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authorKosso <kosso1@gmail.com>2020-09-13 15:56:29 +0100
committerKosso <kosso1@gmail.com>2020-09-13 15:56:29 +0100
commit0e4e9738b6ecbffa260cc8e5e8e4c4d9f1bf6499 (patch)
treeff2a812bd892cef0ec792b583df3fbab07d67f2b /examples/ChainedPanelsAuroraDemo/PatternLife.h
parenta3aedaefb1326c5781646a8a51c5d83e61dc0a57 (diff)
Kosso: Updated Aurora demo for chained virtual displays. Added a better Fire demo. Removed some old Aurora demos which just didn't work and saves some memory.
Diffstat (limited to 'examples/ChainedPanelsAuroraDemo/PatternLife.h')
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+/*
+ * Aurora: https://github.com/pixelmatix/aurora
+ * Copyright (c) 2014 Jason Coon
+ *
+ * Portions of this code are adapted from Andrew: http://pastebin.com/f22bfe94d
+ * which, in turn, was "Adapted from the Life example on the Processing.org site"
+ *
+ * Made much more colorful by J.B. Langston: https://github.com/jblang/aurora/commit/6db5a884e3df5d686445c4f6b669f1668841929b
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ * the Software, and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef PatternLife_H
+#define PatternLife_H
+
+class Cell {
+public:
+ byte alive : 1;
+ byte prev : 1;
+ byte hue: 6;
+ byte brightness;
+};
+
+class PatternLife : public Drawable {
+private:
+ Cell world[VPANEL_W][VPANEL_H];
+ unsigned int density = 50;
+ int generation = 0;
+
+ void randomFillWorld() {
+ for (int i = 0; i < VPANEL_W; i++) {
+ for (int j = 0; j < VPANEL_H; j++) {
+ if (random(100) < density) {
+ world[i][j].alive = 1;
+ world[i][j].brightness = 255;
+ }
+ else {
+ world[i][j].alive = 0;
+ world[i][j].brightness = 0;
+ }
+ world[i][j].prev = world[i][j].alive;
+ world[i][j].hue = 0;
+ }
+ }
+ }
+
+ int neighbours(int x, int y) {
+ return (world[(x + 1) % VPANEL_W][y].prev) +
+ (world[x][(y + 1) % VPANEL_H].prev) +
+ (world[(x + VPANEL_W - 1) % VPANEL_W][y].prev) +
+ (world[x][(y + VPANEL_H - 1) % VPANEL_H].prev) +
+ (world[(x + 1) % VPANEL_W][(y + 1) % VPANEL_H].prev) +
+ (world[(x + VPANEL_W - 1) % VPANEL_W][(y + 1) % VPANEL_H].prev) +
+ (world[(x + VPANEL_W - 1) % VPANEL_W][(y + VPANEL_H - 1) % VPANEL_H].prev) +
+ (world[(x + 1) % VPANEL_W][(y + VPANEL_H - 1) % VPANEL_H].prev);
+ }
+
+public:
+ PatternLife() {
+ name = (char *)"Life";
+ }
+
+ unsigned int drawFrame() {
+ if (generation == 0) {
+ effects.ClearFrame();
+
+ randomFillWorld();
+ }
+
+ // Display current generation
+ for (int i = 0; i < VPANEL_W; i++) {
+ for (int j = 0; j < VPANEL_H; j++) {
+ effects.leds[XY(i, j)] = effects.ColorFromCurrentPalette(world[i][j].hue * 4, world[i][j].brightness);
+ }
+ }
+
+ // Birth and death cycle
+ for (int x = 0; x < VPANEL_W; x++) {
+ for (int y = 0; y < VPANEL_H; y++) {
+ // Default is for cell to stay the same
+ if (world[x][y].brightness > 0 && world[x][y].prev == 0)
+ world[x][y].brightness *= 0.9;
+ int count = neighbours(x, y);
+ if (count == 3 && world[x][y].prev == 0) {
+ // A new cell is born
+ world[x][y].alive = 1;
+ world[x][y].hue += 2;
+ world[x][y].brightness = 255;
+ } else if ((count < 2 || count > 3) && world[x][y].prev == 1) {
+ // Cell dies
+ world[x][y].alive = 0;
+ }
+ }
+ }
+
+ // Copy next generation into place
+ for (int x = 0; x < VPANEL_W; x++) {
+ for (int y = 0; y < VPANEL_H; y++) {
+ world[x][y].prev = world[x][y].alive;
+ }
+ }
+
+
+ generation++;
+ if (generation >= 256)
+ generation = 0;
+
+ effects.ShowFrame();
+
+ return 60;
+ }
+};
+
+#endif