diff options
| author | Kosso <kosso1@gmail.com> | 2020-09-13 15:56:29 +0100 |
|---|---|---|
| committer | Kosso <kosso1@gmail.com> | 2020-09-13 15:56:29 +0100 |
| commit | 0e4e9738b6ecbffa260cc8e5e8e4c4d9f1bf6499 (patch) | |
| tree | ff2a812bd892cef0ec792b583df3fbab07d67f2b /examples/ChainedPanelsAuroraDemo/PatternWave.h | |
| parent | a3aedaefb1326c5781646a8a51c5d83e61dc0a57 (diff) | |
Kosso: Updated Aurora demo for chained virtual displays. Added a better Fire demo. Removed some old Aurora demos which just didn't work and saves some memory.
Diffstat (limited to 'examples/ChainedPanelsAuroraDemo/PatternWave.h')
| -rw-r--r-- | examples/ChainedPanelsAuroraDemo/PatternWave.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/examples/ChainedPanelsAuroraDemo/PatternWave.h b/examples/ChainedPanelsAuroraDemo/PatternWave.h new file mode 100644 index 0000000..90e7448 --- /dev/null +++ b/examples/ChainedPanelsAuroraDemo/PatternWave.h @@ -0,0 +1,120 @@ +/* + * Aurora: https://github.com/pixelmatix/aurora + * Copyright (c) 2014 Jason Coon + * + * Permission is hereby granted, free of charge, to any person obtaining a copy of + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + * the Software, and to permit persons to whom the Software is furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#ifndef PatternWave_H +#define PatternWave_H + +class PatternWave : public Drawable { +private: + byte thetaUpdate = 0; + byte thetaUpdateFrequency = 0; + byte theta = 0; + + byte hueUpdate = 0; + byte hueUpdateFrequency = 0; + byte hue = 0; + + byte rotation = 0; + + uint8_t scale = 256 / VPANEL_W; + + uint8_t maxX = VPANEL_W - 1; + uint8_t maxY = VPANEL_H - 1; + + uint8_t waveCount = 1; + +public: + PatternWave() { + name = (char *)"Wave"; + } + + void start() { + rotation = random(0, 4); + waveCount = random(1, 3); + + } + + unsigned int drawFrame() { + int n = 0; + + switch (rotation) { + case 0: + for (int x = 0; x < VPANEL_W; x++) { + n = quadwave8(x * 2 + theta) / scale; + effects.drawBackgroundFastLEDPixelCRGB(x, n, effects.ColorFromCurrentPalette(x + hue)); + if (waveCount == 2) + effects.drawBackgroundFastLEDPixelCRGB(x, maxY - n, effects.ColorFromCurrentPalette(x + hue)); + } + break; + + case 1: + for (int y = 0; y < VPANEL_H; y++) { + n = quadwave8(y * 2 + theta) / scale; + effects.drawBackgroundFastLEDPixelCRGB(n, y, effects.ColorFromCurrentPalette(y + hue)); + if (waveCount == 2) + effects.drawBackgroundFastLEDPixelCRGB(maxX - n, y, effects.ColorFromCurrentPalette(y + hue)); + } + break; + + case 2: + for (int x = 0; x < VPANEL_W; x++) { + n = quadwave8(x * 2 - theta) / scale; + effects.drawBackgroundFastLEDPixelCRGB(x, n, effects.ColorFromCurrentPalette(x + hue)); + if (waveCount == 2) + effects.drawBackgroundFastLEDPixelCRGB(x, maxY - n, effects.ColorFromCurrentPalette(x + hue)); + } + break; + + case 3: + for (int y = 0; y < VPANEL_H; y++) { + n = quadwave8(y * 2 - theta) / scale; + effects.drawBackgroundFastLEDPixelCRGB(n, y, effects.ColorFromCurrentPalette(y + hue)); + if (waveCount == 2) + effects.drawBackgroundFastLEDPixelCRGB(maxX - n, y, effects.ColorFromCurrentPalette(y + hue)); + } + break; + } + + effects.DimAll(254); + effects.ShowFrame(); + + if (thetaUpdate >= thetaUpdateFrequency) { + thetaUpdate = 0; + theta++; + } + else { + thetaUpdate++; + } + + if (hueUpdate >= hueUpdateFrequency) { + hueUpdate = 0; + hue++; + } + else { + hueUpdate++; + } + + return 0; + } +}; + +#endif |
