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authormrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2021-08-17 15:13:28 +0100
committermrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2021-08-17 15:13:28 +0100
commitc6c33171ee95114ac0ac6f3de1a906f0a00f4d78 (patch)
tree887aa94e7f301228bc877380be2e1fbd432f05c4 /examples/GraphicsLayer/Layer.cpp
parent3ac0fa6f83f7fa19d48c538f91444c74f3af9bd6 (diff)
Remove legacy examples
Diffstat (limited to 'examples/GraphicsLayer/Layer.cpp')
-rw-r--r--examples/GraphicsLayer/Layer.cpp350
1 files changed, 0 insertions, 350 deletions
diff --git a/examples/GraphicsLayer/Layer.cpp b/examples/GraphicsLayer/Layer.cpp
deleted file mode 100644
index 4352398..0000000
--- a/examples/GraphicsLayer/Layer.cpp
+++ /dev/null
@@ -1,350 +0,0 @@
-/**
- * Experimental layer class to do play with pixel in an off-screen buffer before painting to the DMA
- *
- * Requires FastLED
- *
- * Faptastic 2020
- **/
-
-#include "Layer.h"
-
-// For adafruit
-void Layer::drawPixel(int16_t x, int16_t y, uint16_t color) {
-
- // 565 color conversion
- uint8_t r = ((((color >> 11) & 0x1F) * 527) + 23) >> 6;
- uint8_t g = ((((color >> 5) & 0x3F) * 259) + 33) >> 6;
- uint8_t b = (((color & 0x1F) * 527) + 23) >> 6;
-
- drawPixel(x, y, CRGB(r,g,b));
-}
-
-void Layer::drawPixel(int16_t x, int16_t y, int r, int g, int b) {
- drawPixel(x, y, CRGB(r,g,b));
-}
-
-void Layer::drawPixel(int16_t x, int16_t y, CRGB color) {
-
- if( x >= LAYER_WIDTH || x < 0) return; // 0;
- if( y >= LAYER_HEIGHT || y < 0) return; // 0;
-
- pixels->data[y][x] = color;
-}
-
-/**
- * Dim all the pixels in the display.
- */
-void Layer::dim(byte value) {
-
- // nscale8 max value is 255, or it'll flip back to 0
- // (documentation is wrong when it says x/256), it's actually x/255
- for (int y = 0; y < LAYER_HEIGHT; y++) {
- for (int x = 0; x < LAYER_WIDTH; x++) {
- pixels->data[y][x].nscale8(value);
- }}
-}
-
-void Layer::clear() {
-
- memset(pixels, BLACK_BACKGROUND_PIXEL_COLOUR, sizeof(layerPixels) );
-}
-
-/**
- * Send the layer to the display device.
- */
-void Layer::display() {
-
- CRGB _pixel = 0 ;
- for (int y = 0; y < LAYER_HEIGHT; y++) {
- for (int x = 0; x < LAYER_WIDTH; x++)
- {
- //_pixel = pixel[XY(x, y)];
- _pixel = pixels->data[y][x];
-
- matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
-
- /*
- if ( !transparency_enabled ){
- matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
- } else {
- if (_pixel != transparency_colour) {
- matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
- }
- }
- */
- } // end loop to copy fast led to the dma matrix
- }
-
-} // display
-
-void Layer::overridePixelColor(int r, int g, int b) {
- CRGB _pixel = 0 ;
- for (int y = 0; y < LAYER_HEIGHT; y++) {
- for (int x = 0; x < LAYER_WIDTH; x++)
- {
- //_pixel = pixel[XY(x, y)];
- _pixel = pixels->data[y][x];
-
- if (_pixel != transparency_colour) {
- matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
- }
-
- } // end loop to copy fast led to the dma matrix
- }
-}
-
-
-// default value is in definition
-void Layer::drawCentreText(const char *buf, textPosition textPos, const GFXfont *f, CRGB color, int yadjust)
-{
- int16_t x1, y1;
- uint16_t w, h;
-
- setTextWrap(false);
-
- if (f) { // Font struct pointer passed in?
- setFont((GFXfont *)f);
- } else { // NULL passed. Current font struct defined?
- setFont(); // use default
- }
-
- // getTextBounds isn't correct for variable width fonts
- getTextBounds(buf, 0, 0, &x1, &y1, &w, &h); //calc width of new string
-
- //Serial.printf("The width of the text is %d pixels, the height is %d pixels.\n", w,h);
-
- /*
-
- From: https://learn.adafruit.com/adafruit-gfx-graphics-library/using-fonts
-
- For example, whereas the cursor position when printing with the classic font identified
- the top-left corner of the character cell, with new fonts the cursor position indicates the baseline —
- the bottom-most row — of subsequent text. Characters may vary in size and width, and don’t
- necessarily begin at the exact cursor column (as in below, this character starts one pixel
- left of the cursor, but others may be on or to the right of it).
- */
-
- if (!f) {
- if (textPos == TOP) {
- setCursor((LAYER_WIDTH - w) / 2, 0); // top
- } else if (textPos == BOTTOM) {
- setCursor((LAYER_WIDTH - w) / 2, LAYER_HEIGHT - h);
- } else { // middle
- setCursor((LAYER_WIDTH - w) / 2, (LAYER_HEIGHT - h) / 2); // top
- }
- }
- else // custom font
- /* As we can't reliable know what is the actual FIRST and last 'lit' pixel, we need to check what was printed to the layer.*/
- {
- int wstart = 0;
-
-/*
- if (w > 42) wstart = (LAYER_WIDTH - w) / 2;
- else wstart = (LAYER_WIDTH - w) / 2;
-*/
- wstart = (LAYER_WIDTH - w) / 2;
-
- if (textPos == TOP) {
- setCursor(wstart, h+yadjust); // top
- } else if (textPos == BOTTOM) {
- setCursor(wstart+1, (LAYER_HEIGHT-1)+yadjust);
- } else { // middle
- setCursor( wstart, ((LAYER_HEIGHT/2) + (h/2)) + yadjust);
- }
-
- //Serial.printf("Layer: x1: %d, y1: %d, w: %d, h: %d.\n", x1, y1, w, h);
- }
-
- // setCursor(0,16);
- setTextColor(this->color565(color.r, color.g, color.b)); // Need to confirm from FastLed CRGB to adafruit 565
- print(buf);
-
-} // end drawCentreText
-
-
- // Move the contents of the screen left (-ve) or right (+ve)
- void Layer::moveX(int offset)
- {
- if(offset > 0) { // move right
- // Sprintln("Moving right");
-
- for(int x = LAYER_WIDTH - 1; x >= 0; x--){ // 63 to 0
- for(int y = 0; y < LAYER_HEIGHT; y++){ // 0 to 31
- if (x - offset >= 0)
- {
- // Serial.printf("setting y %d x %d to y %d x %d\n", y, x, y, x-offset);
- pixels->data[y][x] = pixels->data[y][x-offset];
- }
- else {
- pixels->data[y][x] = BLACK_BACKGROUND_PIXEL_COLOUR;
- }
- }
- }
- } else { // move left
-
- // Sprintln("Moving Left");
- for(int x = 0; x <=LAYER_WIDTH - 1; x++){
- for(int y = 0; y < LAYER_HEIGHT; y++){
- if ( x > (LAYER_WIDTH-1)+offset )
- {
- pixels->data[y][x] = BLACK_BACKGROUND_PIXEL_COLOUR;
- //Serial.println("eh?");
- }
- else
- {
- pixels->data[y][x] = pixels->data[y][x-offset];
- // Serial.println("eh?");
- }
- }
- }
- }
- }
-
-/**
- * Centre the contents of the layer based on the leftmost and rightmost pixels.
- * Useful if you want to make sure text / graphics IS in the centre of the display.
- */
- void Layer::autoCenterX()
- {
- int leftmost_x = 0, rightmost_x = 0, adjusted_leftmost_x = 0;
-
- // Find leftmost
- for(int x = 0; x < LAYER_WIDTH; x++) {
- for(int y = 0; y < LAYER_HEIGHT; y++) {
- if (pixels->data[y][x] != BLACK_BACKGROUND_PIXEL_COLOUR)
- {
- leftmost_x = x;
- //Serial.printf("Left most x pixel is %d\n", leftmost_x);
- goto rightmost;
- }
- }
- }
-
- rightmost:
- for(int x = LAYER_WIDTH-1; x >= 0; x--) {
- for(int y = 0; y < LAYER_HEIGHT; y++) {
- if (pixels->data[y][x] != BLACK_BACKGROUND_PIXEL_COLOUR)
- {
- rightmost_x = x+1;
- //Serial.printf("Right most x pixel is %d\n", rightmost_x);
- goto centreit;
- }
- }
- }
-
- centreit:
- adjusted_leftmost_x = ( LAYER_WIDTH - (rightmost_x - leftmost_x))/2;
- //Serial.printf("Adjusted: %d, Moving x coords by %d pixels.\n", adjusted_leftmost_x, adjusted_leftmost_x-leftmost_x);
- moveX(adjusted_leftmost_x-leftmost_x);
- } // end autoCentreX
-
- void Layer::moveY(int delta)
- {
- // Not implemented
- }
-
-
-Layer::~Layer(void)
-{
- free(pixels);
-}
-
-
-
-
-/* Merge FastLED layers into a super layer and display. Definition */
-namespace LayerCompositor
-{
- /*
- * Display the foreground pixels if they're not the background/transparent color.
- * If not, then fill with whatever is in the background.
- *
- * writeToBg = write the result back to the _bgLayer, and not directly to the output device!
- * -> no need to do a subsequent bgLayer.display() otherwise.
- */
- void Stack(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, bool writeBackToBg)
- {
- for (int y = 0; y < LAYER_HEIGHT; y++) {
- for (int x = 0; x < LAYER_WIDTH; x++)
- {
- //https://www.educative.io/edpresso/how-to-resolve-the-expression-must-have-class-type-error-in-cpp
- if (_fgLayer.pixels->data[y][x] == _fgLayer.transparency_colour) // foreground is transparent, show the _bgLayer colors
- {
- if (writeBackToBg) // write the foreground to the background layer... perhaps so we can do stuff later with the _fgLayer.
- _bgLayer.pixels->data[y][x] = _bgLayer.pixels->data[y][x];
- else
- disp.drawPixelRGB888(x,y, _bgLayer.pixels->data[y][x].r, _bgLayer.pixels->data[y][x].g, _bgLayer.pixels->data[y][x].b );
-
- } // if the foreground is NOT transparent, then print whatever is the bg
- else
- {
- if (writeBackToBg) // write the foreground to the background layer... perhaps so we can do stuff later with the _fgLayer.
- _bgLayer.pixels->data[y][x] = _fgLayer.pixels->data[y][x];
- else
- disp.drawPixelRGB888(x,y, _fgLayer.pixels->data[y][x].r, _fgLayer.pixels->data[y][x].g, _fgLayer.pixels->data[y][x].b );
- }
-
- } // end x loop
- } // end y loop
- } // end stack
-
-
- /*
- * Where the foreground pixels are not the background/transparent color, populate with
- * whatever is in the background.
- */
- void Siloette(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer)
- {
-
- for (int y = 0; y < LAYER_HEIGHT; y++) {
- for (int x = 0; x < LAYER_WIDTH; x++)
- {
- //https://www.educative.io/edpresso/how-to-resolve-the-expression-must-have-class-type-error-in-cpp
- if (_fgLayer.pixels->data[y][x] != _fgLayer.transparency_colour)
- {
- disp.drawPixelRGB888(x,y, _bgLayer.pixels->data[y][x].r, _bgLayer.pixels->data[y][x].g, _bgLayer.pixels->data[y][x].b );
- } // if the foreground is transparent, then print whatever is the bg
- else
- {
- disp.drawPixelRGB888(x,y, 0,0,0);
- }
-
- } // end x loop
- } // end y loop
- } // end stack
-
-
-
-
-
- void Blend(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, uint8_t ratio)
- {
- CRGB _pixel = 0 ;
-
- for (int y = 0; y < LAYER_HEIGHT; y++)
- {
- for (int x = 0; x < LAYER_WIDTH; x++)
- {
-
- _pixel = _bgLayer.pixels->data[y][x];
-
- // (set ratio to 127 for a constant 50% / 50% blend)
- //_pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
-
- // Blend with background if foreground pixel isn't clear/transparent
- if (_fgLayer.pixels->data[y][x] != _fgLayer.transparency_colour)
- {
- _pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
- } // if the foreground is transparent, then print whatever is the bg
-
-
- // https://gist.github.com/StefanPetrick/0c0d54d0f35ea9cca983
- disp.drawPixelRGB888(x,y, _pixel.r, _pixel.g, _pixel.b );
-
- } // end x loop
- } // end y loop
-
-
-
- } // end blend
-}