aboutsummaryrefslogtreecommitdiff
path: root/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp
diff options
context:
space:
mode:
authormrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2022-09-30 03:17:19 +0100
committermrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2022-09-30 03:17:19 +0100
commitebe75dcaba0239d225243cdedd31aaf860abbd0a (patch)
treefda21143906b93de687447af52c40f9329956d21 /ESP32-HUB75-MatrixPanel-I2S-DMA.cpp
parent86063fe594cda6a572bd335e7e34af7c75226aad (diff)
Update to include S3 support.
Refactor tonnes of code. Double buffering not yet fully tested. PSRAM support doesn't work at all - garbled mess. Enable in platformIO using: build_flags = -DSPIRAM_FRAMEBUFFER=1
Diffstat (limited to 'ESP32-HUB75-MatrixPanel-I2S-DMA.cpp')
-rw-r--r--ESP32-HUB75-MatrixPanel-I2S-DMA.cpp1035
1 files changed, 0 insertions, 1035 deletions
diff --git a/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp b/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp
deleted file mode 100644
index 60df498..0000000
--- a/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp
+++ /dev/null
@@ -1,1035 +0,0 @@
-#include <Arduino.h>
-#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h"
-
-
-#if defined(ESP32_SXXX)
- #pragma message "Compiling for ESP32-Sx MCUs"
-#elif defined(ESP32_CXXX)
- #pragma message "Compiling for ESP32-Cx MCUs"
-#elif CONFIG_IDF_TARGET_ESP32 || defined(ESP32)
- #pragma message "Compiling for original (released 2016) 520kB SRAM ESP32."
-#else
- #error "Compiling for something unknown!"
-#endif
-
-
-// Credits: Louis Beaudoin <https://github.com/pixelmatix/SmartMatrix/tree/teensylc>
-// and Sprite_TM: https://www.esp32.com/viewtopic.php?f=17&t=3188 and https://www.esp32.com/viewtopic.php?f=13&t=3256
-
-/*
-
- This is example code to driver a p3(2121)64*32 -style RGB LED display. These types of displays do not have memory and need to be refreshed
- continuously. The display has 2 RGB inputs, 4 inputs to select the active line, a pixel clock input, a latch enable input and an output-enable
- input. The display can be seen as 2 64x16 displays consisting of the upper half and the lower half of the display. Each half has a separate
- RGB pixel input, the rest of the inputs are shared.
-
- Each display half can only show one line of RGB pixels at a time: to do this, the RGB data for the line is input by setting the RGB input pins
- to the desired value for the first pixel, giving the display a clock pulse, setting the RGB input pins to the desired value for the second pixel,
- giving a clock pulse, etc. Do this 64 times to clock in an entire row. The pixels will not be displayed yet: until the latch input is made high,
- the display will still send out the previously clocked in line. Pulsing the latch input high will replace the displayed data with the data just
- clocked in.
-
- The 4 line select inputs select where the currently active line is displayed: when provided with a binary number (0-15), the latched pixel data
- will immediately appear on this line. Note: While clocking in data for a line, the *previous* line is still displayed, and these lines should
- be set to the value to reflect the position the *previous* line is supposed to be on.
-
- Finally, the screen has an OE input, which is used to disable the LEDs when latching new data and changing the state of the line select inputs:
- doing so hides any artefacts that appear at this time. The OE line is also used to dim the display by only turning it on for a limited time every
- line.
-
- All in all, an image can be displayed by 'scanning' the display, say, 100 times per second. The slowness of the human eye hides the fact that
- only one line is showed at a time, and the display looks like every pixel is driven at the same time.
-
- Now, the RGB inputs for these types of displays are digital, meaning each red, green and blue subpixel can only be on or off. This leads to a
- color palette of 8 pixels, not enough to display nice pictures. To get around this, we use binary code modulation.
-
- Binary code modulation is somewhat like PWM, but easier to implement in our case. First, we define the time we would refresh the display without
- binary code modulation as the 'frame time'. For, say, a four-bit binary code modulation, the frame time is divided into 15 ticks of equal length.
-
- We also define 4 subframes (0 to 3), defining which LEDs are on and which LEDs are off during that subframe. (Subframes are the same as a
- normal frame in non-binary-coded-modulation mode, but are showed faster.) From our (non-monochrome) input image, we take the (8-bit: bit 7
- to bit 0) RGB pixel values. If the pixel values have bit 7 set, we turn the corresponding LED on in subframe 3. If they have bit 6 set,
- we turn on the corresponding LED in subframe 2, if bit 5 is set subframe 1, if bit 4 is set in subframe 0.
-
- Now, in order to (on average within a frame) turn a LED on for the time specified in the pixel value in the input data, we need to weigh the
- subframes. We have 15 pixels: if we show subframe 3 for 8 of them, subframe 2 for 4 of them, subframe 1 for 2 of them and subframe 1 for 1 of
- them, this 'automatically' happens. (We also distribute the subframes evenly over the ticks, which reduces flicker.)
-
- In this code, we use the I2S peripheral in parallel mode to achieve this. Essentially, first we allocate memory for all subframes. This memory
- contains a sequence of all the signals (2xRGB, line select, latch enable, output enable) that need to be sent to the display for that subframe.
- Then we ask the I2S-parallel driver to set up a DMA chain so the subframes are sent out in a sequence that satisfies the requirement that
- subframe x has to be sent out for (2^x) ticks. Finally, we fill the subframes with image data.
-
- We use a front buffer/back buffer technique here to make sure the display is refreshed in one go and drawing artefacts do not reach the display.
- In practice, for small displays this is not really necessarily.
-
-*/
-
-
-// macro's to calculate sizes of a single buffer (double buffer takes twice as this)
-#define rowBitStructBuffSize sizeof(ESP32_I2S_DMA_STORAGE_TYPE) * (PIXELS_PER_ROW + CLKS_DURING_LATCH) * PIXEL_COLOR_DEPTH_BITS
-#define frameStructBuffSize ROWS_PER_FRAME * rowBitStructBuffSize
-
-/* this replicates same function in rowBitStruct, but due to induced inlining it might be MUCH faster when used in tight loops
- * while method from struct could be flushed out of instruction cache between loop cycles
- * do NOT forget about buff_id param if using this
- */
-#define getRowDataPtr(row, _dpth, buff_id) &(dma_buff.rowBits[row]->data[_dpth * dma_buff.rowBits[row]->width + buff_id*(dma_buff.rowBits[row]->width * dma_buff.rowBits[row]->color_depth)])
-
-bool MatrixPanel_I2S_DMA::allocateDMAmemory()
-{
-
- /***
- * Step 1: Look at the overall DMA capable memory for the DMA FRAMEBUFFER data only (not the DMA linked list descriptors yet)
- * and do some pre-checks.
- */
-
- int _num_frame_buffers = (m_cfg.double_buff) ? 2:1;
- size_t _frame_buffer_memory_required = frameStructBuffSize * _num_frame_buffers;
- size_t _dma_linked_list_memory_required = 0;
- size_t _total_dma_capable_memory_reserved = 0;
-
- // 1. Calculate the amount of DMA capable memory that's actually available
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("Panel Width: %d pixels.\r\n"), PIXELS_PER_ROW);
- Serial.printf_P(PSTR("Panel Height: %d pixels.\r\n"), m_cfg.mx_height);
-
- if (m_cfg.double_buff) {
- Serial.println(F("DOUBLE FRAME BUFFERS / DOUBLE BUFFERING IS ENABLED. DOUBLE THE RAM REQUIRED!"));
- }
-
- Serial.println(F("DMA memory blocks available before any malloc's: "));
- heap_caps_print_heap_info(MALLOC_CAP_DMA);
- Serial.println(F("******************************************************************"));
- Serial.printf_P(PSTR("We're going to need %d bytes of SRAM just for the frame buffer(s).\r\n"), _frame_buffer_memory_required);
- Serial.printf_P(PSTR("The total amount of DMA capable SRAM memory is %d bytes.\r\n"), heap_caps_get_free_size(MALLOC_CAP_DMA));
- Serial.printf_P(PSTR("Largest DMA capable SRAM memory block is %d bytes.\r\n"), heap_caps_get_largest_free_block(MALLOC_CAP_DMA));
- Serial.println(F("******************************************************************"));
-
- #endif
-
- // Can we potentially fit the framebuffer into the DMA capable memory that's available?
- if ( heap_caps_get_free_size(MALLOC_CAP_DMA) < _frame_buffer_memory_required ) {
-
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("######### Insufficient memory for requested resolution. Reduce MATRIX_COLOR_DEPTH and try again.\r\n\tAdditional %d bytes of memory required.\r\n\r\n"), (_frame_buffer_memory_required-heap_caps_get_free_size(MALLOC_CAP_DMA)) );
- #endif
-
- return false;
- }
-
- // Alright, theoretically we should be OK, so let us do this, so
- // lets allocate a chunk of memory for each row (a row could span multiple panels if chaining is in place)
- dma_buff.rowBits.reserve(ROWS_PER_FRAME);
-
- // iterate through number of rows
- for (int malloc_num =0; malloc_num < ROWS_PER_FRAME; ++malloc_num)
- {
- auto ptr = std::make_shared<rowBitStruct>(PIXELS_PER_ROW, PIXEL_COLOR_DEPTH_BITS, m_cfg.double_buff);
-
- if (ptr->data == nullptr){
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("ERROR: Couldn't malloc rowBitStruct %d! Critical fail.\r\n"), malloc_num);
- #endif
- return false;
- // TODO: should we release all previous rowBitStructs here???
- }
-
- dma_buff.rowBits.emplace_back(ptr); // save new rowBitStruct into rows vector
- ++dma_buff.rows;
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("Malloc'ing %d bytes of memory @ address %ud for frame row %d.\r\n"), ptr->size()*_num_frame_buffers, (unsigned int)ptr->getDataPtr(), malloc_num);
- #endif
-
- }
-
- _total_dma_capable_memory_reserved += _frame_buffer_memory_required;
-
-
- /***
- * Step 2: Calculate the amount of memory required for the DMA engine's linked list descriptors.
- * Credit to SmartMatrix for this stuff.
- */
-
-
- // Calculate what colour depth is actually possible based on memory available vs. required DMA linked-list descriptors.
- // aka. Calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory
- int numDMAdescriptorsPerRow = 0;
- lsbMsbTransitionBit = 0;
-
-
- while(1) {
- numDMAdescriptorsPerRow = 1;
- for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) {
- numDMAdescriptorsPerRow += (1<<(i - lsbMsbTransitionBit - 1));
- }
-
- size_t ramrequired = numDMAdescriptorsPerRow * ROWS_PER_FRAME * _num_frame_buffers * sizeof(lldesc_t);
- size_t largestblockfree = heap_caps_get_largest_free_block(MALLOC_CAP_DMA);
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("lsbMsbTransitionBit of %d with %d DMA descriptors per frame row, requires %d bytes RAM, %d available, leaving %d free: \r\n"), lsbMsbTransitionBit, numDMAdescriptorsPerRow, ramrequired, largestblockfree, largestblockfree - ramrequired);
- #endif
-
- if(ramrequired < largestblockfree)
- break;
-
- if(lsbMsbTransitionBit < PIXEL_COLOR_DEPTH_BITS - 1)
- lsbMsbTransitionBit++;
- else
- break;
- }
-
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("Raised lsbMsbTransitionBit to %d/%d to fit in remaining RAM\r\n"), lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1);
- #endif
-
-
- #ifndef IGNORE_REFRESH_RATE
- // calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory that will meet or exceed the configured refresh rate
- while(1) {
- int psPerClock = 1000000000000UL/m_cfg.i2sspeed;
- int nsPerLatch = ((PIXELS_PER_ROW + CLKS_DURING_LATCH) * psPerClock) / 1000;
-
- // add time to shift out LSBs + LSB-MSB transition bit - this ignores fractions...
- int nsPerRow = PIXEL_COLOR_DEPTH_BITS * nsPerLatch;
-
- // add time to shift out MSBs
- for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++)
- nsPerRow += (1<<(i - lsbMsbTransitionBit - 1)) * (PIXEL_COLOR_DEPTH_BITS - i) * nsPerLatch;
-
- int nsPerFrame = nsPerRow * ROWS_PER_FRAME;
- int actualRefreshRate = 1000000000UL/(nsPerFrame);
- calculated_refresh_rate = actualRefreshRate;
-
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("lsbMsbTransitionBit of %d gives %d Hz refresh: \r\n"), lsbMsbTransitionBit, actualRefreshRate);
- #endif
-
- if (actualRefreshRate > m_cfg.min_refresh_rate)
- break;
-
- if(lsbMsbTransitionBit < PIXEL_COLOR_DEPTH_BITS - 1)
- lsbMsbTransitionBit++;
- else
- break;
- }
-
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("Raised lsbMsbTransitionBit to %d/%d to meet minimum refresh rate\r\n"), lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1);
- #endif
-
- #endif
-
- /***
- * Step 2a: lsbMsbTransition bit is now finalised - recalculate the DMA descriptor count required, which is used for
- * memory allocation of the DMA linked list memory structure.
- */
- numDMAdescriptorsPerRow = 1;
- for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) {
- numDMAdescriptorsPerRow += (1<<(i - lsbMsbTransitionBit - 1));
- }
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("Recalculated number of DMA descriptors per row: %d\n"), numDMAdescriptorsPerRow);
- #endif
-
- // Refer to 'DMA_LL_PAYLOAD_SPLIT' code in configureDMA() below to understand why this exists.
- // numDMAdescriptorsPerRow is also used to calculate descount which is super important in i2s_parallel_config_t SoC DMA setup.
- if ( rowBitStructBuffSize > DMA_MAX ) {
-
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("rowColorDepthStruct struct is too large, split DMA payload required. Adding %d DMA descriptors\n"), PIXEL_COLOR_DEPTH_BITS-1);
- #endif
-
- numDMAdescriptorsPerRow += PIXEL_COLOR_DEPTH_BITS-1;
- // Note: If numDMAdescriptorsPerRow is even just one descriptor too large, DMA linked list will not correctly loop.
- }
-
-
- /***
- * Step 3: Allocate memory for DMA linked list, linking up each framebuffer row in sequence for GPIO output.
- */
-
- _dma_linked_list_memory_required = numDMAdescriptorsPerRow * ROWS_PER_FRAME * _num_frame_buffers * sizeof(lldesc_t);
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("Descriptors for lsbMsbTransitionBit of %d/%d with %d frame rows require %d bytes of DMA RAM with %d numDMAdescriptorsPerRow.\r\n"), lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1, ROWS_PER_FRAME, _dma_linked_list_memory_required, numDMAdescriptorsPerRow);
- #endif
-
- _total_dma_capable_memory_reserved += _dma_linked_list_memory_required;
-
- // Do a final check to see if we have enough space for the additional DMA linked list descriptors that will be required to link it all up!
- if(_dma_linked_list_memory_required > heap_caps_get_largest_free_block(MALLOC_CAP_DMA)) {
-#if SERIAL_DEBUG
- Serial.println(F("ERROR: Not enough SRAM left over for DMA linked-list descriptor memory reservation! Oh so close!\r\n"));
-#endif
- return false;
- } // linked list descriptors memory check
-
- // malloc the DMA linked list descriptors that i2s_parallel will need
- desccount = numDMAdescriptorsPerRow * ROWS_PER_FRAME;
-
- //lldesc_t * dmadesc_a = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
- dmadesc_a = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
- assert("Can't allocate descriptor framebuffer a");
- if(!dmadesc_a) {
-#if SERIAL_DEBUG
- Serial.println(F("ERROR: Could not malloc descriptor framebuffer a."));
-#endif
- return false;
- }
-
- if (m_cfg.double_buff) // reserve space for second framebuffer linked list
- {
- //lldesc_t * dmadesc_b = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
- dmadesc_b = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
- assert("Could not malloc descriptor framebuffer b.");
- if(!dmadesc_b) {
-#if SERIAL_DEBUG
- Serial.println(F("ERROR: Could not malloc descriptor framebuffer b."));
-#endif
- return false;
- }
- }
-
-#if SERIAL_DEBUG
- Serial.println(F("*** ESP32-HUB75-MatrixPanel-I2S-DMA: Memory Allocations Complete ***"));
- Serial.printf_P(PSTR("Total memory that was reserved: %d kB.\r\n"), _total_dma_capable_memory_reserved/1024);
- Serial.printf_P(PSTR("... of which was used for the DMA Linked List(s): %d kB.\r\n"), _dma_linked_list_memory_required/1024);
-
- Serial.printf_P(PSTR("Heap Memory Available: %d bytes total. Largest free block: %d bytes.\r\n"), heap_caps_get_free_size(0), heap_caps_get_largest_free_block(0));
- Serial.printf_P(PSTR("General RAM Available: %d bytes total. Largest free block: %d bytes.\r\n"), heap_caps_get_free_size(MALLOC_CAP_DEFAULT), heap_caps_get_largest_free_block(MALLOC_CAP_DEFAULT));
-#endif
-
- // Just os we know
- initialized = true;
-
- return true;
-
-} // end allocateDMAmemory()
-
-
-
-void MatrixPanel_I2S_DMA::configureDMA(const HUB75_I2S_CFG& _cfg)
-{
- #if SERIAL_DEBUG
- Serial.println(F("configureDMA(): Starting configuration of DMA engine.\r\n"));
- #endif
-
-
- lldesc_t *previous_dmadesc_a = 0;
- lldesc_t *previous_dmadesc_b = 0;
- int current_dmadescriptor_offset = 0;
-
- // HACK: If we need to split the payload in 1/2 so that it doesn't breach DMA_MAX, lets do it by the color_depth.
- int num_dma_payload_color_depths = PIXEL_COLOR_DEPTH_BITS;
- if ( rowBitStructBuffSize > DMA_MAX ) {
- num_dma_payload_color_depths = 1;
- }
-
- // Fill DMA linked lists for both frames (as in, halves of the HUB75 panel) and if double buffering is enabled, link it up for both buffers.
- for(int row = 0; row < ROWS_PER_FRAME; row++) {
-
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR( "Row %d DMA payload of %d bytes. DMA_MAX is %d.\n"), row, dma_buff.rowBits[row]->size(), DMA_MAX);
- #endif
-
-
- // first set of data is LSB through MSB, single pass (IF TOTAL SIZE < DMA_MAX) - all color bits are displayed once, which takes care of everything below and including LSBMSB_TRANSITION_BIT
- // NOTE: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two
- link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, dma_buff.rowBits[row]->getDataPtr(), dma_buff.rowBits[row]->size(num_dma_payload_color_depths));
- previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
-
- if (m_cfg.double_buff) {
- link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, dma_buff.rowBits[row]->getDataPtr(0, 1), dma_buff.rowBits[row]->size(num_dma_payload_color_depths));
- previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; }
-
- current_dmadescriptor_offset++;
-
- // If the number of pixels per row is too great for the size of a DMA payload, so we need to split what we were going to send above.
- if ( rowBitStructBuffSize > DMA_MAX )
- {
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("Splitting DMA payload for %d color depths into %d byte payloads.\r\n"), PIXEL_COLOR_DEPTH_BITS-1, rowBitStructBuffSize/PIXEL_COLOR_DEPTH_BITS );
- #endif
-
- for (int cd = 1; cd < PIXEL_COLOR_DEPTH_BITS; cd++)
- {
- // first set of data is LSB through MSB, single pass - all color bits are displayed once, which takes care of everything below and including LSBMSB_TRANSITION_BIT
- // TODO: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two
- link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, dma_buff.rowBits[row]->getDataPtr(cd, 0), dma_buff.rowBits[row]->size(num_dma_payload_color_depths) );
- previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
-
- if (m_cfg.double_buff) {
- link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, dma_buff.rowBits[row]->getDataPtr(cd, 1), dma_buff.rowBits[row]->size(num_dma_payload_color_depths));
- previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; }
-
- current_dmadescriptor_offset++;
-
- } // additional linked list items
- } // row depth struct
-
-
- for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++)
- {
- // binary time division setup: we need 2 of bit (LSBMSB_TRANSITION_BIT + 1) four of (LSBMSB_TRANSITION_BIT + 2), etc
- // because we sweep through to MSB each time, it divides the number of times we have to sweep in half (saving linked list RAM)
- // we need 2^(i - LSBMSB_TRANSITION_BIT - 1) == 1 << (i - LSBMSB_TRANSITION_BIT - 1) passes from i to MSB
-
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("configureDMA(): DMA Loops for PIXEL_COLOR_DEPTH_BITS %d is: %d.\r\n"), i, (1<<(i - lsbMsbTransitionBit - 1)));
- #endif
-
- for(int k=0; k < (1<<(i - lsbMsbTransitionBit - 1)); k++)
- {
- link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, dma_buff.rowBits[row]->getDataPtr(i, 0), dma_buff.rowBits[row]->size(PIXEL_COLOR_DEPTH_BITS - i) );
- previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
-
- if (m_cfg.double_buff) {
- link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, dma_buff.rowBits[row]->getDataPtr(i, 1), dma_buff.rowBits[row]->size(PIXEL_COLOR_DEPTH_BITS - i) );
- previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset];
- }
-
- current_dmadescriptor_offset++;
-
- } // end color depth ^ 2 linked list
- } // end color depth loop
-
- } // end frame rows
-
- #if SERIAL_DEBUG
- Serial.printf_P(PSTR("configureDMA(): Configured LL structure. %d DMA Linked List descriptors populated.\r\n"), current_dmadescriptor_offset);
-
- if ( desccount != current_dmadescriptor_offset)
- {
- Serial.printf_P(PSTR("configureDMA(): ERROR! Expected descriptor count of %d != actual DMA descriptors of %d!\r\n"), desccount, current_dmadescriptor_offset);
- }
- #endif
-
- //End markers for DMA LL
- dmadesc_a[desccount-1].eof = 1;
- dmadesc_a[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_a[0];
-
- if (m_cfg.double_buff) {
- dmadesc_b[desccount-1].eof = 1;
- dmadesc_b[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_b[0];
- } else {
- dmadesc_b = dmadesc_a; // link to same 'a' buffer
- }
-
-#if SERIAL_DEBUG
- Serial.println(F("Performing I2S setup:"));
-#endif
-
- i2s_parallel_config_t dma_cfg = {
- .gpio_bus={_cfg.gpio.r1, _cfg.gpio.g1, _cfg.gpio.b1, _cfg.gpio.r2, _cfg.gpio.g2, _cfg.gpio.b2, _cfg.gpio.lat, _cfg.gpio.oe, _cfg.gpio.a, _cfg.gpio.b, _cfg.gpio.c, _cfg.gpio.d, _cfg.gpio.e, -1, -1, -1},
- .gpio_clk=_cfg.gpio.clk,
- .sample_rate=_cfg.i2sspeed,
- .sample_width=ESP32_I2S_DMA_MODE,
- .desccount_a=desccount,
- .lldesc_a=dmadesc_a,
- .desccount_b=desccount,
- .lldesc_b=dmadesc_b,
- .clkphase=_cfg.clkphase,
- .int_ena_out_eof=_cfg.double_buff
- };
-
- // Setup I2S
- i2s_parallel_driver_install(ESP32_I2S_DEVICE, &dma_cfg);
- i2s_parallel_send_dma(ESP32_I2S_DEVICE, &dmadesc_a[0]);
-
- #if SERIAL_DEBUG
- Serial.println(F("configureDMA(): DMA setup completed on ESP32_I2S_DEVICE."));
- #endif
-
-} // end initMatrixDMABuff
-
-
-/* There are 'bits' set in the frameStruct that we simply don't need to set every single time we change a pixel / DMA buffer co-ordinate.
- * For example, the bits that determine the address lines, we don't need to set these every time. Once they're in place, and assuming we
- * don't accidentally clear them, then we don't need to set them again.
- * So to save processing, we strip this logic out to the absolute bare minimum, which is toggling only the R,G,B pixels (bits) per co-ord.
- *
- * Critical dependency: That 'updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue)' has been run at least once over the
- * entire frameBuffer to ensure all the non R,G,B bitmasks are in place (i.e. like OE, Address Lines etc.)
- *
- * Note: If you change the brightness with setBrightness() you MUST then clearScreen() and repaint / flush the entire framebuffer.
- */
-
-/** @brief - Update pixel at specific co-ordinate in the DMA buffer
- * this is the main method used to update DMA buffer on pixel-by-pixel level so it must be fast, real fast!
- * Let's put it into IRAM to avoid situations when it could be flushed out of instruction cache
- * and had to be read from spi-flash over and over again.
- * Yes, it is always a tradeoff between memory/speed/size, but compared to DMA-buffer size is not a big deal
- */
-void IRAM_ATTR MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t y_coord, uint8_t red, uint8_t green, uint8_t blue)
-{
- if ( !initialized ) {
- #if SERIAL_DEBUG
- Serial.println(F("Cannot updateMatrixDMABuffer as setup failed!"));
- #endif
- return;
- }
-
- /* 1) Check that the co-ordinates are within range, or it'll break everything big time.
- * Valid co-ordinates are from 0 to (MATRIX_XXXX-1)
- */
- if ( x_coord < 0 || y_coord < 0 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height) {
- return;
- }
-
- /* LED Brightness Compensation. Because if we do a basic "red & mask" for example,
- * we'll NEVER send the dimmest possible colour, due to binary skew.
- * i.e. It's almost impossible for color_depth_idx of 0 to be sent out to the MATRIX unless the 'value' of a color is exactly '1'
- * https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/
- */
-#ifndef NO_CIE1931
- red = lumConvTab[red];
- green = lumConvTab[green];
- blue = lumConvTab[blue];
-#endif
-
- /* When using the drawPixel, we are obviously only changing the value of one x,y position,
- * however, the two-scan panels paint TWO lines at the same time
- * and this reflects the parallel in-DMA-memory data structure of uint16_t's that are getting
- * pumped out at high speed.
- *
- * So we need to ensure we persist the bits (8 of them) of the uint16_t for the row we aren't changing.
- *
- * The DMA buffer order has also been reversed (refer to the last code in this function)
- * so we have to check for this and check the correct position of the MATRIX_DATA_STORAGE_TYPE
- * data.
- */
-
-#ifndef ESP32_SXXX
- // We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel
- // 16 bit parallel mode - Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
- // Irrelevant for ESP32-S2 the way the FIFO ordering works is different - refer to page 679 of S2 technical reference manual
- x_coord & 1U ? --x_coord : ++x_coord;
-#endif
-
-
- uint16_t _colorbitclear = BITMASK_RGB1_CLEAR, _colorbitoffset = 0;
-
- if (y_coord >= ROWS_PER_FRAME){ // if we are drawing to the bottom part of the panel
- _colorbitoffset = BITS_RGB2_OFFSET;
- _colorbitclear = BITMASK_RGB2_CLEAR;
- y_coord -= ROWS_PER_FRAME;
- }
-
- // Iterating through colour depth bits, which we assume are 8 bits per RGB subpixel (24bpp)
- uint8_t color_depth_idx = PIXEL_COLOR_DEPTH_BITS;
- do {
- --color_depth_idx;
-// uint8_t mask = (1 << (color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST)); // expect 24 bit color (8 bits per RGB subpixel)
- #if PIXEL_COLOR_DEPTH_BITS < 8
- uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel)
- #else
- uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
- #endif
- uint16_t RGB_output_bits = 0;
-
- /* Per the .h file, the order of the output RGB bits is:
- * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */
- RGB_output_bits |= (bool)(blue & mask); // --B
- RGB_output_bits <<= 1;
- RGB_output_bits |= (bool)(green & mask); // -BG
- RGB_output_bits <<= 1;
- RGB_output_bits |= (bool)(red & mask); // BGR
- RGB_output_bits <<= _colorbitoffset; // shift color bits to the required position
-
-
- // Get the contents at this address,
- // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate
- ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(y_coord, color_depth_idx, back_buffer_id);
-
-
- // We need to update the correct uint16_t word in the rowBitStruct array pointing to a specific pixel at X - coordinate
- p[x_coord] &= _colorbitclear; // reset RGB bits
- p[x_coord] |= RGB_output_bits; // set new RGB bits
-
- } while(color_depth_idx); // end of color depth loop (8)
-} // updateMatrixDMABuffer (specific co-ords change)
-
-
-/* Update the entire buffer with a single specific colour - quicker */
-void MatrixPanel_I2S_DMA::updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue)
-{
- if ( !initialized ) return;
-
- /* https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/ */
-#ifndef NO_CIE1931
- red = lumConvTab[red];
- green = lumConvTab[green];
- blue = lumConvTab[blue];
-#endif
-
- for(uint8_t color_depth_idx=0; color_depth_idx<PIXEL_COLOR_DEPTH_BITS; color_depth_idx++) // color depth - 8 iterations
- {
- // let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer
- uint16_t RGB_output_bits = 0;
-// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST); // 24 bit color
- #if PIXEL_COLOR_DEPTH_BITS < 8
- uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel)
- #else
- uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
- #endif
-
- /* Per the .h file, the order of the output RGB bits is:
- * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */
- RGB_output_bits |= (bool)(blue & mask); // --B
- RGB_output_bits <<= 1;
- RGB_output_bits |= (bool)(green & mask); // -BG
- RGB_output_bits <<= 1;
- RGB_output_bits |= (bool)(red & mask); // BGR
-
- // Duplicate and shift across so we have have 6 populated bits of RGB1 and RGB2 pin values suitable for DMA buffer
- RGB_output_bits |= RGB_output_bits << BITS_RGB2_OFFSET; //BGRBGR
-
- //Serial.printf("Fill with: 0x%#06x\n", RGB_output_bits);
-
- // iterate rows
- int matrix_frame_parallel_row = dma_buff.rowBits.size();
- do {
- --matrix_frame_parallel_row;
-
- // The destination for the pixel row bitstream
- ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(matrix_frame_parallel_row, color_depth_idx, back_buffer_id);
-
- // iterate pixels in a row
- int x_coord=dma_buff.rowBits[matrix_frame_parallel_row]->width;
- do {
- --x_coord;
- p[x_coord] &= BITMASK_RGB12_CLEAR; // reset color bits
- p[x_coord] |= RGB_output_bits; // set new color bits
- } while(x_coord);
-
- } while(matrix_frame_parallel_row); // end row iteration
- } // colour depth loop (8)
-} // updateMatrixDMABuffer (full frame paint)
-
-/**
- * @brief - clears and reinitializes color/control data in DMA buffs
- * When allocated, DMA buffs might be dirty, so we need to blank it and initialize ABCDE,LAT,OE control bits.
- * Those control bits are constants during the entire DMA sweep and never changed when updating just pixel color data
- * so we could set it once on DMA buffs initialization and forget.
- * This effectively clears buffers to blank BLACK and makes it ready to display output.
- * (Brightness control via OE bit manipulation is another case)
- */
-void MatrixPanel_I2S_DMA::clearFrameBuffer(bool _buff_id){
- if (!initialized)
- return;
-
- // we start with iterating all rows in dma_buff structure
- int row_idx = dma_buff.rowBits.size();
- do {
- --row_idx;
-
- ESP32_I2S_DMA_STORAGE_TYPE* row = dma_buff.rowBits[row_idx]->getDataPtr(0, _buff_id); // set pointer to the HEAD of a buffer holding data for the entire matrix row
-
- ESP32_I2S_DMA_STORAGE_TYPE abcde = (ESP32_I2S_DMA_STORAGE_TYPE)row_idx;
- abcde <<= BITS_ADDR_OFFSET; // shift row y-coord to match ABCDE bits in vector from 8 to 12
-
- // get last pixel index in a row of all colordepths
- int x_pixel = dma_buff.rowBits[row_idx]->width * dma_buff.rowBits[row_idx]->color_depth;
- //Serial.printf(" from pixel %d, ", x_pixel);
-
- // fill all x_pixels except color_index[0] (LSB) ones, this also clears all color data to 0's black
- do {
- --x_pixel;
-
- if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) {
- // modifications here for row shift register type SM5266P
- // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164
- row[x_pixel] = abcde & (0x18 << BITS_ADDR_OFFSET); // mask out the bottom 3 bits which are the clk di bk inputs
- } else {
- row[x_pixel] = abcde;
- }
-
- } while(x_pixel!=dma_buff.rowBits[row_idx]->width);
-
- // color_index[0] (LSB) x_pixels must be "marked" with a previous's row address, 'cause it is used to display
- // previous row while we pump in LSB's for a new row
- abcde = ((ESP32_I2S_DMA_STORAGE_TYPE)row_idx-1) << BITS_ADDR_OFFSET;
- do {
- --x_pixel;
-
- if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) {
- // modifications here for row shift register type SM5266P
- // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164
- row[x_pixel] = abcde & (0x18 << BITS_ADDR_OFFSET); // mask out the bottom 3 bits which are the clk di bk inputs
- } else {
- row[x_pixel] = abcde;
- }
- //row[x_pixel] = abcde;
- } while(x_pixel);
-
-
- // modifications here for row shift register type SM5266P
- // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164
- if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) {
- uint16_t serialCount;
- uint16_t latch;
- x_pixel = dma_buff.rowBits[row_idx]->width - 16; // come back 8*2 pixels to allow for 8 writes
- serialCount = 8;
- do{
- serialCount--;
- latch = row[x_pixel] | (((((ESP32_I2S_DMA_STORAGE_TYPE)row_idx) % 8) == serialCount) << 1) << BITS_ADDR_OFFSET; // data on 'B'
- row[x_pixel++] = latch| (0x05<< BITS_ADDR_OFFSET); // clock high on 'A'and BK high for update
- row[x_pixel++] = latch| (0x04<< BITS_ADDR_OFFSET); // clock low on 'A'and BK high for update
- } while (serialCount);
- } // end SM5266P
-
-
- // let's set LAT/OE control bits for specific pixels in each color_index subrows
- // Need to consider the original ESP32's (WROOM) DMA TX FIFO reordering of bytes...
- uint8_t coloridx = dma_buff.rowBits[row_idx]->color_depth;
- do {
- --coloridx;
-
- // switch pointer to a row for a specific color index
- row = dma_buff.rowBits[row_idx]->getDataPtr(coloridx, _buff_id);
-
- #ifdef ESP32_SXXX
- // -1 works better on ESP32-S2 ? Because bytes get sent out in order...
- row[dma_buff.rowBits[row_idx]->width - 1] |= BIT_LAT; // -1 pixel to compensate array index starting at 0
- #else
- // We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel
- // 16 bit parallel mode - Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
- // Irrelevant for ESP32-S2 the way the FIFO ordering works is different - refer to page 679 of S2 technical reference manual
- row[dma_buff.rowBits[row_idx]->width - 2] |= BIT_LAT; // -2 in the DMA array is actually -1 when it's reordered by TX FIFO
- #endif
-
- // need to disable OE before/after latch to hide row transition
- // Should be one clock or more before latch, otherwise can get ghosting
- uint8_t _blank = m_cfg.latch_blanking;
- do {
- --_blank;
-
- #ifdef ESP32_SXXX
- row[0 + _blank] |= BIT_OE;
- row[dma_buff.rowBits[row_idx]->width - _blank - 1 ] |= BIT_OE; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0
- #else
-
- // Original ESP32 WROOM FIFO Ordering Sucks
- uint8_t _blank_row_tx_fifo_tmp = 0 + _blank;
- (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp;
- row[_blank_row_tx_fifo_tmp] |= BIT_OE;
-
- _blank_row_tx_fifo_tmp = dma_buff.rowBits[row_idx]->width - _blank - 1; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0
- (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp;
- row[_blank_row_tx_fifo_tmp] |= BIT_OE;
-
- #endif
-
- } while (_blank);
-
- } while(coloridx);
-
- } while(row_idx);
-}
-
-/**
- * @brief - reset OE bits in DMA buffer in a way to control brightness
- * @param brt - brightness level from 0 to row_width
- * @param _buff_id - buffer id to control
- */
-void MatrixPanel_I2S_DMA::brtCtrlOE(int brt, const bool _buff_id){
- if (!initialized)
- return;
-
- if (brt > PIXELS_PER_ROW - (MAX_LAT_BLANKING + 2)) // can't control values larger than (row_width - latch_blanking) to avoid ongoing issues being raised about brightness and ghosting.
- brt = PIXELS_PER_ROW - (MAX_LAT_BLANKING + 2); // +2 for a bit of buffer...
-
- if (brt < 0)
- brt = 0;
-
- // start with iterating all rows in dma_buff structure
- int row_idx = dma_buff.rowBits.size();
- do {
- --row_idx;
-
- // let's set OE control bits for specific pixels in each color_index subrows
- uint8_t coloridx = dma_buff.rowBits[row_idx]->color_depth;
- do {
- --coloridx;
-
- // switch pointer to a row for a specific color index
- ESP32_I2S_DMA_STORAGE_TYPE* row = dma_buff.rowBits[row_idx]->getDataPtr(coloridx, _buff_id);
-
- int x_coord = dma_buff.rowBits[row_idx]->width;
- do {
- --x_coord;
-
- // clear OE bit for all other pixels
- row[x_coord] &= BITMASK_OE_CLEAR;
-
- // Brightness control via OE toggle - disable matrix output at specified x_coord
- if((coloridx > lsbMsbTransitionBit || !coloridx) && ((x_coord) >= brt)){
- row[x_coord] |= BIT_OE; // Disable output after this point.
- continue;
- }
- // special case for the bits *after* LSB through (lsbMsbTransitionBit) - OE is output after data is shifted, so need to set OE to fractional brightness
- if(coloridx && coloridx <= lsbMsbTransitionBit) {
- // divide brightness in half for each bit below lsbMsbTransitionBit
- int lsbBrightness = brt >> (lsbMsbTransitionBit - coloridx + 1);
- if((x_coord) >= lsbBrightness) {
- row[x_coord] |= BIT_OE; // Disable output after this point.
- continue;
- }
- }
-
-
- } while(x_coord);
-
- // need to disable OE before/after latch to hide row transition
- // Should be one clock or more before latch, otherwise can get ghosting
- uint8_t _blank = m_cfg.latch_blanking;
- do {
- --_blank;
-
- #ifdef ESP32_SXXX
- row[0 + _blank] |= BIT_OE;
- #else
- // Original ESP32 WROOM FIFO Ordering Sucks
- uint8_t _blank_row_tx_fifo_tmp = 0 + _blank;
- (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp;
- row[_blank_row_tx_fifo_tmp] |= BIT_OE;
- #endif
-
- //row[0 + _blank] |= BIT_OE;
- // no need, has been done already
- //row[dma_buff.rowBits[row_idx]->width - _blank - 3 ] |= BIT_OE; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0
- } while (_blank);
-
- } while(coloridx);
- } while(row_idx);
-}
-
-
-/*
- * overload for compatibility
- */
-
-bool MatrixPanel_I2S_DMA::begin(int r1, int g1, int b1, int r2, int g2, int b2, int a, int b, int c, int d, int e, int lat, int oe, int clk) {
-
- // RGB
- m_cfg.gpio.r1 = r1; m_cfg.gpio.g1 = g1; m_cfg.gpio.b1 = b1;
- m_cfg.gpio.r2 = r2; m_cfg.gpio.g2 = g2; m_cfg.gpio.b2 = b2;
-
- // Line Select
- m_cfg.gpio.a = a; m_cfg.gpio.b = b; m_cfg.gpio.c = c;
- m_cfg.gpio.d = d; m_cfg.gpio.e = e;
-
- // Clock & Control
- m_cfg.gpio.lat = lat; m_cfg.gpio.oe = oe; m_cfg.gpio.clk = clk;
-
- return begin();
-}
-
-
-/**
- * @brief - Sets how many clock cycles to blank OE before/after LAT signal change
- * @param uint8_t pulses - clocks before/after OE
- * default is DEFAULT_LAT_BLANKING
- * Max is MAX_LAT_BLANKING
- * @returns - new value for m_cfg.latch_blanking
- */
-uint8_t MatrixPanel_I2S_DMA::setLatBlanking(uint8_t pulses){
- if (pulses > MAX_LAT_BLANKING)
- pulses = MAX_LAT_BLANKING;
-
- if (!pulses)
- pulses = DEFAULT_LAT_BLANKING;
-
- m_cfg.latch_blanking = pulses;
- setPanelBrightness(brightness); // set brightness to reset OE bits to the values matching new LAT blanking setting
- return m_cfg.latch_blanking;
-}
-
-
-#ifndef NO_FAST_FUNCTIONS
-/**
- * @brief - update DMA buff drawing horizontal line at specified coordinates
- * @param x_ccord - line start coordinate x
- * @param y_ccord - line start coordinate y
- * @param l - line length
- * @param r,g,b, - RGB888 color
- */
-void MatrixPanel_I2S_DMA::hlineDMA(int16_t x_coord, int16_t y_coord, int16_t l, uint8_t red, uint8_t green, uint8_t blue){
- if ( !initialized )
- return;
-
- if ( x_coord < 0 || y_coord < 0 || l < 1 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height)
- return;
-
-
- l = ( (x_coord + l) >= PIXELS_PER_ROW ) ? (PIXELS_PER_ROW - x_coord):l;
-
- //if (x_coord+l > PIXELS_PER_ROW)
-// l = PIXELS_PER_ROW - x_coord + 1; // reset width to end of row
-
- /* LED Brightness Compensation */
-#ifndef NO_CIE1931
- red = lumConvTab[red];
- green = lumConvTab[green];
- blue = lumConvTab[blue];
-#endif
-
- uint16_t _colorbitclear = BITMASK_RGB1_CLEAR, _colorbitoffset = 0;
-
- if (y_coord >= ROWS_PER_FRAME){ // if we are drawing to the bottom part of the panel
- _colorbitoffset = BITS_RGB2_OFFSET;
- _colorbitclear = BITMASK_RGB2_CLEAR;
- y_coord -= ROWS_PER_FRAME;
- }
-
- // Iterating through color depth bits (8 iterations)
- uint8_t color_depth_idx = PIXEL_COLOR_DEPTH_BITS;
- do {
- --color_depth_idx;
-
- // let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer
- uint16_t RGB_output_bits = 0;
-// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST);
- #if PIXEL_COLOR_DEPTH_BITS < 8
- uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel)
- #else
- uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
- #endif
-
- /* Per the .h file, the order of the output RGB bits is:
- * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */
- RGB_output_bits |= (bool)(blue & mask); // --B
- RGB_output_bits <<= 1;
- RGB_output_bits |= (bool)(green & mask); // -BG
- RGB_output_bits <<= 1;
- RGB_output_bits |= (bool)(red & mask); // BGR
- RGB_output_bits <<= _colorbitoffset; // shift color bits to the required position
-
- // Get the contents at this address,
- // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate
- ESP32_I2S_DMA_STORAGE_TYPE *p = dma_buff.rowBits[y_coord]->getDataPtr(color_depth_idx, back_buffer_id);
- // inlined version works slower here, dunno why :(
- // ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(y_coord, color_depth_idx, back_buffer_id);
-
- int16_t _l = l;
- do { // iterate pixels in a row
- int16_t _x = x_coord + --_l;
-
-#ifdef ESP32_SXXX
- // ESP 32 doesn't need byte flipping for TX FIFO.
- uint16_t &v = p[_x];
-#else
- // Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
- uint16_t &v = p[_x & 1U ? --_x : ++_x];
-#endif
-
- v &= _colorbitclear; // reset color bits
- v |= RGB_output_bits; // set new color bits
- } while(_l); // iterate pixels in a row
- } while(color_depth_idx); // end of color depth loop (8)
-} // hlineDMA()
-
-
-/**
- * @brief - update DMA buff drawing vertical line at specified coordinates
- * @param x_ccord - line start coordinate x
- * @param y_ccord - line start coordinate y
- * @param l - line length
- * @param r,g,b, - RGB888 color
- */
-void MatrixPanel_I2S_DMA::vlineDMA(int16_t x_coord, int16_t y_coord, int16_t l, uint8_t red, uint8_t green, uint8_t blue){
- if ( !initialized )
- return;
-
- if ( x_coord < 0 || y_coord < 0 || l < 1 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height)
- return;
-
- // check for a length that goes beyond the height of the screen! Array out of bounds dma memory changes = screwed output #163
- l = ( (y_coord + l) >= m_cfg.mx_height ) ? (m_cfg.mx_height - y_coord):l;
- //if (y_coord + l > m_cfg.mx_height)
- /// l = m_cfg.mx_height - y_coord + 1; // reset width to end of col
-
- /* LED Brightness Compensation */
-#ifndef NO_CIE1931
- red = lumConvTab[red];
- green = lumConvTab[green];
- blue = lumConvTab[blue];
-#endif
-
-#ifndef ESP32_SXXX
- // Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
- x_coord & 1U ? --x_coord : ++x_coord;
-#endif
-
- uint8_t color_depth_idx = PIXEL_COLOR_DEPTH_BITS;
- do { // Iterating through color depth bits (8 iterations)
- --color_depth_idx;
-
- // let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer
-// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST);
- #if PIXEL_COLOR_DEPTH_BITS < 8
- uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel)
- #else
- uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
- #endif
- uint16_t RGB_output_bits = 0;
-
- /* Per the .h file, the order of the output RGB bits is:
- * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */
- RGB_output_bits |= (bool)(blue & mask); // --B
- RGB_output_bits <<= 1;
- RGB_output_bits |= (bool)(green & mask); // -BG
- RGB_output_bits <<= 1;
- RGB_output_bits |= (bool)(red & mask); // BGR
-
- int16_t _l = 0, _y = y_coord;
- uint16_t _colorbitclear = BITMASK_RGB1_CLEAR;
- do { // iterate pixels in a column
-
- if (_y >= ROWS_PER_FRAME){ // if y-coord overlapped bottom-half panel
- _y -= ROWS_PER_FRAME;
- _colorbitclear = BITMASK_RGB2_CLEAR;
- RGB_output_bits <<= BITS_RGB2_OFFSET;
- }
-
- // Get the contents at this address,
- // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate
- ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(_y, color_depth_idx, back_buffer_id);
-
- p[x_coord] &= _colorbitclear; // reset RGB bits
- p[x_coord] |= RGB_output_bits; // set new RGB bits
- ++_y;
- } while(++_l!=l); // iterate pixels in a col
- } while(color_depth_idx); // end of color depth loop (8)
-} // vlineDMA()
-
-
-/**
- * @brief - update DMA buff drawing a rectangular at specified coordinates
- * this works much faster than multiple consecutive per-pixel calls to updateMatrixDMABuffer()
- * @param int16_t x, int16_t y - coordinates of a top-left corner
- * @param int16_t w, int16_t h - width and height of a rectangular, min is 1 px
- * @param uint8_t r - RGB888 color
- * @param uint8_t g - RGB888 color
- * @param uint8_t b - RGB888 color
- */
-void MatrixPanel_I2S_DMA::fillRectDMA(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t r, uint8_t g, uint8_t b){
-
- // h-lines are >2 times faster than v-lines
- // so will use it only for tall rects with h >2w
- if (h>2*w){
- // draw using v-lines
- do {
- --w;
- vlineDMA(x+w, y, h, r,g,b);
- } while(w);
- } else {
- // draw using h-lines
- do {
- --h;
- hlineDMA(x, y+h, w, r,g,b);
- } while(h);
- }
-}
-
-#endif // NO_FAST_FUNCTIONS