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authormrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-29 17:23:53 +0100
committermrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-29 17:23:53 +0100
commitf77a5cac9ce681168bb38aef14bc7e4e2efcf47a (patch)
tree3627e21056cea0877d50aedcee2dfa2545777a6e /examples/AuroraDemo/PatternInfinity.hpp
parente2f856d71303e98879e87bf29011c3ad16c67d47 (diff)
Make AuroraDemo great again.
And test out ChatGPT's attempt to create some effects as well.
Diffstat (limited to 'examples/AuroraDemo/PatternInfinity.hpp')
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+/*
+ * Aurora: https://github.com/pixelmatix/aurora
+ * Copyright (c) 2014 Jason Coon
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy of
+ * this software and associated documentation files (the "Software"), to deal in
+ * the Software without restriction, including without limitation the rights to
+ * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
+ * the Software, and to permit persons to whom the Software is furnished to do so,
+ * subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
+ * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
+ * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
+ * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+#ifndef PatternInfinity_H
+
+class PatternInfinity : public Drawable {
+public:
+ PatternInfinity() {
+ name = (char *)"Infinity";
+ }
+
+ void start() {
+ effects.ClearFrame();
+ }
+
+ unsigned int drawFrame() {
+ // dim all pixels on the display slightly
+ // to 250/255 (98%) of their current brightness
+ //blur2d(effects.leds, VPANEL_W > 255 ? 255 : VPANEL_W, VPANEL_H > 255 ? 255 : VPANEL_H, 250);
+ // effects.DimAll(250); effects.ShowFrame();
+
+
+ // the EffectsLayer class has some sample oscillators
+ // that move from 0 to 255 at different speeds
+ effects.MoveOscillators();
+
+ // the horizontal position of the head of the infinity sign
+ // oscillates from 0 to the maximum horizontal and back
+ int x = (VPANEL_W - 4) - effects.p[1];
+
+ // the vertical position of the head oscillates
+ // from 8 to 23 and back (hard-coded for a 32x32 matrix)
+ int y = map8(sin8(effects.osci[3]), 8, VPANEL_H - 8);
+
+ // the hue oscillates from 0 to 255, overflowing back to 0
+ byte hue = sin8(effects.osci[5]);
+
+ // draw a pixel at x,y using a color from the current palette
+ effects.drawTriangle(x,y,x+1,y+1,x+2,y+2,effects.ColorFromCurrentPalette(hue));
+ ////effects.setPixelFromPaletteIndex(x, y, hue);
+
+ effects.ShowFrame();
+ return 30;
+ }
+};
+
+#endif