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authormrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-29 17:23:53 +0100
committermrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-29 17:23:53 +0100
commitf77a5cac9ce681168bb38aef14bc7e4e2efcf47a (patch)
tree3627e21056cea0877d50aedcee2dfa2545777a6e /examples/AuroraDemo/Patterns.h
parente2f856d71303e98879e87bf29011c3ad16c67d47 (diff)
Make AuroraDemo great again.
And test out ChatGPT's attempt to create some effects as well.
Diffstat (limited to 'examples/AuroraDemo/Patterns.h')
-rw-r--r--examples/AuroraDemo/Patterns.h297
1 files changed, 0 insertions, 297 deletions
diff --git a/examples/AuroraDemo/Patterns.h b/examples/AuroraDemo/Patterns.h
deleted file mode 100644
index 398d57b..0000000
--- a/examples/AuroraDemo/Patterns.h
+++ /dev/null
@@ -1,297 +0,0 @@
-/*
- * Aurora: https://github.com/pixelmatix/aurora
- * Copyright (c) 2014 Jason Coon
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef Patterns_H
-#define Patterns_H
-
-#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
-
-#include "Vector.h"
-#include "Boid.h"
-#include "Attractor.h"
-
-/*
- * Note from mrfaptastic:
- *
- * Commented out patterns are due to the fact they either didn't work properly with a non-square display,
- * or from my personal opinion, are crap.
- */
-
-#include "PatternTest.h"
-//#include "PatternNoiseSmearing.h" // Doesn't seem to work, omitting.
-#include "PatternSpiro.h"
-#include "PatternRadar.h"
-#include "PatternSwirl.h"
-#include "PatternPendulumWave.h"
-#include "PatternFlowField.h"
-#include "PatternIncrementalDrift.h"
-#include "PatternIncrementalDrift2.h" // Doesn't seem to work, omitting.
-#include "PatternMunch.h"
-#include "PatternElectricMandala.h"
-//#include "PatternSpin.h" // Doesn't seem to work, omitting.
-#include "PatternSimplexNoise.h"
-#include "PatternWave.h"
-#include "PatternAttract.h"
-//#include "PatternBounce.h" // Doesn't seem to work, omitting.
-#include "PatternFlock.h"
-#include "PatternInfinity.h"
-#include "PatternPlasma.h"
-#include "PatternSnake.h"
-#include "PatternInvaders.h"
-//#include "PatternCube.h" // Doesn't seem to work, omitting.
-//#include "PatternFire.h" // Doesn't seem to work, omitting.
-#include "PatternLife.h"
-#include "PatternMaze.h"
-//#include "PatternPulse.h" // Doesn't seem to work, omitting.
-//#include "PatternSpark.h" // Doesn't seem to work, omitting.
-#include "PatternSpiral.h"
-
-class Patterns : public Playlist {
- private:
- PatternTest patternTest;
- // PatternRainbowFlag rainbowFlag; // doesn't work
- // PatternPaletteSmear paletteSmear;
- // PatternMultipleStream multipleStream; // doesn't work
- // PatternMultipleStream2 multipleStream2; // doesn't work
- // PatternMultipleStream3 multipleStream3; // doesn't work
- // PatternMultipleStream4 multipleStream4; // doesn't work
- // PatternMultipleStream5 multipleStream5; // doesn't work
- // PatternMultipleStream8 multipleStream8; // doesn't work
- PatternSpiro spiro;
- // PatternRadar radar;
- PatternSwirl swirl;
- PatternPendulumWave pendulumWave;
- PatternFlowField flowField;
- PatternIncrementalDrift incrementalDrift;
- PatternIncrementalDrift2 incrementalDrift2;
- PatternMunch munch;
- PatternElectricMandala electricMandala;
- // PatternSpin spin;
- PatternSimplexNoise simplexNoise;
- PatternWave wave;
- PatternAttract attract;
- // PatternBounce bounce;
- PatternFlock flock;
- PatternInfinity infinity;
- PatternPlasma plasma;
- PatternInvadersSmall invadersSmall;
- // PatternInvadersMedium invadersMedium;
- // PatternInvadersLarge invadersLarge;
- PatternSnake snake;
- // PatternCube cube;
- // PatternFire fire;
- PatternLife life;
- PatternMaze maze;
- // PatternPulse pulse;
- // PatternSpark spark;
- PatternSpiral spiral;
-
- int currentIndex = 0;
- Drawable* currentItem;
-
- int getCurrentIndex() {
- return currentIndex;
- }
-
- const static int PATTERN_COUNT = 14;
-
- Drawable* shuffledItems[PATTERN_COUNT];
-
- Drawable* items[PATTERN_COUNT] = {
- // &patternTest, // ok
- &spiro, // cool
- // &paletteSmear, // fail
- // &multipleStream, // fail
- // &multipleStream8,// fail
- // &multipleStream5,// fail
- // &multipleStream3,// fail
- // &radar, // fail
- // &multipleStream4, // fail
- // &multipleStream2, // fail
- &life, // ok
- &flowField,
- &pendulumWave, //11 ok
-
- &incrementalDrift, //12 ok
- &incrementalDrift2, // 13 fail
- &munch, // 14 ok
- // &electricMandala, // 15 ok, but ugly (vortigont)
- // &spin, // 16 ok but repetitive
- // &simplexNoise, // 17 - cool!
- // &wave, // 18 ok (can't work with 256+ matrix due to uint8_t vars)
- // &rainbowFlag, //20 // fail
- &attract, // 21 ok
- // &swirl, // 22 ok, but ugly (vortigont)
- // &bounce, // bouncing line crap
- &flock, // works
- &infinity, // works
- &plasma, // works
- // &invadersSmall, // works ish, but ugly (vortigont)
- // &invadersMedium, // fail
- // &invadersLarge, // fail
- &snake, // ok
- // &cube, // works ish
- // &fire, // ok ish
- &maze, // ok
- // &pulse,// fail
- // &spark, // same as fire
- &spiral, // ok
- };
-
- public:
- Patterns() {
- // add the items to the shuffledItems array
- for (int a = 0; a < PATTERN_COUNT; a++) {
- shuffledItems[a] = items[a];
- }
-
- shuffleItems();
-
- this->currentItem = items[0];
- this->currentItem->start();
- }
-
- char* Drawable::name = (char *)"Patterns";
-
- void stop() {
- if (currentItem)
- currentItem->stop();
- }
-
- void start() {
- if (currentItem)
- currentItem->start();
- }
-
- void move(int step) {
- currentIndex += step;
-
- if (currentIndex >= PATTERN_COUNT) currentIndex = 0;
- else if (currentIndex < 0) currentIndex = PATTERN_COUNT - 1;
-
- if (effects.paletteIndex == effects.RandomPaletteIndex)
- effects.RandomPalette();
-
- moveTo(currentIndex);
-
- //if (!isTimeAvailable && currentItem == &analogClock)
- // move(step);
- }
-
- void moveRandom(int step) {
- currentIndex += step;
-
- if (currentIndex >= PATTERN_COUNT) currentIndex = 0;
- else if (currentIndex < 0) currentIndex = PATTERN_COUNT - 1;
-
- if (effects.paletteIndex == effects.RandomPaletteIndex)
- effects.RandomPalette();
-
- if (currentItem)
- currentItem->stop();
-
- currentItem = shuffledItems[currentIndex];
-
- if (currentItem)
- currentItem->start();
-
- // if (!isTimeAvailable && currentItem == &analogClock)
- // moveRandom(step);
- }
-
- void shuffleItems() {
- for (int a = 0; a < PATTERN_COUNT; a++)
- {
- int r = random(a, PATTERN_COUNT);
- Drawable* temp = shuffledItems[a];
- shuffledItems[a] = shuffledItems[r];
- shuffledItems[r] = temp;
- }
- }
-
-
- unsigned int drawFrame() {
- return currentItem->drawFrame();
- }
-
- void listPatterns() {
- Serial.println(F("{"));
- Serial.print(F(" \"count\": "));
- Serial.print(PATTERN_COUNT);
- Serial.println(",");
- Serial.println(F(" \"results\": ["));
-
- for (int i = 0; i < PATTERN_COUNT; i++) {
- Serial.print(F(" \""));
- Serial.print(i, DEC);
- Serial.print(F(": "));
- Serial.print(items[i]->name);
- if (i == PATTERN_COUNT - 1)
- Serial.println(F("\""));
- else
- Serial.println(F("\","));
- }
-
- Serial.println(" ]");
- Serial.println("}");
- }
-
- char * getCurrentPatternName()
- {
- return currentItem->name;
- }
-
- void moveTo(int index) {
- if (currentItem)
- currentItem->stop();
-
- currentIndex = index;
-
- currentItem = items[currentIndex];
-
- if (currentItem)
- currentItem->start();
- }
-
- bool setPattern(String name) {
- for (int i = 0; i < PATTERN_COUNT; i++) {
- if (name.compareTo(items[i]->name) == 0) {
- moveTo(i);
- return true;
- }
- }
-
- return false;
- }
-
-
- bool setPattern(int index) {
- if (index >= PATTERN_COUNT || index < 0)
- return false;
-
- moveTo(index);
-
- return true;
- }
-};
-
-#endif