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authormrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-28 23:40:30 +0100
committermrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-28 23:40:30 +0100
commit3960bbed887fc6211ced5abcf8ef00ec4cbd0346 (patch)
tree8c9c2a51247a44f5b63f6cf04168a3e3944087ba /examples/AuroraDemo/PatternSimplexNoise.h
parentf2634319ab7ebfe22fc6d2ebabcdd27879f3667e (diff)
updates
Diffstat (limited to 'examples/AuroraDemo/PatternSimplexNoise.h')
-rw-r--r--examples/AuroraDemo/PatternSimplexNoise.h25
1 files changed, 15 insertions, 10 deletions
diff --git a/examples/AuroraDemo/PatternSimplexNoise.h b/examples/AuroraDemo/PatternSimplexNoise.h
index 3810ec0..4a031e7 100644
--- a/examples/AuroraDemo/PatternSimplexNoise.h
+++ b/examples/AuroraDemo/PatternSimplexNoise.h
@@ -27,6 +27,10 @@
#define PatternSimplexNoise_H
class PatternSimplexNoise : public Drawable {
+
+ private:
+
+ unsigned int last_update_ms = 0;
public:
PatternSimplexNoise() {
name = (char *)"Noise";
@@ -34,18 +38,19 @@ class PatternSimplexNoise : public Drawable {
void start() {
// Initialize our coordinates to some random values
- noise_x = random16();
- noise_y = random16();
- noise_z = random16();
+ effects.noise_x = random16();
+ effects.noise_y = random16();
+ effects.noise_z = random16();
}
unsigned int drawFrame() {
#if FASTLED_VERSION >= 3001000
// a new parameter set every 15 seconds
- EVERY_N_SECONDS(15) {
- noise_x = random16();
- noise_y = random16();
- noise_z = random16();
+ if(millis() - last_update_ms > 15000) {
+ last_update_ms = millis();
+ effects.noise_x = random16();
+ effects.noise_y = random16();
+ effects.noise_z = random16();
}
#endif
@@ -55,8 +60,8 @@ class PatternSimplexNoise : public Drawable {
ShowNoiseLayer(0, 1, 0);
// noise_x += speed;
- noise_y += speed;
- noise_z += speed;
+ effects.noise_y += speed;
+ effects.noise_z += speed;
effects.ShowFrame();
@@ -67,7 +72,7 @@ class PatternSimplexNoise : public Drawable {
void ShowNoiseLayer(byte layer, byte colorrepeat, byte colorshift) {
for (uint16_t i = 0; i < VPANEL_W; i++) {
for (uint16_t j = 0; j < VPANEL_H; j++) {
- uint8_t pixel = noise[i][j];
+ uint8_t pixel = effects.noise[i][j];
// assign a color depending on the actual palette
effects.leds[XY16(i, j)] = effects.ColorFromCurrentPalette(colorrepeat * (pixel + colorshift), pixel);