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authorKosso <kosso1@gmail.com>2020-09-13 15:56:29 +0100
committerKosso <kosso1@gmail.com>2020-09-13 15:56:29 +0100
commit0e4e9738b6ecbffa260cc8e5e8e4c4d9f1bf6499 (patch)
treeff2a812bd892cef0ec792b583df3fbab07d67f2b /examples/ChainedPanelsAuroraDemo/PatternSimplexNoise.h
parenta3aedaefb1326c5781646a8a51c5d83e61dc0a57 (diff)
Kosso: Updated Aurora demo for chained virtual displays. Added a better Fire demo. Removed some old Aurora demos which just didn't work and saves some memory.
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+/*
+ * Aurora: https://github.com/pixelmatix/aurora
+ * Copyright (c) 2014 Jason Coon
+ *
+ * Portions of this code are adapted from FastLED Fire2012 example by Mark Kriegsman: https://github.com/FastLED/FastLED/blob/master/examples/Noise/Noise.ino
+ * Copyright (c) 2013 FastLED
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ * the Software, and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef PatternSimplexNoise_H
+#define PatternSimplexNoise_H
+
+class PatternSimplexNoise : public Drawable {
+ public:
+ PatternSimplexNoise() {
+ name = (char *)"Noise";
+ }
+
+ void start() {
+ // Initialize our coordinates to some random values
+ noise_x = random16();
+ noise_y = random16();
+ noise_z = random16();
+ }
+
+ unsigned int drawFrame() {
+#if FASTLED_VERSION >= 3001000
+ // a new parameter set every 15 seconds
+ EVERY_N_SECONDS(15) {
+ noise_x = random16();
+ noise_y = random16();
+ noise_z = random16();
+ }
+#endif
+
+ uint32_t speed = 100;
+
+ effects.FillNoise();
+ ShowNoiseLayer(0, 1, 0);
+
+ // noise_x += speed;
+ noise_y += speed;
+ noise_z += speed;
+
+ effects.ShowFrame();
+
+ return 0;
+ }
+
+ // show just one layer
+ void ShowNoiseLayer(byte layer, byte colorrepeat, byte colorshift) {
+ for (uint8_t i = 0; i < VPANEL_W; i++) {
+ for (uint8_t j = 0; j < VPANEL_H; j++) {
+ uint8_t pixel = noise[i][j];
+
+ // assign a color depending on the actual palette
+ effects.leds[XY(i, j)] = effects.ColorFromCurrentPalette(colorrepeat * (pixel + colorshift), pixel);
+ }
+ }
+ }
+};
+
+#endif