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authormrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-29 17:23:53 +0100
committermrcodetastic <12006953+mrcodetastic@users.noreply.github.com>2024-07-29 17:23:53 +0100
commitf77a5cac9ce681168bb38aef14bc7e4e2efcf47a (patch)
tree3627e21056cea0877d50aedcee2dfa2545777a6e /examples/AuroraDemo/PatternFlock.h
parente2f856d71303e98879e87bf29011c3ad16c67d47 (diff)
Make AuroraDemo great again.
And test out ChatGPT's attempt to create some effects as well.
Diffstat (limited to 'examples/AuroraDemo/PatternFlock.h')
-rw-r--r--examples/AuroraDemo/PatternFlock.h132
1 files changed, 0 insertions, 132 deletions
diff --git a/examples/AuroraDemo/PatternFlock.h b/examples/AuroraDemo/PatternFlock.h
deleted file mode 100644
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--- a/examples/AuroraDemo/PatternFlock.h
+++ /dev/null
@@ -1,132 +0,0 @@
-/*
- * Aurora: https://github.com/pixelmatix/aurora
- * Copyright (c) 2014 Jason Coon
- *
- * Portions of this code are adapted from "Flocking" in "The Nature of Code" by Daniel Shiffman: http://natureofcode.com/
- * Copyright (c) 2014 Daniel Shiffman
- * http://www.shiffman.net
- *
- * Permission is hereby granted, free of charge, to any person obtaining a copy of
- * this software and associated documentation files (the "Software"), to deal in
- * the Software without restriction, including without limitation the rights to
- * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
- * the Software, and to permit persons to whom the Software is furnished to do so,
- * subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in all
- * copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
- * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
- * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
- * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-// Flocking
-// Daniel Shiffman <http://www.shiffman.net>
-// The Nature of Code, Spring 2009
-
-// Demonstration of Craig Reynolds' "Flocking" behavior
-// See: http://www.red3d.com/cwr/
-// Rules: Cohesion, Separation, Alignment
-
-#ifndef PatternFlock_H
-#define PatternFlock_H
-
-class PatternFlock : public Drawable {
-
- private:
- unsigned long last_update_hue_ms = 0;
- unsigned long last_update_predator_ms = 0;
-
- public:
- PatternFlock() {
- name = (char *)"Flock";
- }
-
- static const int boidCount = 10;
- Boid predator;
-
- PVector wind;
- byte hue = 0;
- bool predatorPresent = true;
-
- void start() {
- for (int i = 0; i < boidCount; i++) {
- boids[i] = Boid(15, 15);
- boids[i].maxspeed = 0.380;
- boids[i].maxforce = 0.015;
- }
-
- predatorPresent = random(0, 2) >= 1;
- if (predatorPresent) {
- predator = Boid(31, 31);
- predatorPresent = true;
- predator.maxspeed = 0.385;
- predator.maxforce = 0.020;
- predator.neighbordist = 16.0;
- predator.desiredseparation = 0.0;
- }
- }
-
- unsigned int drawFrame() {
- effects.DimAll(230); effects.ShowFrame();
-
- bool applyWind = random(0, 255) > 250;
- if (applyWind) {
- wind.x = Boid::randomf() * .015;
- wind.y = Boid::randomf() * .015;
- }
-
- CRGB color = effects.ColorFromCurrentPalette(hue);
-
- for (int i = 0; i < boidCount; i++) {
- Boid * boid = &boids[i];
-
- if (predatorPresent) {
- // flee from predator
- boid->repelForce(predator.location, 10);
- }
-
- boid->run(boids, boidCount);
- boid->wrapAroundBorders();
- PVector location = boid->location;
- // PVector velocity = boid->velocity;
- // backgroundLayer.drawLine(location.x, location.y, location.x - velocity.x, location.y - velocity.y, color);
- // effects.leds[XY16(location.x, location.y)] += color;
- effects.setPixel(location.x, location.y, color);
-
- if (applyWind) {
- boid->applyForce(wind);
- applyWind = false;
- }
- }
-
- if (predatorPresent) {
- predator.run(boids, boidCount);
- predator.wrapAroundBorders();
- color = effects.ColorFromCurrentPalette(hue + 128);
- PVector location = predator.location;
- // PVector velocity = predator.velocity;
- // backgroundLayer.drawLine(location.x, location.y, location.x - velocity.x, location.y - velocity.y, color);
- // effects.leds[XY16(location.x, location.y)] += color;
- effects.setPixel(location.x, location.y, color);
- }
-
- if (millis() - last_update_hue_ms > 200) {
- last_update_hue_ms = millis();
- hue++;
- }
-
- if (millis() - last_update_predator_ms > 30000) {
- last_update_predator_ms = millis();
- predatorPresent = !predatorPresent;
- }
-
- return 0;
- }
-};
-
-#endif