diff options
| author | mrfaptastic <12006953+mrfaptastic@users.noreply.github.com> | 2022-09-30 03:17:19 +0100 |
|---|---|---|
| committer | mrfaptastic <12006953+mrfaptastic@users.noreply.github.com> | 2022-09-30 03:17:19 +0100 |
| commit | ebe75dcaba0239d225243cdedd31aaf860abbd0a (patch) | |
| tree | fda21143906b93de687447af52c40f9329956d21 /ESP32-HUB75-MatrixPanel-I2S-DMA.cpp | |
| parent | 86063fe594cda6a572bd335e7e34af7c75226aad (diff) | |
Update to include S3 support.
Refactor tonnes of code. Double buffering not yet fully tested. PSRAM support doesn't work at all - garbled mess.
Enable in platformIO using:
build_flags =
-DSPIRAM_FRAMEBUFFER=1
Diffstat (limited to 'ESP32-HUB75-MatrixPanel-I2S-DMA.cpp')
| -rw-r--r-- | ESP32-HUB75-MatrixPanel-I2S-DMA.cpp | 1035 |
1 files changed, 0 insertions, 1035 deletions
diff --git a/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp b/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp deleted file mode 100644 index 60df498..0000000 --- a/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp +++ /dev/null @@ -1,1035 +0,0 @@ -#include <Arduino.h> -#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h" - - -#if defined(ESP32_SXXX) - #pragma message "Compiling for ESP32-Sx MCUs" -#elif defined(ESP32_CXXX) - #pragma message "Compiling for ESP32-Cx MCUs" -#elif CONFIG_IDF_TARGET_ESP32 || defined(ESP32) - #pragma message "Compiling for original (released 2016) 520kB SRAM ESP32." -#else - #error "Compiling for something unknown!" -#endif - - -// Credits: Louis Beaudoin <https://github.com/pixelmatix/SmartMatrix/tree/teensylc> -// and Sprite_TM: https://www.esp32.com/viewtopic.php?f=17&t=3188 and https://www.esp32.com/viewtopic.php?f=13&t=3256 - -/* - - This is example code to driver a p3(2121)64*32 -style RGB LED display. These types of displays do not have memory and need to be refreshed - continuously. The display has 2 RGB inputs, 4 inputs to select the active line, a pixel clock input, a latch enable input and an output-enable - input. The display can be seen as 2 64x16 displays consisting of the upper half and the lower half of the display. Each half has a separate - RGB pixel input, the rest of the inputs are shared. - - Each display half can only show one line of RGB pixels at a time: to do this, the RGB data for the line is input by setting the RGB input pins - to the desired value for the first pixel, giving the display a clock pulse, setting the RGB input pins to the desired value for the second pixel, - giving a clock pulse, etc. Do this 64 times to clock in an entire row. The pixels will not be displayed yet: until the latch input is made high, - the display will still send out the previously clocked in line. Pulsing the latch input high will replace the displayed data with the data just - clocked in. - - The 4 line select inputs select where the currently active line is displayed: when provided with a binary number (0-15), the latched pixel data - will immediately appear on this line. Note: While clocking in data for a line, the *previous* line is still displayed, and these lines should - be set to the value to reflect the position the *previous* line is supposed to be on. - - Finally, the screen has an OE input, which is used to disable the LEDs when latching new data and changing the state of the line select inputs: - doing so hides any artefacts that appear at this time. The OE line is also used to dim the display by only turning it on for a limited time every - line. - - All in all, an image can be displayed by 'scanning' the display, say, 100 times per second. The slowness of the human eye hides the fact that - only one line is showed at a time, and the display looks like every pixel is driven at the same time. - - Now, the RGB inputs for these types of displays are digital, meaning each red, green and blue subpixel can only be on or off. This leads to a - color palette of 8 pixels, not enough to display nice pictures. To get around this, we use binary code modulation. - - Binary code modulation is somewhat like PWM, but easier to implement in our case. First, we define the time we would refresh the display without - binary code modulation as the 'frame time'. For, say, a four-bit binary code modulation, the frame time is divided into 15 ticks of equal length. - - We also define 4 subframes (0 to 3), defining which LEDs are on and which LEDs are off during that subframe. (Subframes are the same as a - normal frame in non-binary-coded-modulation mode, but are showed faster.) From our (non-monochrome) input image, we take the (8-bit: bit 7 - to bit 0) RGB pixel values. If the pixel values have bit 7 set, we turn the corresponding LED on in subframe 3. If they have bit 6 set, - we turn on the corresponding LED in subframe 2, if bit 5 is set subframe 1, if bit 4 is set in subframe 0. - - Now, in order to (on average within a frame) turn a LED on for the time specified in the pixel value in the input data, we need to weigh the - subframes. We have 15 pixels: if we show subframe 3 for 8 of them, subframe 2 for 4 of them, subframe 1 for 2 of them and subframe 1 for 1 of - them, this 'automatically' happens. (We also distribute the subframes evenly over the ticks, which reduces flicker.) - - In this code, we use the I2S peripheral in parallel mode to achieve this. Essentially, first we allocate memory for all subframes. This memory - contains a sequence of all the signals (2xRGB, line select, latch enable, output enable) that need to be sent to the display for that subframe. - Then we ask the I2S-parallel driver to set up a DMA chain so the subframes are sent out in a sequence that satisfies the requirement that - subframe x has to be sent out for (2^x) ticks. Finally, we fill the subframes with image data. - - We use a front buffer/back buffer technique here to make sure the display is refreshed in one go and drawing artefacts do not reach the display. - In practice, for small displays this is not really necessarily. - -*/ - - -// macro's to calculate sizes of a single buffer (double buffer takes twice as this) -#define rowBitStructBuffSize sizeof(ESP32_I2S_DMA_STORAGE_TYPE) * (PIXELS_PER_ROW + CLKS_DURING_LATCH) * PIXEL_COLOR_DEPTH_BITS -#define frameStructBuffSize ROWS_PER_FRAME * rowBitStructBuffSize - -/* this replicates same function in rowBitStruct, but due to induced inlining it might be MUCH faster when used in tight loops - * while method from struct could be flushed out of instruction cache between loop cycles - * do NOT forget about buff_id param if using this - */ -#define getRowDataPtr(row, _dpth, buff_id) &(dma_buff.rowBits[row]->data[_dpth * dma_buff.rowBits[row]->width + buff_id*(dma_buff.rowBits[row]->width * dma_buff.rowBits[row]->color_depth)]) - -bool MatrixPanel_I2S_DMA::allocateDMAmemory() -{ - - /*** - * Step 1: Look at the overall DMA capable memory for the DMA FRAMEBUFFER data only (not the DMA linked list descriptors yet) - * and do some pre-checks. - */ - - int _num_frame_buffers = (m_cfg.double_buff) ? 2:1; - size_t _frame_buffer_memory_required = frameStructBuffSize * _num_frame_buffers; - size_t _dma_linked_list_memory_required = 0; - size_t _total_dma_capable_memory_reserved = 0; - - // 1. Calculate the amount of DMA capable memory that's actually available - #if SERIAL_DEBUG - Serial.printf_P(PSTR("Panel Width: %d pixels.\r\n"), PIXELS_PER_ROW); - Serial.printf_P(PSTR("Panel Height: %d pixels.\r\n"), m_cfg.mx_height); - - if (m_cfg.double_buff) { - Serial.println(F("DOUBLE FRAME BUFFERS / DOUBLE BUFFERING IS ENABLED. DOUBLE THE RAM REQUIRED!")); - } - - Serial.println(F("DMA memory blocks available before any malloc's: ")); - heap_caps_print_heap_info(MALLOC_CAP_DMA); - Serial.println(F("******************************************************************")); - Serial.printf_P(PSTR("We're going to need %d bytes of SRAM just for the frame buffer(s).\r\n"), _frame_buffer_memory_required); - Serial.printf_P(PSTR("The total amount of DMA capable SRAM memory is %d bytes.\r\n"), heap_caps_get_free_size(MALLOC_CAP_DMA)); - Serial.printf_P(PSTR("Largest DMA capable SRAM memory block is %d bytes.\r\n"), heap_caps_get_largest_free_block(MALLOC_CAP_DMA)); - Serial.println(F("******************************************************************")); - - #endif - - // Can we potentially fit the framebuffer into the DMA capable memory that's available? - if ( heap_caps_get_free_size(MALLOC_CAP_DMA) < _frame_buffer_memory_required ) { - - #if SERIAL_DEBUG - Serial.printf_P(PSTR("######### Insufficient memory for requested resolution. Reduce MATRIX_COLOR_DEPTH and try again.\r\n\tAdditional %d bytes of memory required.\r\n\r\n"), (_frame_buffer_memory_required-heap_caps_get_free_size(MALLOC_CAP_DMA)) ); - #endif - - return false; - } - - // Alright, theoretically we should be OK, so let us do this, so - // lets allocate a chunk of memory for each row (a row could span multiple panels if chaining is in place) - dma_buff.rowBits.reserve(ROWS_PER_FRAME); - - // iterate through number of rows - for (int malloc_num =0; malloc_num < ROWS_PER_FRAME; ++malloc_num) - { - auto ptr = std::make_shared<rowBitStruct>(PIXELS_PER_ROW, PIXEL_COLOR_DEPTH_BITS, m_cfg.double_buff); - - if (ptr->data == nullptr){ - #if SERIAL_DEBUG - Serial.printf_P(PSTR("ERROR: Couldn't malloc rowBitStruct %d! Critical fail.\r\n"), malloc_num); - #endif - return false; - // TODO: should we release all previous rowBitStructs here??? - } - - dma_buff.rowBits.emplace_back(ptr); // save new rowBitStruct into rows vector - ++dma_buff.rows; - #if SERIAL_DEBUG - Serial.printf_P(PSTR("Malloc'ing %d bytes of memory @ address %ud for frame row %d.\r\n"), ptr->size()*_num_frame_buffers, (unsigned int)ptr->getDataPtr(), malloc_num); - #endif - - } - - _total_dma_capable_memory_reserved += _frame_buffer_memory_required; - - - /*** - * Step 2: Calculate the amount of memory required for the DMA engine's linked list descriptors. - * Credit to SmartMatrix for this stuff. - */ - - - // Calculate what colour depth is actually possible based on memory available vs. required DMA linked-list descriptors. - // aka. Calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory - int numDMAdescriptorsPerRow = 0; - lsbMsbTransitionBit = 0; - - - while(1) { - numDMAdescriptorsPerRow = 1; - for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) { - numDMAdescriptorsPerRow += (1<<(i - lsbMsbTransitionBit - 1)); - } - - size_t ramrequired = numDMAdescriptorsPerRow * ROWS_PER_FRAME * _num_frame_buffers * sizeof(lldesc_t); - size_t largestblockfree = heap_caps_get_largest_free_block(MALLOC_CAP_DMA); - #if SERIAL_DEBUG - Serial.printf_P(PSTR("lsbMsbTransitionBit of %d with %d DMA descriptors per frame row, requires %d bytes RAM, %d available, leaving %d free: \r\n"), lsbMsbTransitionBit, numDMAdescriptorsPerRow, ramrequired, largestblockfree, largestblockfree - ramrequired); - #endif - - if(ramrequired < largestblockfree) - break; - - if(lsbMsbTransitionBit < PIXEL_COLOR_DEPTH_BITS - 1) - lsbMsbTransitionBit++; - else - break; - } - - #if SERIAL_DEBUG - Serial.printf_P(PSTR("Raised lsbMsbTransitionBit to %d/%d to fit in remaining RAM\r\n"), lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1); - #endif - - - #ifndef IGNORE_REFRESH_RATE - // calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory that will meet or exceed the configured refresh rate - while(1) { - int psPerClock = 1000000000000UL/m_cfg.i2sspeed; - int nsPerLatch = ((PIXELS_PER_ROW + CLKS_DURING_LATCH) * psPerClock) / 1000; - - // add time to shift out LSBs + LSB-MSB transition bit - this ignores fractions... - int nsPerRow = PIXEL_COLOR_DEPTH_BITS * nsPerLatch; - - // add time to shift out MSBs - for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) - nsPerRow += (1<<(i - lsbMsbTransitionBit - 1)) * (PIXEL_COLOR_DEPTH_BITS - i) * nsPerLatch; - - int nsPerFrame = nsPerRow * ROWS_PER_FRAME; - int actualRefreshRate = 1000000000UL/(nsPerFrame); - calculated_refresh_rate = actualRefreshRate; - - #if SERIAL_DEBUG - Serial.printf_P(PSTR("lsbMsbTransitionBit of %d gives %d Hz refresh: \r\n"), lsbMsbTransitionBit, actualRefreshRate); - #endif - - if (actualRefreshRate > m_cfg.min_refresh_rate) - break; - - if(lsbMsbTransitionBit < PIXEL_COLOR_DEPTH_BITS - 1) - lsbMsbTransitionBit++; - else - break; - } - - #if SERIAL_DEBUG - Serial.printf_P(PSTR("Raised lsbMsbTransitionBit to %d/%d to meet minimum refresh rate\r\n"), lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1); - #endif - - #endif - - /*** - * Step 2a: lsbMsbTransition bit is now finalised - recalculate the DMA descriptor count required, which is used for - * memory allocation of the DMA linked list memory structure. - */ - numDMAdescriptorsPerRow = 1; - for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) { - numDMAdescriptorsPerRow += (1<<(i - lsbMsbTransitionBit - 1)); - } - #if SERIAL_DEBUG - Serial.printf_P(PSTR("Recalculated number of DMA descriptors per row: %d\n"), numDMAdescriptorsPerRow); - #endif - - // Refer to 'DMA_LL_PAYLOAD_SPLIT' code in configureDMA() below to understand why this exists. - // numDMAdescriptorsPerRow is also used to calculate descount which is super important in i2s_parallel_config_t SoC DMA setup. - if ( rowBitStructBuffSize > DMA_MAX ) { - - #if SERIAL_DEBUG - Serial.printf_P(PSTR("rowColorDepthStruct struct is too large, split DMA payload required. Adding %d DMA descriptors\n"), PIXEL_COLOR_DEPTH_BITS-1); - #endif - - numDMAdescriptorsPerRow += PIXEL_COLOR_DEPTH_BITS-1; - // Note: If numDMAdescriptorsPerRow is even just one descriptor too large, DMA linked list will not correctly loop. - } - - - /*** - * Step 3: Allocate memory for DMA linked list, linking up each framebuffer row in sequence for GPIO output. - */ - - _dma_linked_list_memory_required = numDMAdescriptorsPerRow * ROWS_PER_FRAME * _num_frame_buffers * sizeof(lldesc_t); - #if SERIAL_DEBUG - Serial.printf_P(PSTR("Descriptors for lsbMsbTransitionBit of %d/%d with %d frame rows require %d bytes of DMA RAM with %d numDMAdescriptorsPerRow.\r\n"), lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1, ROWS_PER_FRAME, _dma_linked_list_memory_required, numDMAdescriptorsPerRow); - #endif - - _total_dma_capable_memory_reserved += _dma_linked_list_memory_required; - - // Do a final check to see if we have enough space for the additional DMA linked list descriptors that will be required to link it all up! - if(_dma_linked_list_memory_required > heap_caps_get_largest_free_block(MALLOC_CAP_DMA)) { -#if SERIAL_DEBUG - Serial.println(F("ERROR: Not enough SRAM left over for DMA linked-list descriptor memory reservation! Oh so close!\r\n")); -#endif - return false; - } // linked list descriptors memory check - - // malloc the DMA linked list descriptors that i2s_parallel will need - desccount = numDMAdescriptorsPerRow * ROWS_PER_FRAME; - - //lldesc_t * dmadesc_a = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA); - dmadesc_a = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA); - assert("Can't allocate descriptor framebuffer a"); - if(!dmadesc_a) { -#if SERIAL_DEBUG - Serial.println(F("ERROR: Could not malloc descriptor framebuffer a.")); -#endif - return false; - } - - if (m_cfg.double_buff) // reserve space for second framebuffer linked list - { - //lldesc_t * dmadesc_b = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA); - dmadesc_b = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA); - assert("Could not malloc descriptor framebuffer b."); - if(!dmadesc_b) { -#if SERIAL_DEBUG - Serial.println(F("ERROR: Could not malloc descriptor framebuffer b.")); -#endif - return false; - } - } - -#if SERIAL_DEBUG - Serial.println(F("*** ESP32-HUB75-MatrixPanel-I2S-DMA: Memory Allocations Complete ***")); - Serial.printf_P(PSTR("Total memory that was reserved: %d kB.\r\n"), _total_dma_capable_memory_reserved/1024); - Serial.printf_P(PSTR("... of which was used for the DMA Linked List(s): %d kB.\r\n"), _dma_linked_list_memory_required/1024); - - Serial.printf_P(PSTR("Heap Memory Available: %d bytes total. Largest free block: %d bytes.\r\n"), heap_caps_get_free_size(0), heap_caps_get_largest_free_block(0)); - Serial.printf_P(PSTR("General RAM Available: %d bytes total. Largest free block: %d bytes.\r\n"), heap_caps_get_free_size(MALLOC_CAP_DEFAULT), heap_caps_get_largest_free_block(MALLOC_CAP_DEFAULT)); -#endif - - // Just os we know - initialized = true; - - return true; - -} // end allocateDMAmemory() - - - -void MatrixPanel_I2S_DMA::configureDMA(const HUB75_I2S_CFG& _cfg) -{ - #if SERIAL_DEBUG - Serial.println(F("configureDMA(): Starting configuration of DMA engine.\r\n")); - #endif - - - lldesc_t *previous_dmadesc_a = 0; - lldesc_t *previous_dmadesc_b = 0; - int current_dmadescriptor_offset = 0; - - // HACK: If we need to split the payload in 1/2 so that it doesn't breach DMA_MAX, lets do it by the color_depth. - int num_dma_payload_color_depths = PIXEL_COLOR_DEPTH_BITS; - if ( rowBitStructBuffSize > DMA_MAX ) { - num_dma_payload_color_depths = 1; - } - - // Fill DMA linked lists for both frames (as in, halves of the HUB75 panel) and if double buffering is enabled, link it up for both buffers. - for(int row = 0; row < ROWS_PER_FRAME; row++) { - - #if SERIAL_DEBUG - Serial.printf_P(PSTR( "Row %d DMA payload of %d bytes. DMA_MAX is %d.\n"), row, dma_buff.rowBits[row]->size(), DMA_MAX); - #endif - - - // first set of data is LSB through MSB, single pass (IF TOTAL SIZE < DMA_MAX) - all color bits are displayed once, which takes care of everything below and including LSBMSB_TRANSITION_BIT - // NOTE: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two - link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, dma_buff.rowBits[row]->getDataPtr(), dma_buff.rowBits[row]->size(num_dma_payload_color_depths)); - previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset]; - - if (m_cfg.double_buff) { - link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, dma_buff.rowBits[row]->getDataPtr(0, 1), dma_buff.rowBits[row]->size(num_dma_payload_color_depths)); - previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; } - - current_dmadescriptor_offset++; - - // If the number of pixels per row is too great for the size of a DMA payload, so we need to split what we were going to send above. - if ( rowBitStructBuffSize > DMA_MAX ) - { - #if SERIAL_DEBUG - Serial.printf_P(PSTR("Splitting DMA payload for %d color depths into %d byte payloads.\r\n"), PIXEL_COLOR_DEPTH_BITS-1, rowBitStructBuffSize/PIXEL_COLOR_DEPTH_BITS ); - #endif - - for (int cd = 1; cd < PIXEL_COLOR_DEPTH_BITS; cd++) - { - // first set of data is LSB through MSB, single pass - all color bits are displayed once, which takes care of everything below and including LSBMSB_TRANSITION_BIT - // TODO: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two - link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, dma_buff.rowBits[row]->getDataPtr(cd, 0), dma_buff.rowBits[row]->size(num_dma_payload_color_depths) ); - previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset]; - - if (m_cfg.double_buff) { - link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, dma_buff.rowBits[row]->getDataPtr(cd, 1), dma_buff.rowBits[row]->size(num_dma_payload_color_depths)); - previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; } - - current_dmadescriptor_offset++; - - } // additional linked list items - } // row depth struct - - - for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) - { - // binary time division setup: we need 2 of bit (LSBMSB_TRANSITION_BIT + 1) four of (LSBMSB_TRANSITION_BIT + 2), etc - // because we sweep through to MSB each time, it divides the number of times we have to sweep in half (saving linked list RAM) - // we need 2^(i - LSBMSB_TRANSITION_BIT - 1) == 1 << (i - LSBMSB_TRANSITION_BIT - 1) passes from i to MSB - - #if SERIAL_DEBUG - Serial.printf_P(PSTR("configureDMA(): DMA Loops for PIXEL_COLOR_DEPTH_BITS %d is: %d.\r\n"), i, (1<<(i - lsbMsbTransitionBit - 1))); - #endif - - for(int k=0; k < (1<<(i - lsbMsbTransitionBit - 1)); k++) - { - link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, dma_buff.rowBits[row]->getDataPtr(i, 0), dma_buff.rowBits[row]->size(PIXEL_COLOR_DEPTH_BITS - i) ); - previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset]; - - if (m_cfg.double_buff) { - link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, dma_buff.rowBits[row]->getDataPtr(i, 1), dma_buff.rowBits[row]->size(PIXEL_COLOR_DEPTH_BITS - i) ); - previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; - } - - current_dmadescriptor_offset++; - - } // end color depth ^ 2 linked list - } // end color depth loop - - } // end frame rows - - #if SERIAL_DEBUG - Serial.printf_P(PSTR("configureDMA(): Configured LL structure. %d DMA Linked List descriptors populated.\r\n"), current_dmadescriptor_offset); - - if ( desccount != current_dmadescriptor_offset) - { - Serial.printf_P(PSTR("configureDMA(): ERROR! Expected descriptor count of %d != actual DMA descriptors of %d!\r\n"), desccount, current_dmadescriptor_offset); - } - #endif - - //End markers for DMA LL - dmadesc_a[desccount-1].eof = 1; - dmadesc_a[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_a[0]; - - if (m_cfg.double_buff) { - dmadesc_b[desccount-1].eof = 1; - dmadesc_b[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_b[0]; - } else { - dmadesc_b = dmadesc_a; // link to same 'a' buffer - } - -#if SERIAL_DEBUG - Serial.println(F("Performing I2S setup:")); -#endif - - i2s_parallel_config_t dma_cfg = { - .gpio_bus={_cfg.gpio.r1, _cfg.gpio.g1, _cfg.gpio.b1, _cfg.gpio.r2, _cfg.gpio.g2, _cfg.gpio.b2, _cfg.gpio.lat, _cfg.gpio.oe, _cfg.gpio.a, _cfg.gpio.b, _cfg.gpio.c, _cfg.gpio.d, _cfg.gpio.e, -1, -1, -1}, - .gpio_clk=_cfg.gpio.clk, - .sample_rate=_cfg.i2sspeed, - .sample_width=ESP32_I2S_DMA_MODE, - .desccount_a=desccount, - .lldesc_a=dmadesc_a, - .desccount_b=desccount, - .lldesc_b=dmadesc_b, - .clkphase=_cfg.clkphase, - .int_ena_out_eof=_cfg.double_buff - }; - - // Setup I2S - i2s_parallel_driver_install(ESP32_I2S_DEVICE, &dma_cfg); - i2s_parallel_send_dma(ESP32_I2S_DEVICE, &dmadesc_a[0]); - - #if SERIAL_DEBUG - Serial.println(F("configureDMA(): DMA setup completed on ESP32_I2S_DEVICE.")); - #endif - -} // end initMatrixDMABuff - - -/* There are 'bits' set in the frameStruct that we simply don't need to set every single time we change a pixel / DMA buffer co-ordinate. - * For example, the bits that determine the address lines, we don't need to set these every time. Once they're in place, and assuming we - * don't accidentally clear them, then we don't need to set them again. - * So to save processing, we strip this logic out to the absolute bare minimum, which is toggling only the R,G,B pixels (bits) per co-ord. - * - * Critical dependency: That 'updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue)' has been run at least once over the - * entire frameBuffer to ensure all the non R,G,B bitmasks are in place (i.e. like OE, Address Lines etc.) - * - * Note: If you change the brightness with setBrightness() you MUST then clearScreen() and repaint / flush the entire framebuffer. - */ - -/** @brief - Update pixel at specific co-ordinate in the DMA buffer - * this is the main method used to update DMA buffer on pixel-by-pixel level so it must be fast, real fast! - * Let's put it into IRAM to avoid situations when it could be flushed out of instruction cache - * and had to be read from spi-flash over and over again. - * Yes, it is always a tradeoff between memory/speed/size, but compared to DMA-buffer size is not a big deal - */ -void IRAM_ATTR MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t y_coord, uint8_t red, uint8_t green, uint8_t blue) -{ - if ( !initialized ) { - #if SERIAL_DEBUG - Serial.println(F("Cannot updateMatrixDMABuffer as setup failed!")); - #endif - return; - } - - /* 1) Check that the co-ordinates are within range, or it'll break everything big time. - * Valid co-ordinates are from 0 to (MATRIX_XXXX-1) - */ - if ( x_coord < 0 || y_coord < 0 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height) { - return; - } - - /* LED Brightness Compensation. Because if we do a basic "red & mask" for example, - * we'll NEVER send the dimmest possible colour, due to binary skew. - * i.e. It's almost impossible for color_depth_idx of 0 to be sent out to the MATRIX unless the 'value' of a color is exactly '1' - * https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/ - */ -#ifndef NO_CIE1931 - red = lumConvTab[red]; - green = lumConvTab[green]; - blue = lumConvTab[blue]; -#endif - - /* When using the drawPixel, we are obviously only changing the value of one x,y position, - * however, the two-scan panels paint TWO lines at the same time - * and this reflects the parallel in-DMA-memory data structure of uint16_t's that are getting - * pumped out at high speed. - * - * So we need to ensure we persist the bits (8 of them) of the uint16_t for the row we aren't changing. - * - * The DMA buffer order has also been reversed (refer to the last code in this function) - * so we have to check for this and check the correct position of the MATRIX_DATA_STORAGE_TYPE - * data. - */ - -#ifndef ESP32_SXXX - // We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel - // 16 bit parallel mode - Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering - // Irrelevant for ESP32-S2 the way the FIFO ordering works is different - refer to page 679 of S2 technical reference manual - x_coord & 1U ? --x_coord : ++x_coord; -#endif - - - uint16_t _colorbitclear = BITMASK_RGB1_CLEAR, _colorbitoffset = 0; - - if (y_coord >= ROWS_PER_FRAME){ // if we are drawing to the bottom part of the panel - _colorbitoffset = BITS_RGB2_OFFSET; - _colorbitclear = BITMASK_RGB2_CLEAR; - y_coord -= ROWS_PER_FRAME; - } - - // Iterating through colour depth bits, which we assume are 8 bits per RGB subpixel (24bpp) - uint8_t color_depth_idx = PIXEL_COLOR_DEPTH_BITS; - do { - --color_depth_idx; -// uint8_t mask = (1 << (color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST)); // expect 24 bit color (8 bits per RGB subpixel) - #if PIXEL_COLOR_DEPTH_BITS < 8 - uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel) - #else - uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel) - #endif - uint16_t RGB_output_bits = 0; - - /* Per the .h file, the order of the output RGB bits is: - * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */ - RGB_output_bits |= (bool)(blue & mask); // --B - RGB_output_bits <<= 1; - RGB_output_bits |= (bool)(green & mask); // -BG - RGB_output_bits <<= 1; - RGB_output_bits |= (bool)(red & mask); // BGR - RGB_output_bits <<= _colorbitoffset; // shift color bits to the required position - - - // Get the contents at this address, - // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate - ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(y_coord, color_depth_idx, back_buffer_id); - - - // We need to update the correct uint16_t word in the rowBitStruct array pointing to a specific pixel at X - coordinate - p[x_coord] &= _colorbitclear; // reset RGB bits - p[x_coord] |= RGB_output_bits; // set new RGB bits - - } while(color_depth_idx); // end of color depth loop (8) -} // updateMatrixDMABuffer (specific co-ords change) - - -/* Update the entire buffer with a single specific colour - quicker */ -void MatrixPanel_I2S_DMA::updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue) -{ - if ( !initialized ) return; - - /* https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/ */ -#ifndef NO_CIE1931 - red = lumConvTab[red]; - green = lumConvTab[green]; - blue = lumConvTab[blue]; -#endif - - for(uint8_t color_depth_idx=0; color_depth_idx<PIXEL_COLOR_DEPTH_BITS; color_depth_idx++) // color depth - 8 iterations - { - // let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer - uint16_t RGB_output_bits = 0; -// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST); // 24 bit color - #if PIXEL_COLOR_DEPTH_BITS < 8 - uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel) - #else - uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel) - #endif - - /* Per the .h file, the order of the output RGB bits is: - * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */ - RGB_output_bits |= (bool)(blue & mask); // --B - RGB_output_bits <<= 1; - RGB_output_bits |= (bool)(green & mask); // -BG - RGB_output_bits <<= 1; - RGB_output_bits |= (bool)(red & mask); // BGR - - // Duplicate and shift across so we have have 6 populated bits of RGB1 and RGB2 pin values suitable for DMA buffer - RGB_output_bits |= RGB_output_bits << BITS_RGB2_OFFSET; //BGRBGR - - //Serial.printf("Fill with: 0x%#06x\n", RGB_output_bits); - - // iterate rows - int matrix_frame_parallel_row = dma_buff.rowBits.size(); - do { - --matrix_frame_parallel_row; - - // The destination for the pixel row bitstream - ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(matrix_frame_parallel_row, color_depth_idx, back_buffer_id); - - // iterate pixels in a row - int x_coord=dma_buff.rowBits[matrix_frame_parallel_row]->width; - do { - --x_coord; - p[x_coord] &= BITMASK_RGB12_CLEAR; // reset color bits - p[x_coord] |= RGB_output_bits; // set new color bits - } while(x_coord); - - } while(matrix_frame_parallel_row); // end row iteration - } // colour depth loop (8) -} // updateMatrixDMABuffer (full frame paint) - -/** - * @brief - clears and reinitializes color/control data in DMA buffs - * When allocated, DMA buffs might be dirty, so we need to blank it and initialize ABCDE,LAT,OE control bits. - * Those control bits are constants during the entire DMA sweep and never changed when updating just pixel color data - * so we could set it once on DMA buffs initialization and forget. - * This effectively clears buffers to blank BLACK and makes it ready to display output. - * (Brightness control via OE bit manipulation is another case) - */ -void MatrixPanel_I2S_DMA::clearFrameBuffer(bool _buff_id){ - if (!initialized) - return; - - // we start with iterating all rows in dma_buff structure - int row_idx = dma_buff.rowBits.size(); - do { - --row_idx; - - ESP32_I2S_DMA_STORAGE_TYPE* row = dma_buff.rowBits[row_idx]->getDataPtr(0, _buff_id); // set pointer to the HEAD of a buffer holding data for the entire matrix row - - ESP32_I2S_DMA_STORAGE_TYPE abcde = (ESP32_I2S_DMA_STORAGE_TYPE)row_idx; - abcde <<= BITS_ADDR_OFFSET; // shift row y-coord to match ABCDE bits in vector from 8 to 12 - - // get last pixel index in a row of all colordepths - int x_pixel = dma_buff.rowBits[row_idx]->width * dma_buff.rowBits[row_idx]->color_depth; - //Serial.printf(" from pixel %d, ", x_pixel); - - // fill all x_pixels except color_index[0] (LSB) ones, this also clears all color data to 0's black - do { - --x_pixel; - - if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) { - // modifications here for row shift register type SM5266P - // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164 - row[x_pixel] = abcde & (0x18 << BITS_ADDR_OFFSET); // mask out the bottom 3 bits which are the clk di bk inputs - } else { - row[x_pixel] = abcde; - } - - } while(x_pixel!=dma_buff.rowBits[row_idx]->width); - - // color_index[0] (LSB) x_pixels must be "marked" with a previous's row address, 'cause it is used to display - // previous row while we pump in LSB's for a new row - abcde = ((ESP32_I2S_DMA_STORAGE_TYPE)row_idx-1) << BITS_ADDR_OFFSET; - do { - --x_pixel; - - if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) { - // modifications here for row shift register type SM5266P - // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164 - row[x_pixel] = abcde & (0x18 << BITS_ADDR_OFFSET); // mask out the bottom 3 bits which are the clk di bk inputs - } else { - row[x_pixel] = abcde; - } - //row[x_pixel] = abcde; - } while(x_pixel); - - - // modifications here for row shift register type SM5266P - // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164 - if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) { - uint16_t serialCount; - uint16_t latch; - x_pixel = dma_buff.rowBits[row_idx]->width - 16; // come back 8*2 pixels to allow for 8 writes - serialCount = 8; - do{ - serialCount--; - latch = row[x_pixel] | (((((ESP32_I2S_DMA_STORAGE_TYPE)row_idx) % 8) == serialCount) << 1) << BITS_ADDR_OFFSET; // data on 'B' - row[x_pixel++] = latch| (0x05<< BITS_ADDR_OFFSET); // clock high on 'A'and BK high for update - row[x_pixel++] = latch| (0x04<< BITS_ADDR_OFFSET); // clock low on 'A'and BK high for update - } while (serialCount); - } // end SM5266P - - - // let's set LAT/OE control bits for specific pixels in each color_index subrows - // Need to consider the original ESP32's (WROOM) DMA TX FIFO reordering of bytes... - uint8_t coloridx = dma_buff.rowBits[row_idx]->color_depth; - do { - --coloridx; - - // switch pointer to a row for a specific color index - row = dma_buff.rowBits[row_idx]->getDataPtr(coloridx, _buff_id); - - #ifdef ESP32_SXXX - // -1 works better on ESP32-S2 ? Because bytes get sent out in order... - row[dma_buff.rowBits[row_idx]->width - 1] |= BIT_LAT; // -1 pixel to compensate array index starting at 0 - #else - // We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel - // 16 bit parallel mode - Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering - // Irrelevant for ESP32-S2 the way the FIFO ordering works is different - refer to page 679 of S2 technical reference manual - row[dma_buff.rowBits[row_idx]->width - 2] |= BIT_LAT; // -2 in the DMA array is actually -1 when it's reordered by TX FIFO - #endif - - // need to disable OE before/after latch to hide row transition - // Should be one clock or more before latch, otherwise can get ghosting - uint8_t _blank = m_cfg.latch_blanking; - do { - --_blank; - - #ifdef ESP32_SXXX - row[0 + _blank] |= BIT_OE; - row[dma_buff.rowBits[row_idx]->width - _blank - 1 ] |= BIT_OE; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0 - #else - - // Original ESP32 WROOM FIFO Ordering Sucks - uint8_t _blank_row_tx_fifo_tmp = 0 + _blank; - (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp; - row[_blank_row_tx_fifo_tmp] |= BIT_OE; - - _blank_row_tx_fifo_tmp = dma_buff.rowBits[row_idx]->width - _blank - 1; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0 - (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp; - row[_blank_row_tx_fifo_tmp] |= BIT_OE; - - #endif - - } while (_blank); - - } while(coloridx); - - } while(row_idx); -} - -/** - * @brief - reset OE bits in DMA buffer in a way to control brightness - * @param brt - brightness level from 0 to row_width - * @param _buff_id - buffer id to control - */ -void MatrixPanel_I2S_DMA::brtCtrlOE(int brt, const bool _buff_id){ - if (!initialized) - return; - - if (brt > PIXELS_PER_ROW - (MAX_LAT_BLANKING + 2)) // can't control values larger than (row_width - latch_blanking) to avoid ongoing issues being raised about brightness and ghosting. - brt = PIXELS_PER_ROW - (MAX_LAT_BLANKING + 2); // +2 for a bit of buffer... - - if (brt < 0) - brt = 0; - - // start with iterating all rows in dma_buff structure - int row_idx = dma_buff.rowBits.size(); - do { - --row_idx; - - // let's set OE control bits for specific pixels in each color_index subrows - uint8_t coloridx = dma_buff.rowBits[row_idx]->color_depth; - do { - --coloridx; - - // switch pointer to a row for a specific color index - ESP32_I2S_DMA_STORAGE_TYPE* row = dma_buff.rowBits[row_idx]->getDataPtr(coloridx, _buff_id); - - int x_coord = dma_buff.rowBits[row_idx]->width; - do { - --x_coord; - - // clear OE bit for all other pixels - row[x_coord] &= BITMASK_OE_CLEAR; - - // Brightness control via OE toggle - disable matrix output at specified x_coord - if((coloridx > lsbMsbTransitionBit || !coloridx) && ((x_coord) >= brt)){ - row[x_coord] |= BIT_OE; // Disable output after this point. - continue; - } - // special case for the bits *after* LSB through (lsbMsbTransitionBit) - OE is output after data is shifted, so need to set OE to fractional brightness - if(coloridx && coloridx <= lsbMsbTransitionBit) { - // divide brightness in half for each bit below lsbMsbTransitionBit - int lsbBrightness = brt >> (lsbMsbTransitionBit - coloridx + 1); - if((x_coord) >= lsbBrightness) { - row[x_coord] |= BIT_OE; // Disable output after this point. - continue; - } - } - - - } while(x_coord); - - // need to disable OE before/after latch to hide row transition - // Should be one clock or more before latch, otherwise can get ghosting - uint8_t _blank = m_cfg.latch_blanking; - do { - --_blank; - - #ifdef ESP32_SXXX - row[0 + _blank] |= BIT_OE; - #else - // Original ESP32 WROOM FIFO Ordering Sucks - uint8_t _blank_row_tx_fifo_tmp = 0 + _blank; - (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp; - row[_blank_row_tx_fifo_tmp] |= BIT_OE; - #endif - - //row[0 + _blank] |= BIT_OE; - // no need, has been done already - //row[dma_buff.rowBits[row_idx]->width - _blank - 3 ] |= BIT_OE; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0 - } while (_blank); - - } while(coloridx); - } while(row_idx); -} - - -/* - * overload for compatibility - */ - -bool MatrixPanel_I2S_DMA::begin(int r1, int g1, int b1, int r2, int g2, int b2, int a, int b, int c, int d, int e, int lat, int oe, int clk) { - - // RGB - m_cfg.gpio.r1 = r1; m_cfg.gpio.g1 = g1; m_cfg.gpio.b1 = b1; - m_cfg.gpio.r2 = r2; m_cfg.gpio.g2 = g2; m_cfg.gpio.b2 = b2; - - // Line Select - m_cfg.gpio.a = a; m_cfg.gpio.b = b; m_cfg.gpio.c = c; - m_cfg.gpio.d = d; m_cfg.gpio.e = e; - - // Clock & Control - m_cfg.gpio.lat = lat; m_cfg.gpio.oe = oe; m_cfg.gpio.clk = clk; - - return begin(); -} - - -/** - * @brief - Sets how many clock cycles to blank OE before/after LAT signal change - * @param uint8_t pulses - clocks before/after OE - * default is DEFAULT_LAT_BLANKING - * Max is MAX_LAT_BLANKING - * @returns - new value for m_cfg.latch_blanking - */ -uint8_t MatrixPanel_I2S_DMA::setLatBlanking(uint8_t pulses){ - if (pulses > MAX_LAT_BLANKING) - pulses = MAX_LAT_BLANKING; - - if (!pulses) - pulses = DEFAULT_LAT_BLANKING; - - m_cfg.latch_blanking = pulses; - setPanelBrightness(brightness); // set brightness to reset OE bits to the values matching new LAT blanking setting - return m_cfg.latch_blanking; -} - - -#ifndef NO_FAST_FUNCTIONS -/** - * @brief - update DMA buff drawing horizontal line at specified coordinates - * @param x_ccord - line start coordinate x - * @param y_ccord - line start coordinate y - * @param l - line length - * @param r,g,b, - RGB888 color - */ -void MatrixPanel_I2S_DMA::hlineDMA(int16_t x_coord, int16_t y_coord, int16_t l, uint8_t red, uint8_t green, uint8_t blue){ - if ( !initialized ) - return; - - if ( x_coord < 0 || y_coord < 0 || l < 1 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height) - return; - - - l = ( (x_coord + l) >= PIXELS_PER_ROW ) ? (PIXELS_PER_ROW - x_coord):l; - - //if (x_coord+l > PIXELS_PER_ROW) -// l = PIXELS_PER_ROW - x_coord + 1; // reset width to end of row - - /* LED Brightness Compensation */ -#ifndef NO_CIE1931 - red = lumConvTab[red]; - green = lumConvTab[green]; - blue = lumConvTab[blue]; -#endif - - uint16_t _colorbitclear = BITMASK_RGB1_CLEAR, _colorbitoffset = 0; - - if (y_coord >= ROWS_PER_FRAME){ // if we are drawing to the bottom part of the panel - _colorbitoffset = BITS_RGB2_OFFSET; - _colorbitclear = BITMASK_RGB2_CLEAR; - y_coord -= ROWS_PER_FRAME; - } - - // Iterating through color depth bits (8 iterations) - uint8_t color_depth_idx = PIXEL_COLOR_DEPTH_BITS; - do { - --color_depth_idx; - - // let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer - uint16_t RGB_output_bits = 0; -// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST); - #if PIXEL_COLOR_DEPTH_BITS < 8 - uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel) - #else - uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel) - #endif - - /* Per the .h file, the order of the output RGB bits is: - * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */ - RGB_output_bits |= (bool)(blue & mask); // --B - RGB_output_bits <<= 1; - RGB_output_bits |= (bool)(green & mask); // -BG - RGB_output_bits <<= 1; - RGB_output_bits |= (bool)(red & mask); // BGR - RGB_output_bits <<= _colorbitoffset; // shift color bits to the required position - - // Get the contents at this address, - // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate - ESP32_I2S_DMA_STORAGE_TYPE *p = dma_buff.rowBits[y_coord]->getDataPtr(color_depth_idx, back_buffer_id); - // inlined version works slower here, dunno why :( - // ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(y_coord, color_depth_idx, back_buffer_id); - - int16_t _l = l; - do { // iterate pixels in a row - int16_t _x = x_coord + --_l; - -#ifdef ESP32_SXXX - // ESP 32 doesn't need byte flipping for TX FIFO. - uint16_t &v = p[_x]; -#else - // Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering - uint16_t &v = p[_x & 1U ? --_x : ++_x]; -#endif - - v &= _colorbitclear; // reset color bits - v |= RGB_output_bits; // set new color bits - } while(_l); // iterate pixels in a row - } while(color_depth_idx); // end of color depth loop (8) -} // hlineDMA() - - -/** - * @brief - update DMA buff drawing vertical line at specified coordinates - * @param x_ccord - line start coordinate x - * @param y_ccord - line start coordinate y - * @param l - line length - * @param r,g,b, - RGB888 color - */ -void MatrixPanel_I2S_DMA::vlineDMA(int16_t x_coord, int16_t y_coord, int16_t l, uint8_t red, uint8_t green, uint8_t blue){ - if ( !initialized ) - return; - - if ( x_coord < 0 || y_coord < 0 || l < 1 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height) - return; - - // check for a length that goes beyond the height of the screen! Array out of bounds dma memory changes = screwed output #163 - l = ( (y_coord + l) >= m_cfg.mx_height ) ? (m_cfg.mx_height - y_coord):l; - //if (y_coord + l > m_cfg.mx_height) - /// l = m_cfg.mx_height - y_coord + 1; // reset width to end of col - - /* LED Brightness Compensation */ -#ifndef NO_CIE1931 - red = lumConvTab[red]; - green = lumConvTab[green]; - blue = lumConvTab[blue]; -#endif - -#ifndef ESP32_SXXX - // Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering - x_coord & 1U ? --x_coord : ++x_coord; -#endif - - uint8_t color_depth_idx = PIXEL_COLOR_DEPTH_BITS; - do { // Iterating through color depth bits (8 iterations) - --color_depth_idx; - - // let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer -// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST); - #if PIXEL_COLOR_DEPTH_BITS < 8 - uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel) - #else - uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel) - #endif - uint16_t RGB_output_bits = 0; - - /* Per the .h file, the order of the output RGB bits is: - * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */ - RGB_output_bits |= (bool)(blue & mask); // --B - RGB_output_bits <<= 1; - RGB_output_bits |= (bool)(green & mask); // -BG - RGB_output_bits <<= 1; - RGB_output_bits |= (bool)(red & mask); // BGR - - int16_t _l = 0, _y = y_coord; - uint16_t _colorbitclear = BITMASK_RGB1_CLEAR; - do { // iterate pixels in a column - - if (_y >= ROWS_PER_FRAME){ // if y-coord overlapped bottom-half panel - _y -= ROWS_PER_FRAME; - _colorbitclear = BITMASK_RGB2_CLEAR; - RGB_output_bits <<= BITS_RGB2_OFFSET; - } - - // Get the contents at this address, - // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate - ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(_y, color_depth_idx, back_buffer_id); - - p[x_coord] &= _colorbitclear; // reset RGB bits - p[x_coord] |= RGB_output_bits; // set new RGB bits - ++_y; - } while(++_l!=l); // iterate pixels in a col - } while(color_depth_idx); // end of color depth loop (8) -} // vlineDMA() - - -/** - * @brief - update DMA buff drawing a rectangular at specified coordinates - * this works much faster than multiple consecutive per-pixel calls to updateMatrixDMABuffer() - * @param int16_t x, int16_t y - coordinates of a top-left corner - * @param int16_t w, int16_t h - width and height of a rectangular, min is 1 px - * @param uint8_t r - RGB888 color - * @param uint8_t g - RGB888 color - * @param uint8_t b - RGB888 color - */ -void MatrixPanel_I2S_DMA::fillRectDMA(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t r, uint8_t g, uint8_t b){ - - // h-lines are >2 times faster than v-lines - // so will use it only for tall rects with h >2w - if (h>2*w){ - // draw using v-lines - do { - --w; - vlineDMA(x+w, y, h, r,g,b); - } while(w); - } else { - // draw using h-lines - do { - --h; - hlineDMA(x, y+h, w, r,g,b); - } while(h); - } -} - -#endif // NO_FAST_FUNCTIONS |
