diff options
| author | mrcodetastic <12006953+mrcodetastic@users.noreply.github.com> | 2024-07-29 17:23:53 +0100 |
|---|---|---|
| committer | mrcodetastic <12006953+mrcodetastic@users.noreply.github.com> | 2024-07-29 17:23:53 +0100 |
| commit | f77a5cac9ce681168bb38aef14bc7e4e2efcf47a (patch) | |
| tree | 3627e21056cea0877d50aedcee2dfa2545777a6e /examples/AuroraDemo/PatternPendulumWave.h | |
| parent | e2f856d71303e98879e87bf29011c3ad16c67d47 (diff) | |
Make AuroraDemo great again.
And test out ChatGPT's attempt to create some effects as well.
Diffstat (limited to 'examples/AuroraDemo/PatternPendulumWave.h')
| -rw-r--r-- | examples/AuroraDemo/PatternPendulumWave.h | 66 |
1 files changed, 0 insertions, 66 deletions
diff --git a/examples/AuroraDemo/PatternPendulumWave.h b/examples/AuroraDemo/PatternPendulumWave.h deleted file mode 100644 index 01327cd..0000000 --- a/examples/AuroraDemo/PatternPendulumWave.h +++ /dev/null @@ -1,66 +0,0 @@ -/* -* -* Inspired by and based on a loading animation for Prismata by Lunarch Studios: -* http://www.reddit.com/r/gifs/comments/2on8si/connecting_to_server_so_mesmerizing/cmow0sz -* -* Lunarch Studios Inc. hereby publishes the Actionscript 3 source code pasted in this -* comment under the Creative Commons CC0 1.0 Universal Public Domain Dedication. -* Lunarch Studios Inc. waives all rights to the work worldwide under copyright law, -* including all related and neighboring rights, to the extent allowed by law. -* You can copy, modify, distribute and perform the work, even for commercial purposes, -* all without asking permission. -* -* Aurora: https://github.com/pixelmatix/aurora -* Copyright (c) 2014 Jason Coon -* -* Permission is hereby granted, free of charge, to any person obtaining a copy of -* this software and associated documentation files (the "Software"), to deal in -* the Software without restriction, including without limitation the rights to -* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of -* the Software, and to permit persons to whom the Software is furnished to do so, -* subject to the following conditions: -* -* The above copyright notice and this permission notice shall be included in all -* copies or substantial portions of the Software. -* -* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS -* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR -* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -*/ - -#ifndef PatternPendulumWave_H -#define PatternPendulumWave_H - -#define WAVE_BPM 25 -#define AMP_BPM 2 -#define SKEW_BPM 4 -#define WAVE_TIMEMINSKEW VPANEL_W/8 -#define WAVE_TIMEMAXSKEW VPANEL_W/2 - -class PatternPendulumWave : public Drawable { - public: - PatternPendulumWave() { - name = (char *)"Pendulum Wave"; - } - - unsigned int drawFrame() { - effects.ClearFrame(); - - for (int x = 0; x < VPANEL_W; ++x) - { - uint16_t amp = beatsin16(AMP_BPM, VPANEL_H/8, VPANEL_H-1); - uint16_t offset = (VPANEL_H - beatsin16(AMP_BPM, 0, VPANEL_H))/2; - - uint8_t y = beatsin16(WAVE_BPM, 0, amp, x*beatsin16(SKEW_BPM, WAVE_TIMEMINSKEW, WAVE_TIMEMAXSKEW)) + offset; - - effects.setPixel(x, y, effects.ColorFromCurrentPalette(x * 7)); - } - effects.ShowFrame(); - return 20; - } -}; - -#endif |
