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authormrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-29 17:23:53 +0100
committermrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-29 17:23:53 +0100
commitf77a5cac9ce681168bb38aef14bc7e4e2efcf47a (patch)
tree3627e21056cea0877d50aedcee2dfa2545777a6e /examples/AuroraDemo/PatternSpark.h
parente2f856d71303e98879e87bf29011c3ad16c67d47 (diff)
Make AuroraDemo great again.
And test out ChatGPT's attempt to create some effects as well.
Diffstat (limited to 'examples/AuroraDemo/PatternSpark.h')
-rw-r--r--examples/AuroraDemo/PatternSpark.h113
1 files changed, 0 insertions, 113 deletions
diff --git a/examples/AuroraDemo/PatternSpark.h b/examples/AuroraDemo/PatternSpark.h
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--- a/examples/AuroraDemo/PatternSpark.h
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@@ -1,113 +0,0 @@
-/*
- * Aurora: https://github.com/pixelmatix/aurora
- * Copyright (c) 2014 Jason Coon
- *
- * Portions of this code are adapted from FastLED Fire2012 example by Mark Kriegsman: https://github.com/FastLED/FastLED/tree/master/examples/Fire2012WithPalette
- * Copyright (c) 2013 FastLED
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-#ifndef PatternSpark_H
-#define PatternSpark_H
-
-class PatternSpark : public Drawable {
- private:
-
- public:
- PatternSpark() {
- name = (char *)"Spark";
- }
-
- // There are two main parameters you can play with to control the look and
- // feel of your fire: COOLING (used in step 1 above), and SPARKING (used
- // in step 3 above).
- //
- // COOLING: How much does the air cool as it rises?
- // Less cooling = taller flames. More cooling = shorter flames.
- // Default 55, suggested range 20-100
- uint8_t cooling = 100;
-
- // SPARKING: What chance (out of 255) is there that a new spark will be lit?
- // Higher chance = more roaring fire. Lower chance = more flickery fire.
- // Default 120, suggested range 50-200.
- uint8_t sparking = 50;
-
- unsigned int drawFrame() {
- // Add entropy to random number generator; we use a lot of it.
- random16_add_entropy( random16());
-
- effects.DimAll(235); effects.ShowFrame();
-
- for (uint8_t x = 0; x < VPANEL_W; x++) {
- // Step 1. Cool down every cell a little
- for (int y = 0; y < VPANEL_H; y++) {
- int xy = XY16(x, y);
- heat[xy] = qsub8(heat[xy], random8(0, ((cooling * 10) / VPANEL_H) + 2));
- }
-
- // Step 2. Heat from each cell drifts 'up' and diffuses a little
- for (int y = 0; y < VPANEL_H; y++) {
- heat[XY16(x, y)] = (heat[XY16(x, y + 1)] + heat[XY16(x, y + 2)] + heat[XY16(x, y + 2)]) / 3;
- }
-
- // Step 2. Randomly ignite new 'sparks' of heat
- if (random8() < sparking) {
- uint8_t xt = random8(MATRIX_CENTRE_X - 2, MATRIX_CENTER_X + 3);
-
- int xy = XY16(xt, VPANEL_H - 1);
- heat[xy] = qadd8(heat[xy], random8(160, 255));
- }
-
- // Step 4. Map from heat cells to LED colors
- for (int y = 0; y < VPANEL_H; y++) {
- int xy = XY16(x, y);
- byte colorIndex = heat[xy];
-
- // Recommend that you use values 0-240 rather than
- // the usual 0-255, as the last 15 colors will be
- // 'wrapping around' from the hot end to the cold end,
- // which looks wrong.
- colorIndex = scale8(colorIndex, 240);
-
- // override color 0 to ensure a black background?
- if (colorIndex != 0)
- // effects.leds[xy] = CRGB::Black;
- // else
- effects.leds[xy] = effects.ColorFromCurrentPalette(colorIndex);
- }
- }
-
- // Noise
- noise_x += 1000;
- noise_y += 1000;
- noise_z += 1000;
- noise_scale_x = 4000;
- noise_scale_y = 4000;
- effects.FillNoise();
-
- effects.MoveX(3);
- effects.MoveFractionalNoiseX(4);
-
- effects.ShowFrame();
-
- return 15;
- }
-};
-
-#endif