diff options
| author | Kosso <kosso1@gmail.com> | 2020-09-13 15:56:29 +0100 |
|---|---|---|
| committer | Kosso <kosso1@gmail.com> | 2020-09-13 15:56:29 +0100 |
| commit | 0e4e9738b6ecbffa260cc8e5e8e4c4d9f1bf6499 (patch) | |
| tree | ff2a812bd892cef0ec792b583df3fbab07d67f2b /examples/ChainedPanelsAuroraDemo/PatternFlock.h | |
| parent | a3aedaefb1326c5781646a8a51c5d83e61dc0a57 (diff) | |
Kosso: Updated Aurora demo for chained virtual displays. Added a better Fire demo. Removed some old Aurora demos which just didn't work and saves some memory.
Diffstat (limited to 'examples/ChainedPanelsAuroraDemo/PatternFlock.h')
| -rw-r--r-- | examples/ChainedPanelsAuroraDemo/PatternFlock.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/examples/ChainedPanelsAuroraDemo/PatternFlock.h b/examples/ChainedPanelsAuroraDemo/PatternFlock.h new file mode 100644 index 0000000..3ae31b1 --- /dev/null +++ b/examples/ChainedPanelsAuroraDemo/PatternFlock.h @@ -0,0 +1,125 @@ +/* + * Aurora: https://github.com/pixelmatix/aurora + * Copyright (c) 2014 Jason Coon + * + * Portions of this code are adapted from "Flocking" in "The Nature of Code" by Daniel Shiffman: http://natureofcode.com/ + * Copyright (c) 2014 Daniel Shiffman + * http://www.shiffman.net + * + * Permission is hereby granted, free of charge, to any person obtaining a copy of + * this software and associated documentation files (the "Software"), to deal in + * the Software without restriction, including without limitation the rights to + * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of + * the Software, and to permit persons to whom the Software is furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in all + * copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS + * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR + * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER + * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +// Flocking +// Daniel Shiffman <http://www.shiffman.net> +// The Nature of Code, Spring 2009 + +// Demonstration of Craig Reynolds' "Flocking" behavior +// See: http://www.red3d.com/cwr/ +// Rules: Cohesion, Separation, Alignment + +#ifndef PatternFlock_H +#define PatternFlock_H + +class PatternFlock : public Drawable { + public: + PatternFlock() { + name = (char *)"Flock"; + } + + static const int boidCount = 10; + Boid predator; + + PVector wind; + byte hue = 0; + bool predatorPresent = true; + + void start() { + for (int i = 0; i < boidCount; i++) { + boids[i] = Boid(15, 15); + boids[i].maxspeed = 0.380; + boids[i].maxforce = 0.015; + } + + predatorPresent = random(0, 2) >= 1; + if (predatorPresent) { + predator = Boid(31, 31); + predatorPresent = true; + predator.maxspeed = 0.385; + predator.maxforce = 0.020; + predator.neighbordist = 16.0; + predator.desiredseparation = 0.0; + } + } + + unsigned int drawFrame() { + effects.DimAll(230); effects.ShowFrame(); + + bool applyWind = random(0, 255) > 250; + if (applyWind) { + wind.x = Boid::randomf() * .015; + wind.y = Boid::randomf() * .015; + } + + CRGB color = effects.ColorFromCurrentPalette(hue); + + for (int i = 0; i < boidCount; i++) { + Boid * boid = &boids[i]; + + if (predatorPresent) { + // flee from predator + boid->repelForce(predator.location, 10); + } + + boid->run(boids, boidCount); + boid->wrapAroundBorders(); + PVector location = boid->location; + // PVector velocity = boid->velocity; + // backgroundLayer.drawLine(location.x, location.y, location.x - velocity.x, location.y - velocity.y, color); + // effects.leds[XY(location.x, location.y)] += color; + effects.drawBackgroundFastLEDPixelCRGB(location.x, location.y, color); + + if (applyWind) { + boid->applyForce(wind); + applyWind = false; + } + } + + if (predatorPresent) { + predator.run(boids, boidCount); + predator.wrapAroundBorders(); + color = effects.ColorFromCurrentPalette(hue + 128); + PVector location = predator.location; + // PVector velocity = predator.velocity; + // backgroundLayer.drawLine(location.x, location.y, location.x - velocity.x, location.y - velocity.y, color); + // effects.leds[XY(location.x, location.y)] += color; + effects.drawBackgroundFastLEDPixelCRGB(location.x, location.y, color); + } + + EVERY_N_MILLIS(200) { + hue++; + } + + EVERY_N_SECONDS(30) { + predatorPresent = !predatorPresent; + } + + return 0; + } +}; + +#endif |
