_HIGH (LED_GREEN_HIGH + LED_BLUE_HIGH)
+
+#define LED_WHITE_VERYLOW (LED_RED_VERYLOW + LED_GREEN_VERYLOW + LED_BLUE_VERYLOW)
+#define LED_WHITE_LOW (LED_RED_LOW + LED_GREEN_LOW + LED_BLUE_LOW)
+#define LED_WHITE_MEDIUM (LED_RED_MEDIUM + LED_GREEN_MEDIUM + LED_BLUE_MEDIUM)
+#define LED_WHITE_HIGH (LED_RED_HIGH + LED_GREEN_HIGH + LED_BLUE_HIGH)
+
+static const uint8_t PROGMEM
+ mono_bmp[][8] =
+ {
+ { // 0: checkered 1
+ B10101010,
+ B01010101,
+ B10101010,
+ B01010101,
+ B10101010,
+ B01010101,
+ B10101010,
+ B01010101,
+ },
+
+ { // 1: checkered 2
+ B01010101,
+ B10101010,
+ B01010101,
+ B10101010,
+ B01010101,
+ B10101010,
+ B01010101,
+ B10101010,
+ },
+
+ { // 2: smiley
+ B00111100,
+ B01000010,
+ B10100101,
+ B10000001,
+ B10100101,
+ B10011001,
+ B01000010,
+ B00111100 },
+
+ { // 3: neutral
+ B00111100,
+ B01000010,
+ B10100101,
+ B10000001,
+ B10111101,
+ B10000001,
+ B01000010,
+ B00111100 },
+
+ { // 4; frowny
+ B00111100,
+ B01000010,
+ B10100101,
+ B10000001,
+ B10011001,
+ B10100101,
+ B01000010,
+ B00111100 },
+ };
+
+static const uint16_t PROGMEM
+ // These bitmaps were written for a backend that only supported
+ // 4 bits per color with Blue/Green/Red ordering while neomatrix
+ // uses native 565 color mapping as RGB.
+ // I'm leaving the arrays as is because it's easier to read
+ // which color is what when separated on a 4bit boundary
+ // The demo code will modify the arrays at runtime to be compatible
+ // with the neomatrix color ordering and bit depth.
+ RGB_bmp[][64] = {
+ // 00: blue, blue/red, red, red/green, green, green/blue, blue, white
+ { 0x100, 0x200, 0x300, 0x400, 0x600, 0x800, 0xA00, 0xF00,
+ 0x101, 0x202, 0x303, 0x404, 0x606, 0x808, 0xA0A, 0xF0F,
+ 0x001, 0x002, 0x003, 0x004, 0x006, 0x008, 0x00A, 0x00F,
+ 0x011, 0x022, 0x033, 0x044, 0x066, 0x088, 0x0AA, 0x0FF,
+ 0x010, 0x020, 0x030, 0x040, 0x060, 0x080, 0x0A0, 0x0F0,
+ 0x110, 0x220, 0x330, 0x440, 0x660, 0x880, 0xAA0, 0xFF0,
+ 0x100, 0x200, 0x300, 0x400, 0x600, 0x800, 0xA00, 0xF00,
+ 0x111, 0x222, 0x333, 0x444, 0x666, 0x888, 0xAAA, 0xFFF, },
+
+ // 01: grey to white
+ { 0x111, 0x222, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
+ 0x222, 0x222, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
+ 0x333, 0x333, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
+ 0x555, 0x555, 0x555, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
+ 0x777, 0x777, 0x777, 0x777, 0x777, 0x999, 0xAAA, 0xFFF,
+ 0x999, 0x999, 0x999, 0x999, 0x999, 0x999, 0xAAA, 0xFFF,
+ 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xFFF,
+ 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, },
+
+ // 02: low red to high red
+ { 0x001, 0x002, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
+ 0x002, 0x002, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
+ 0x003, 0x003, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
+ 0x005, 0x005, 0x005, 0x005, 0x007, 0x009, 0x00A, 0x00F,
+ 0x007, 0x007, 0x007, 0x007, 0x007, 0x009, 0x00A, 0x00F,
+ 0x009, 0x009, 0x009, 0x009, 0x009, 0x009, 0x00A, 0x00F,
+ 0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00F,
+ 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, },
+
+ // 03: low green to high green
+ { 0x010, 0x020, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
+ 0x020, 0x020, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
+ 0x030, 0x030, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
+ 0x050, 0x050, 0x050, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
+ 0x070, 0x070, 0x070, 0x070, 0x070, 0x090, 0x0A0, 0x0F0,
+ 0x090, 0x090, 0x090, 0x090, 0x090, 0x090, 0x0A0, 0x0F0,
+ 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0F0,
+ 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, },
+
+ // 04: low blue to high blue
+ { 0x100, 0x200, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
+ 0x200, 0x200, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
+ 0x300, 0x300, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
+ 0x500, 0x500, 0x500, 0x500, 0x700, 0x900, 0xA00, 0xF00,
+ 0x700, 0x700, 0x700, 0x700, 0x700, 0x900, 0xA00, 0xF00,
+ 0x900, 0x900, 0x900, 0x900, 0x900, 0x900, 0xA00, 0xF00,
+ 0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xF00,
+ 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, },
+
+ // 05: 1 black, 2R, 2O, 2G, 1B with 4 blue lines rising right
+ { 0x000, 0x200, 0x000, 0x400, 0x000, 0x800, 0x000, 0xF00,
+ 0x000, 0x201, 0x002, 0x403, 0x004, 0x805, 0x006, 0xF07,
+ 0x008, 0x209, 0x00A, 0x40B, 0x00C, 0x80D, 0x00E, 0xF0F,
+ 0x000, 0x211, 0x022, 0x433, 0x044, 0x855, 0x066, 0xF77,
+ 0x088, 0x299, 0x0AA, 0x4BB, 0x0CC, 0x8DD, 0x0EE, 0xFFF,
+ 0x000, 0x210, 0x020, 0x430, 0x040, 0x850, 0x060, 0xF70,
+ 0x080, 0x290, 0x0A0, 0x4B0, 0x0C0, 0x8D0, 0x0E0, 0xFF0,
+ 0x000, 0x200, 0x000, 0x500, 0x000, 0x800, 0x000, 0xF00, },
+
+ // 06: 4 lines of increasing red and then green
+ { 0x000, 0x000, 0x001, 0x001, 0x002, 0x002, 0x003, 0x003,
+ 0x004, 0x004, 0x005, 0x005, 0x006, 0x006, 0x007, 0x007,
+ 0x008, 0x008, 0x009, 0x009, 0x00A, 0x00A, 0x00B, 0x00B,
+ 0x00C, 0x00C, 0x00D, 0x00D, 0x00E, 0x00E, 0x00F, 0x00F,
+ 0x000, 0x000, 0x010, 0x010, 0x020, 0x020, 0x030, 0x030,
+ 0x040, 0x040, 0x050, 0x050, 0x060, 0x060, 0x070, 0x070,
+ 0x080, 0x080, 0x090, 0x090, 0x0A0, 0x0A0, 0x0B0, 0x0B0,
+ 0x0C0, 0x0C0, 0x0D0, 0x0D0, 0x0E0, 0x0E0, 0x0F0, 0x0F0, },
+
+ // 07: 4 lines of increasing red and then blue
+ { 0x000, 0x000, 0x001, 0x001, 0x002, 0x002, 0x003, 0x003,
+ 0x004, 0x004, 0x005, 0x005, 0x006, 0x006, 0x007, 0x007,
+ 0x008, 0x008, 0x009, 0x009, 0x00A, 0x00A, 0x00B, 0x00B,
+ 0x00C, 0x00C, 0x00D, 0x00D, 0x00E, 0x00E, 0x00F, 0x00F,
+ 0x000, 0x000, 0x100, 0x100, 0x200, 0x200, 0x300, 0x300,
+ 0x400, 0x400, 0x500, 0x500, 0x600, 0x600, 0x700, 0x700,
+ 0x800, 0x800, 0x900, 0x900, 0xA00, 0xA00, 0xB00, 0xB00,
+ 0xC00, 0xC00, 0xD00, 0xD00, 0xE00, 0xE00, 0xF00, 0xF00, },
+
+ // 08: criss cross of green and red with diagonal blue.
+ { 0xF00, 0x001, 0x003, 0x005, 0x007, 0x00A, 0x00F, 0x000,
+ 0x020, 0xF21, 0x023, 0x025, 0x027, 0x02A, 0x02F, 0x020,
+ 0x040, 0x041, 0xF43, 0x045, 0x047, 0x04A, 0x04F, 0x040,
+ 0x060, 0x061, 0x063, 0xF65, 0x067, 0x06A, 0x06F, 0x060,
+ 0x080, 0x081, 0x083, 0x085, 0xF87, 0x08A, 0x08F, 0x080,
+ 0x0A0, 0x0A1, 0x0A3, 0x0A5, 0x0A7, 0xFAA, 0x0AF, 0x0A0,
+ 0x0F0, 0x0F1, 0x0F3, 0x0F5, 0x0F7, 0x0FA, 0xFFF, 0x0F0,
+ 0x000, 0x001, 0x003, 0x005, 0x007, 0x00A, 0x00F, 0xF00, },
+
+ // 09: 2 lines of green, 2 red, 2 orange, 2 green
+ { 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
+ 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
+ 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
+ 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
+ 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
+ 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
+ 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
+ 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0, },
+
+ // 10: multicolor smiley face
+ { 0x000, 0x000, 0x00F, 0x00F, 0x00F, 0x00F, 0x000, 0x000,
+ 0x000, 0x00F, 0x000, 0x000, 0x000, 0x000, 0x00F, 0x000,
+ 0x00F, 0x000, 0xF00, 0x000, 0x000, 0xF00, 0x000, 0x00F,
+ 0x00F, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x00F,
+ 0x00F, 0x000, 0x0F0, 0x000, 0x000, 0x0F0, 0x000, 0x00F,
+ 0x00F, 0x000, 0x000, 0x0F4, 0x0F3, 0x000, 0x000, 0x00F,
+ 0x000, 0x00F, 0x000, 0x000, 0x000, 0x000, 0x00F, 0x000,
+ 0x000, 0x000, 0x00F, 0x00F, 0x00F, 0x00F, 0x000, 0x000, },
+};
+
+
+// Convert a BGR 4/4/4 bitmap to RGB 5/6/5 used by Adafruit_GFX
+void fixdrawRGBBitmap(int16_t x, int16_t y, const uint16_t *bitmap, int16_t w, int16_t h) {
+ uint16_t RGB_bmp_fixed[w * h];
+ for (uint16_t pixel=0; pixel<w*h; pixel++) {
+ uint8_t r,g,b;
+ uint16_t color = pgm_read_word(bitmap + pixel);
+
+ //Serial.print(color, HEX);
+ b = (color & 0xF00) >> 8;
+ g = (color & 0x0F0) >> 4;
+ r = color & 0x00F;
+ //Serial.print(" ");
+ //Serial.print(b);
+ //Serial.print("/");
+ //Serial.print(g);
+ //Serial.print("/");
+ //Serial.print(r);
+ //Serial.print(" -> ");
+ // expand from 4/4/4 bits per color to 5/6/5
+ b = map(b, 0, 15, 0, 31);
+ g = map(g, 0, 15, 0, 63);
+ r = map(r, 0, 15, 0, 31);
+ //Serial.print(r);
+ //Serial.print("/");
+ //Serial.print(g);
+ //Serial.print("/");
+ //Serial.print(b);
+ RGB_bmp_fixed[pixel] = (r << 11) + (g << 5) + b;
+ //Serial.print(" -> ");
+ //Serial.println(RGB_bmp_fixed[pixel], HEX);
+ }
+ matrix.drawRGBBitmap(x, y, RGB_bmp_fixed, w, h);
+}
+
+// Fill the screen with multiple levels of white to gauge the quality
+void display_four_white() {
+ matrix.clear();
+ matrix.fillRect(0,0, mw,mh, LED_WHITE_HIGH);
+ matrix.drawRect(1,1, mw-2,mh-2, LED_WHITE_MEDIUM);
+ matrix.drawRect(2,2, mw-4,mh-4, LED_WHITE_LOW);
+ matrix.drawRect(3,3, mw-6,mh-6, LED_WHITE_VERYLOW);
+ matrix.show();
+}
+
+void display_bitmap(uint8_t bmp_num, uint16_t color) {
+ static uint16_t bmx,bmy;
+
+ // Clear the space under the bitmap that will be drawn as
+ // drawing a single color pixmap does not write over pixels
+ // that are nul, and leaves the data that was underneath
+ matrix.fillRect(bmx,bmy, bmx+8,bmy+8, LED_BLACK);
+ matrix.drawBitmap(bmx, bmy, mono_bmp[bmp_num], 8, 8, color);
+ bmx += 8;
+ if (bmx >= mw) bmx = 0;
+ if (!bmx) bmy += 8;
+ if (bmy >= mh) bmy = 0;
+ matrix.show();
+}
+
+void display_rgbBitmap(uint8_t bmp_num) {
+ static uint16_t bmx,bmy;
+
+ fixdrawRGBBitmap(bmx, bmy, RGB_bmp[bmp_num], 8, 8);
+ bmx += 8;
+ if (bmx >= mw) bmx = 0;
+ if (!bmx) bmy += 8;
+ if (bmy >= mh) bmy = 0;
+ matrix.show();
+}
+
+void display_lines() {
+ matrix.clear();
+
+ // 4 levels of crossing red lines.
+ matrix.drawLine(0,mh/2-2, mw-1,2, LED_RED_VERYLOW);
+ matrix.drawLine(0,mh/2-1, mw-1,3, LED_RED_LOW);
+ matrix.drawLine(0,mh/2, mw-1,mh/2, LED_RED_MEDIUM);
+ matrix.drawLine(0,mh/2+1, mw-1,mh/2+1, LED_RED_HIGH);
+
+ // 4 levels of crossing green lines.
+ matrix.drawLine(mw/2-2, 0, mw/2-2, mh-1, LED_GREEN_VERYLOW);
+ matrix.drawLine(mw/2-1, 0, mw/2-1, mh-1, LED_GREEN_LOW);
+ matrix.drawLine(mw/2+0, 0, mw/2+0, mh-1, LED_GREEN_MEDIUM);
+ matrix.drawLine(mw/2+1, 0, mw/2+1, mh-1, LED_GREEN_HIGH);
+
+ // Diagonal blue line.
+ matrix.drawLine(0,0, mw-1,mh-1, LED_BLUE_HIGH);
+ matrix.drawLine(0,mh-1, mw-1,0, LED_ORANGE_MEDIUM);
+ matrix.show();
+}
+
+void display_boxes() {
+ matrix.clear();
+ matrix.drawRect(0,0, mw,mh, LED_BLUE_HIGH);
+ matrix.drawRect(1,1, mw-2,mh-2, LED_GREEN_MEDIUM);
+ matrix.fillRect(2,2, mw-4,mh-4, LED_RED_HIGH);
+ matrix.fillRect(3,3, mw-6,mh-6, LED_ORANGE_MEDIUM);
+ matrix.show();
+}
+
+void display_circles() {
+ matrix.clear();
+ matrix.drawCircle(mw/2,mh/2, 2, LED_RED_MEDIUM);
+ matrix.drawCircle(mw/2-1-min(mw,mh)/8, mh/2-1-min(mw,mh)/8, min(mw,mh)/4, LED_BLUE_HIGH);
+ matrix.drawCircle(mw/2+1+min(mw,mh)/8, mh/2+1+min(mw,mh)/8, min(mw,mh)/4, LED_ORANGE_MEDIUM);
+ matrix.drawCircle(1,mh-2, 1, LED_GREEN_LOW);
+ matrix.drawCircle(mw-2,1, 1, LED_GREEN_HIGH);
+ matrix.show();
+}
+
+void display_resolution() {
+ // not wide enough;
+ if (mw<16) return;
+ matrix.clear();
+ // Font is 5x7, if display is too small
+ // 8 can only display 1 char
+ // 16 can almost display 3 chars
+ // 24 can display 4 chars
+ // 32 can display 5 chars
+ matrix.setCursor(0, 0);
+ matrix.setTextColor(matrix.Color(255,0,0));
+ if (mw>10) matrix.print(mw/10);
+ matrix.setTextColor(matrix.Color(255,128,0));
+ matrix.print(mw % 10);
+ matrix.setTextColor(matrix.Color(0,255,0));
+ matrix.print('x');
+ // not wide enough to print 5 chars, go to next line
+ if (mw<25) {
+ if (mh==13) matrix.setCursor(6, 7);
+ else if (mh>=13) {
+ matrix.setCursor(mw-11, 8);
+ } else {
+ matrix.show();
+ delay(2000);
+ matrix.clear();
+ matrix.setCursor(mw-11, 0);
+ }
+ }
+ matrix.setTextColor(matrix.Color(0,255,128));
+ matrix.print(mh/10);
+ matrix.setTextColor(matrix.Color(0,128,255));
+ matrix.print(mh % 10);
+ // enough room for a 2nd line
+ if (mw>25 && mh >14 || mh>16) {
+ matrix.setCursor(0, mh-7);
+ matrix.setTextColor(matrix.Color(0,255,255));
+ if (mw>16) matrix.print('*');
+ matrix.setTextColor(matrix.Color(255,0,0));
+ matrix.print('R');
+ matrix.setTextColor(matrix.Color(0,255,0));
+ matrix.print('G');
+ matrix.setTextColor(matrix.Color(0,0,255));
+ matrix.print("B");
+ matrix.setTextColor(matrix.Color(255,255,0));
+ matrix.print("*");
+ }
+
+ matrix.show();
+}
+
+void display_scrollText() {
+ matrix.clear();
+ matrix.setTextWrap(false); // we don't wrap text so it scrolls nicely
+ matrix.setTextSize(1);
+ matrix.setRotation(0);
+ for (int8_t x=7; x>=-42; x--) {
+ matrix.clear();
+ matrix.setCursor(x,0);
+ matrix.setTextColor(LED_GREEN_HIGH);
+ matrix.print("Hello");
+ if (mh>11) {
+ matrix.setCursor(-20-x,mh-7);
+ matrix.setTextColor(LED_ORANGE_HIGH);
+ matrix.print("World");
+ }
+ matrix.show();
+ delay(50);
+ }
+
+ // Rotation is broken in this implementation
+ matrix.setRotation(3);
+ matrix.setTextColor(LED_BLUE_HIGH);
+ for (int8_t x=7; x>=-45; x--) {
+ matrix.clear();
+ matrix.setCursor(x,mw/2-4);
+ matrix.print("Rotate");
+ matrix.show();
+ delay(50);
+ }
+ matrix.setRotation(0);
+ matrix.setCursor(0,0);
+ matrix.show();
+}
+
+// Scroll within big bitmap so that all if it becomes visible or bounce a small one.
+// If the bitmap is bigger in one dimension and smaller in the other one, it will
+// be both panned and bounced in the appropriate dimensions.
+void display_panOrBounceBitmap (uint8_t bitmapSize) {
+ // keep integer math, deal with values 16 times too big
+ // start by showing upper left of big bitmap or centering if the display is big
+ int16_t xf = max(0, (mw-bitmapSize)/2) << 4;
+ int16_t yf = max(0, (mh-bitmapSize)/2) << 4;
+ // scroll speed in 1/16th
+ int16_t xfc = 6;
+ int16_t yfc = 3;
+ // scroll down and right by moving upper left corner off screen
+ // more up and left (which means negative numbers)
+ int16_t xfdir = -1;
+ int16_t yfdir = -1;
+
+ for (uint16_t i=1; i<1000; i++) {
+ bool updDir = false;
+
+ // Get actual x/y by dividing by 16.
+ int16_t x = xf >> 4;
+ int16_t y = yf >> 4;
+
+ matrix.clear();
+ // bounce 8x8 tri color smiley face around the screen
+ if (bitmapSize == 8) fixdrawRGBBitmap(x, y, RGB_bmp[10], 8, 8);
+ // pan 24x24 pixmap
+ if (bitmapSize == 24) matrix.drawRGBBitmap(x, y, (const uint16_t *)bitmap24, bitmapSize, bitmapSize);
+ matrix.show();
+
+ // Only pan if the display size is smaller than the pixmap
+ if (mw<bitmapSize) {
+ xf += xfc*xfdir;
+ if (xf >= 0) { xfdir = -1; updDir = true ; };
+ // we don't go negative past right corner, go back positive
+ if (xf <= ((mw-bitmapSize) << 4)) { xfdir = 1; updDir = true ; };
+ }
+ if (mh<bitmapSize) {
+ yf += yfc*yfdir;
+ // we shouldn't display past left corner, reverse direction.
+ if (yf >= 0) { yfdir = -1; updDir = true ; };
+ if (yf <= ((mh-bitmapSize) << 4)) { yfdir = 1; updDir = true ; };
+ }
+ // only bounce a pixmap if it's smaller than the display size
+ if (mw>bitmapSize) {
+ xf += xfc*xfdir;
+ // Deal with bouncing off the 'walls'
+ if (xf >= (mw-bitmapSize) << 4) { xfdir = -1; updDir = true ; };
+ if (xf <= 0) { xfdir = 1; updDir = true ; };
+ }
+ if (mh>bitmapSize) {
+ yf += yfc*yfdir;
+ if (yf >= (mh-bitmapSize) << 4) { yfdir = -1; updDir = true ; };
+ if (yf <= 0) { yfdir = 1; updDir = true ; };
+ }
+
+ if (updDir) {
+ // Add -1, 0 or 1 but bind result to 1 to 1.
+ // Let's take 3 is a minimum speed, otherwise it's too slow.
+ xfc = constrain(xfc + random(-1, 2), 3, 16);
+ yfc = constrain(xfc + random(-1, 2), 3, 16);
+ }
+ delay(10);
+ }
+}
+
+
+void loop() {
+ display_four_white();
+ delay(3000);
+
+ // clear the screen after X bitmaps have been displayed and we
+ // loop back to the top left corner
+ // 8x8 => 1, 16x8 => 2, 17x9 => 6
+ static uint8_t pixmap_count = ((mw+7)/8) * ((mh+7)/8);
+
+ Serial.print("Screen pixmap capacity: ");
+ Serial.println(pixmap_count);
+
+ // multicolor bitmap sent as many times as we can display an 8x8 pixmap
+ for (uint8_t i=0; i<=pixmap_count; i++)
+ {
+ display_rgbBitmap(0);
+ }
+ delay(1000);
+
+ display_resolution();
+ delay(3000);
+
+ // Cycle through red, green, blue, display 2 checkered patterns
+ // useful to debug some screen types and alignment.
+ uint16_t bmpcolor[] = { LED_GREEN_HIGH, LED_BLUE_HIGH, LED_RED_HIGH };
+ for (uint8_t i=0; i<3; i++)
+ {
+ display_bitmap(0, bmpcolor[i]);
+ delay(500);
+ display_bitmap(1, bmpcolor[i]);
+ delay(500);
+ }
+
+ // Display 3 smiley faces.
+ for (uint8_t i=2; i<=4; i++)
+ {
+ display_bitmap(i, bmpcolor[i-2]);
+ // If more than one pixmap displayed per screen, display more quickly.
+ delay(mw>8?500:1500);
+ }
+ // If we have multiple pixmaps displayed at once, wait a bit longer on the last.
+ delay(mw>8?1000:500);
+
+ display_lines();
+ delay(3000);
+
+ display_boxes();
+ delay(3000);
+
+ display_circles();
+ delay(3000);
+
+ for (uint8_t i=0; i<=(sizeof(RGB_bmp)/sizeof(RGB_bmp[0])-1); i++)
+ {
+ display_rgbBitmap(i);
+ delay(mw>8?500:1500);
+ }
+ // If we have multiple pixmaps displayed at once, wait a bit longer on the last.
+ delay(mw>8?1000:500);
+
+ display_scrollText();
+
+ // pan a big pixmap
+ display_panOrBounceBitmap(24);
+ // bounce around a small one
+ display_panOrBounceBitmap(8);
+}
+
+void setup() {
+ Serial.begin(115200);
+ matrix.begin();
+ matrix.setTextWrap(false);
+ matrix.setBrightness(BRIGHTNESS);
+ // Test full bright of all LEDs. If brightness is too high
+ // for your current limit (i.e. USB), decrease it.
+ matrix.fillScreen(LED_WHITE_HIGH);
+ matrix.show();
+ delay(1000);
+ matrix.clear();
+}
+
+// vim:sts=4:sw=4
diff --git a/examples/PanelGFXDemo/smileytongue24.h b/examples/PanelGFXDemo/smileytongue24.h
new file mode 100644
index 0000000..8a8814c
--- /dev/null
+++ b/examples/PanelGFXDemo/smileytongue24.h
@@ -0,0 +1,52 @@
+// Generated by : UTFTConverter v0.1
+// Generated from : smiley_tongue_24.jpg
+// Time generated : 2017-04-24 16:31:50.352856 UTC
+// Image Size : 24x24 pixels
+// Memory usage : 1152 bytes
+
+#if defined(__AVR__)
+ #include <avr/pgmspace.h>
+#elif defined(__PIC32MX__)
+ #define PROGMEM
+#elif defined(__arm__)
+ #define PROGMEM
+#endif
+
+const unsigned short bitmap24[576] PROGMEM={
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0010 (16) pixels
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0020 (32) pixels
+0x0000, 0x0000, 0x4207, 0xFFDD, 0xCE57, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0030 (48) pixels
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFBB, 0xFF56, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE564, 0xFF99, // 0x0040 (64) pixels
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xAD33, 0xF6D1, 0xE501, // 0x0050 (80) pixels
+0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xFF9A, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0060 (96) pixels
+0x0000, 0x0000, 0x0000, 0x0000, 0xFFBB, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, // 0x0070 (112) pixels
+0xE501, 0xE501, 0xFF57, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFDC, 0xE501, 0xE501, 0xDD01, 0xE501, // 0x0080 (128) pixels
+0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xDD01, 0xE501, 0xE501, 0xFF78, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0090 (144) pixels
+0x0000, 0x0000, 0x0000, 0xE501, 0xDD01, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE502, 0xE501, 0xE501, 0xDD01, 0xDD01, 0xE501, // 0x00A0 (160) pixels
+0xE501, 0xDD01, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFF99, 0xE501, 0xE502, 0xE501, 0x4A69, 0x4A6A, // 0x00B0 (176) pixels
+0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE502, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xDD01, 0x0000, 0x0000, 0x0000, // 0x00C0 (192) pixels
+0x0000, 0x0000, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0x0000, 0x94B2, 0xE501, 0xE502, 0xE501, 0xE501, 0xE501, 0xE501, // 0x00D0 (208) pixels
+0xDD01, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0xFFDC, 0xE501, 0xE501, 0xE501, 0x0000, 0x4A69, 0xE502, // 0x00E0 (224) pixels
+0x4A69, 0x0000, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0x4A69, 0x0000, 0x0000, 0xE501, 0xE501, 0xE501, 0xFF58, 0x0000, 0x0000, // 0x00F0 (240) pixels
+0x0000, 0xFF9A, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0x94B3, 0xE501, 0xE501, 0xE501, 0xE502, 0x0000, 0x0000, // 0x0100 (256) pixels
+0x4A69, 0x0000, 0x0000, 0xE501, 0xE501, 0xE5A7, 0x0000, 0x0000, 0x0000, 0xFF79, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xDD01, // 0x0110 (272) pixels
+0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE502, 0x94B2, 0xE501, 0xE501, 0xE501, 0x0000, 0xDD01, 0xDD01, 0xE501, 0x0000, 0x0000, // 0x0120 (288) pixels
+0x0000, 0xFF79, 0xE501, 0xE501, 0xFE31, 0xFD91, 0xF5B0, 0xF5F1, 0xF5EC, 0xE501, 0xDD01, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, // 0x0130 (304) pixels
+0xE501, 0xE501, 0xE501, 0xE502, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0xFF9A, 0xE501, 0xE501, 0xFE31, 0xF4D0, 0xF800, 0xF800, // 0x0140 (320) pixels
+0xF800, 0xDC4D, 0xE4AE, 0xE50F, 0xED90, 0xFE52, 0xE501, 0xE501, 0xE502, 0xE501, 0xE501, 0xE501, 0xE501, 0xEDA7, 0x0000, 0x0000, // 0x0150 (336) pixels
+0x0000, 0xFFDC, 0xE501, 0xE501, 0xED66, 0xE48E, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xDBAC, 0xE40D, 0xF4F0, 0xF4F0, 0xF530, // 0x0160 (352) pixels
+0xFD91, 0xE501, 0xE501, 0xE501, 0xE501, 0xFF57, 0x0000, 0x0000, 0x0000, 0x0000, 0xE501, 0xE501, 0xE501, 0xF800, 0xF800, 0xF800, // 0x0170 (368) pixels
+0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF4F0, 0xFDB1, 0xDD01, 0xE501, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, // 0x0180 (384) pixels
+0x0000, 0x0000, 0xFF78, 0xE501, 0xED70, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF550, // 0x0190 (400) pixels
+0xE501, 0xE501, 0xDD01, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xE501, 0xE50E, 0xF800, 0xF800, 0xF800, // 0x01A0 (416) pixels
+0xF800, 0xF800, 0xF800, 0xF800, 0xF800, 0xF4F0, 0xF550, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0x0000, 0x0000, 0x0000, // 0x01B0 (432) pixels
+0x0000, 0x0000, 0x0000, 0xFFBC, 0xED90, 0xDC0D, 0xE30A, 0xF800, 0xF800, 0xDC0C, 0xE46E, 0xF510, 0xF570, 0xFE11, 0xE501, 0xE502, // 0x01C0 (448) pixels
+0xDD01, 0xE501, 0xE501, 0xFF77, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFF7A, 0xE4AE, 0xE3CB, 0xE36A, // 0x01D0 (464) pixels
+0xDBCC, 0xDC8E, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xE501, 0xFF57, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x01E0 (480) pixels
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFF9C, 0xEDD2, 0xED2F, 0xEDB0, 0xDD01, 0xE501, 0xE501, 0xDD01, 0xE501, 0xE521, 0xE501, // 0x01F0 (496) pixels
+0xE501, 0xFF99, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xFFBB, // 0x0200 (512) pixels
+0xFF55, 0xE501, 0xE501, 0xE501, 0xE501, 0xE502, 0xE501, 0xFF79, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0210 (528) pixels
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0xEF5B, 0xE501, 0xE501, 0x2103, 0x0000, 0x0000, // 0x0220 (544) pixels
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0230 (560) pixels
+0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, // 0x0240 (576) pixels
+};
diff --git a/examples/testshapes_32x64/testshapes_32x64.ino b/examples/testshapes_32x64/testshapes_32x64.ino
index 2a9998c..de911fc 100644
--- a/examples/testshapes_32x64/testshapes_32x64.ino
+++ b/examples/testshapes_32x64/testshapes_32x64.ino
@@ -10,7 +10,7 @@ void setup() {
Serial.begin(115200);
-
+
Serial.println("*****************************************************");
Serial.println(" HELLO !");
Serial.println("*****************************************************");
@@ -22,7 +22,7 @@ void setup() {
dma_display.drawFastHLine(0, y-1, dma_display.width(), dma_display.color565(255-(15*y), 0, 0));
delay(100);
}
-
+
delay(1000);
@@ -31,13 +31,13 @@ void setup() {
dma_display.drawFastHLine(0, y-1, dma_display.width(), dma_display.color565(128, 255-(15*y), 0));
delay(100);
}
-
- delay(2000);
-
-
+ delay(2000);
+
+
+
// draw a pixel in solid white
- dma_display.drawPixel(0, 0, dma_display.color444(15, 15, 15));
+ dma_display.drawPixel(0, 0, dma_display.color444(15, 15, 15));
delay(500);
// fix the screen with green
@@ -47,24 +47,24 @@ void setup() {
// draw a box in yellow
dma_display.drawRect(0, 0, dma_display.width(), dma_display.height(), dma_display.color444(15, 15, 0));
delay(500);
-
+
// draw an 'X' in red
dma_display.drawLine(0, 0, dma_display.width()-1, dma_display.height()-1, dma_display.color444(15, 0, 0));
dma_display.drawLine(dma_display.width()-1, 0, 0, dma_display.height()-1, dma_display.color444(15, 0, 0));
delay(500);
-
+
// draw a blue circle
dma_display.drawCircle(10, 10, 10, dma_display.color444(0, 0, 15));
delay(500);
-
+
// fill a violet circle
dma_display.fillCircle(40, 21, 10, dma_display.color444(15, 0, 15));
delay(500);
-
+
// fill the screen with 'black'
dma_display.fillScreen(dma_display.color444(0, 0, 0));
-
+
// draw some text!
dma_display.setTextSize(1); // size 1 == 8 pixels high
dma_display.setTextWrap(false); // Don't wrap at end of line - will do ourselves
@@ -76,8 +76,8 @@ void setup() {
dma_display.setTextColor(dma_display.color565(255, 0, 255));
dma_display.print(str[w]);
}
-
- dma_display.setCursor(2, 4); // next line
+
+ dma_display.println();
for (w=9; w<18; w++) {
dma_display.setTextColor(Wheel(w));
dma_display.print(str[w]);
@@ -87,28 +87,30 @@ void setup() {
//dma_display.println("Industries");
dma_display.setTextColor(dma_display.color444(15,15,15));
dma_display.println("LED MATRIX!");
-
+
// print each letter with a rainbow color
- dma_display.setTextColor(dma_display.color444(15,0,0));
+ dma_display.setTextColor(dma_display.color444(0,8,15));
dma_display.print('3');
- dma_display.setTextColor(dma_display.color444(15,4,0));
+ dma_display.setTextColor(dma_display.color444(15,4,0));
dma_display.print('2');
dma_display.setTextColor(dma_display.color444(15,15,0));
dma_display.print('x');
- dma_display.setTextColor(dma_display.color444(8,15,0));
+ dma_display.setTextColor(dma_display.color444(8,15,0));
dma_display.print('6');
- dma_display.setTextColor(dma_display.color444(0,15,0));
+ dma_display.setTextColor(dma_display.color444(8,0,15));
dma_display.print('4');
- dma_display.setCursor(34, 24);
- dma_display.setTextColor(dma_display.color444(0,15,15));
+
+ // Jump a half character
+ dma_display.setCursor(34, 24);
+ dma_display.setTextColor(dma_display.color444(0,15,15));
dma_display.print("*");
- dma_display.setTextColor(dma_display.color444(0,8,15));
+ dma_display.setTextColor(dma_display.color444(15,0,0));
dma_display.print('R');
- dma_display.setTextColor(dma_display.color444(0,0,15));
+ dma_display.setTextColor(dma_display.color444(0,15,0));
dma_display.print('G');
- dma_display.setTextColor(dma_display.color444(8,0,15));
+ dma_display.setTextColor(dma_display.color444(0,0,15));
dma_display.print("B");
- dma_display.setTextColor(dma_display.color444(15,0,8));
+ dma_display.setTextColor(dma_display.color444(15,0,8));
dma_display.println("*");
delay(2000);
@@ -127,7 +129,7 @@ void setup() {
delay(250);
}
*/
-
+
// whew!