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authormrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2020-11-28 08:39:35 +0000
committermrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2020-11-28 08:39:35 +0000
commitb6da8ea09a84004354edf720cbd2c7d76f20d767 (patch)
treea4e0d2765d92cb4967971b243831bbac128dbe24 /ESP32-HUB75-MatrixPanel-I2S-DMA.cpp
parent9f9150183619ae755a0d27449ab594b561e22918 (diff)
Change library name
Diffstat (limited to 'ESP32-HUB75-MatrixPanel-I2S-DMA.cpp')
-rw-r--r--ESP32-HUB75-MatrixPanel-I2S-DMA.cpp883
1 files changed, 883 insertions, 0 deletions
diff --git a/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp b/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp
new file mode 100644
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--- /dev/null
+++ b/ESP32-HUB75-MatrixPanel-I2S-DMA.cpp
@@ -0,0 +1,883 @@
+#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h"
+
+// Credits: Louis Beaudoin <https://github.com/pixelmatix/SmartMatrix/tree/teensylc>
+// and Sprite_TM: https://www.esp32.com/viewtopic.php?f=17&t=3188 and https://www.esp32.com/viewtopic.php?f=13&t=3256
+
+/*
+
+ This is example code to driver a p3(2121)64*32 -style RGB LED display. These types of displays do not have memory and need to be refreshed
+ continuously. The display has 2 RGB inputs, 4 inputs to select the active line, a pixel clock input, a latch enable input and an output-enable
+ input. The display can be seen as 2 64x16 displays consisting of the upper half and the lower half of the display. Each half has a separate
+ RGB pixel input, the rest of the inputs are shared.
+
+ Each display half can only show one line of RGB pixels at a time: to do this, the RGB data for the line is input by setting the RGB input pins
+ to the desired value for the first pixel, giving the display a clock pulse, setting the RGB input pins to the desired value for the second pixel,
+ giving a clock pulse, etc. Do this 64 times to clock in an entire row. The pixels will not be displayed yet: until the latch input is made high,
+ the display will still send out the previously clocked in line. Pulsing the latch input high will replace the displayed data with the data just
+ clocked in.
+
+ The 4 line select inputs select where the currently active line is displayed: when provided with a binary number (0-15), the latched pixel data
+ will immediately appear on this line. Note: While clocking in data for a line, the *previous* line is still displayed, and these lines should
+ be set to the value to reflect the position the *previous* line is supposed to be on.
+
+ Finally, the screen has an OE input, which is used to disable the LEDs when latching new data and changing the state of the line select inputs:
+ doing so hides any artefacts that appear at this time. The OE line is also used to dim the display by only turning it on for a limited time every
+ line.
+
+ All in all, an image can be displayed by 'scanning' the display, say, 100 times per second. The slowness of the human eye hides the fact that
+ only one line is showed at a time, and the display looks like every pixel is driven at the same time.
+
+ Now, the RGB inputs for these types of displays are digital, meaning each red, green and blue subpixel can only be on or off. This leads to a
+ color palette of 8 pixels, not enough to display nice pictures. To get around this, we use binary code modulation.
+
+ Binary code modulation is somewhat like PWM, but easier to implement in our case. First, we define the time we would refresh the display without
+ binary code modulation as the 'frame time'. For, say, a four-bit binary code modulation, the frame time is divided into 15 ticks of equal length.
+
+ We also define 4 subframes (0 to 3), defining which LEDs are on and which LEDs are off during that subframe. (Subframes are the same as a
+ normal frame in non-binary-coded-modulation mode, but are showed faster.) From our (non-monochrome) input image, we take the (8-bit: bit 7
+ to bit 0) RGB pixel values. If the pixel values have bit 7 set, we turn the corresponding LED on in subframe 3. If they have bit 6 set,
+ we turn on the corresponding LED in subframe 2, if bit 5 is set subframe 1, if bit 4 is set in subframe 0.
+
+ Now, in order to (on average within a frame) turn a LED on for the time specified in the pixel value in the input data, we need to weigh the
+ subframes. We have 15 pixels: if we show subframe 3 for 8 of them, subframe 2 for 4 of them, subframe 1 for 2 of them and subframe 1 for 1 of
+ them, this 'automatically' happens. (We also distribute the subframes evenly over the ticks, which reduces flicker.)
+
+ In this code, we use the I2S peripheral in parallel mode to achieve this. Essentially, first we allocate memory for all subframes. This memory
+ contains a sequence of all the signals (2xRGB, line select, latch enable, output enable) that need to be sent to the display for that subframe.
+ Then we ask the I2S-parallel driver to set up a DMA chain so the subframes are sent out in a sequence that satisfies the requirement that
+ subframe x has to be sent out for (2^x) ticks. Finally, we fill the subframes with image data.
+
+ We use a front buffer/back buffer technique here to make sure the display is refreshed in one go and drawing artifacts do not reach the display.
+ In practice, for small displays this is not really necessarily.
+
+*/
+
+
+// For development testing only
+//#define IGNORE_REFRESH_RATE 1
+
+
+
+uint8_t val2PWM(int val) {
+ if (val<0) val=0;
+ if (val>255) val=255;
+ return lumConvTab[val];
+}
+
+bool RGB64x32MatrixPanel_I2S_DMA::allocateDMAmemory()
+{
+
+ /***
+ * Step 1: Look at the overall DMA capable memory for the DMA FRAMEBUFFER data only (not the DMA linked list descriptors yet)
+ * and do some pre-checks.
+ */
+
+ int _num_frame_buffers = (double_buffering_enabled) ? 2:1;
+ size_t _frame_buffer_memory_required = sizeof(frameStruct) * _num_frame_buffers;
+ size_t _dma_linked_list_memory_required = 0;
+ size_t _total_dma_capable_memory_reserved = 0;
+
+ // 1. Calculate the amount of DMA capable memory that's actually available
+ #if SERIAL_DEBUG
+ Serial.printf("Panel Height: %d pixels.\r\n", MATRIX_HEIGHT);
+ Serial.printf("Panel Width: %d pixels.\r\n", MATRIX_WIDTH);
+
+ if (double_buffering_enabled) {
+ Serial.println("DOUBLE FRAME BUFFERS / DOUBLE BUFFERING IS ENABLED. DOUBLE THE RAM REQUIRED!");
+ }
+
+ Serial.println("DMA memory blocks available before any malloc's: ");
+ heap_caps_print_heap_info(MALLOC_CAP_DMA);
+
+ Serial.printf("We're going to need %d bytes of SRAM just for the frame buffer(s).\r\n", _frame_buffer_memory_required);
+ Serial.printf("The total amount of DMA capable SRAM memory is %d bytes.\r\n", heap_caps_get_free_size(MALLOC_CAP_DMA));
+ Serial.printf("Largest DMA capable SRAM memory block is %d bytes.\r\n", heap_caps_get_largest_free_block(MALLOC_CAP_DMA));
+
+ #endif
+
+ // Can we potentially fit the framebuffer into the DMA capable memory that's available?
+ if ( heap_caps_get_free_size(MALLOC_CAP_DMA) < _frame_buffer_memory_required ) {
+
+ #if SERIAL_DEBUG
+ Serial.printf("######### Insufficient memory for requested resolution. Reduce MATRIX_COLOR_DEPTH and try again.\r\n\tAdditional %d bytes of memory required.\r\n\r\n", (_frame_buffer_memory_required-heap_caps_get_free_size(MALLOC_CAP_DMA)) );
+ #endif
+
+ return false;
+ }
+
+ // Alright, theoretically we should be OK, so let us do this, so
+ // lets allocate a chunk of memory for each row (a row could span multiple panels if chaining is in place)
+ for (int malloc_num =0; malloc_num < ROWS_PER_FRAME; malloc_num++)
+ {
+ matrix_row_framebuffer_malloc[malloc_num] = (rowColorDepthStruct *)heap_caps_malloc( (sizeof(rowColorDepthStruct) * _num_frame_buffers) , MALLOC_CAP_DMA);
+ // If the ESP crashes here, then we must have a horribly fragmented memory space, or trying to allocate a ludicrous resolution.
+ #if SERIAL_DEBUG
+ Serial.printf("Malloc'ing %d bytes of memory @ address %d for frame row %d.\r\n", (sizeof(rowColorDepthStruct) * _num_frame_buffers), matrix_row_framebuffer_malloc[malloc_num], malloc_num);
+ #endif
+ if ( matrix_row_framebuffer_malloc[malloc_num] == NULL ) {
+ Serial.printf("ERROR: Couldn't malloc matrix_row_framebuffer %d! Critical fail.\r\n", malloc_num);
+ return false;
+ }
+ }
+
+ _total_dma_capable_memory_reserved += _frame_buffer_memory_required;
+
+
+ /***
+ * Step 2: Calculate the amount of memory required for the DMA engine's linked list descriptors.
+ * Credit to SmartMatrix for this stuff.
+ */
+
+
+ // Calculate what colour depth is actually possible based on memory available vs. required dma linked-list descriptors.
+ // aka. Calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory
+ int numDMAdescriptorsPerRow = 0;
+ lsbMsbTransitionBit = 0;
+
+
+ while(1) {
+ numDMAdescriptorsPerRow = 1;
+ for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) {
+ numDMAdescriptorsPerRow += (1<<(i - lsbMsbTransitionBit - 1));
+ }
+
+ int ramrequired = numDMAdescriptorsPerRow * ROWS_PER_FRAME * _num_frame_buffers * sizeof(lldesc_t);
+ int largestblockfree = heap_caps_get_largest_free_block(MALLOC_CAP_DMA);
+ #if SERIAL_DEBUG
+ Serial.printf("lsbMsbTransitionBit of %d with %d DMA descriptors per frame row, requires %d bytes RAM, %d available, leaving %d free: \r\n", lsbMsbTransitionBit, numDMAdescriptorsPerRow, ramrequired, largestblockfree, largestblockfree - ramrequired);
+ #endif
+
+ if(ramrequired < largestblockfree)
+ break;
+
+ if(lsbMsbTransitionBit < PIXEL_COLOR_DEPTH_BITS - 1)
+ lsbMsbTransitionBit++;
+ else
+ break;
+ }
+
+ Serial.printf("Raised lsbMsbTransitionBit to %d/%d to fit in remaining RAM\r\n", lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1);
+
+
+ #ifndef IGNORE_REFRESH_RATE
+ // calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory that will meet or exceed the configured refresh rate
+ while(1) {
+ int psPerClock = 1000000000000UL/ESP32_I2S_CLOCK_SPEED;
+ int nsPerLatch = ((PIXELS_PER_ROW + CLKS_DURING_LATCH) * psPerClock) / 1000;
+
+ // add time to shift out LSBs + LSB-MSB transition bit - this ignores fractions...
+ int nsPerRow = PIXEL_COLOR_DEPTH_BITS * nsPerLatch;
+
+ // add time to shift out MSBs
+ for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++)
+ nsPerRow += (1<<(i - lsbMsbTransitionBit - 1)) * (PIXEL_COLOR_DEPTH_BITS - i) * nsPerLatch;
+
+ int nsPerFrame = nsPerRow * ROWS_PER_FRAME;
+ int actualRefreshRate = 1000000000UL/(nsPerFrame);
+ calculated_refresh_rate = actualRefreshRate;
+
+ #if SERIAL_DEBUG
+ Serial.printf("lsbMsbTransitionBit of %d gives %d Hz refresh: \r\n", lsbMsbTransitionBit, actualRefreshRate);
+ #endif
+
+ if (actualRefreshRate > min_refresh_rate) // HACK Hard Coded: 100
+ break;
+
+ if(lsbMsbTransitionBit < PIXEL_COLOR_DEPTH_BITS - 1)
+ lsbMsbTransitionBit++;
+ else
+ break;
+ }
+
+ Serial.printf("Raised lsbMsbTransitionBit to %d/%d to meet minimum refresh rate\r\n", lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1);
+ #endif
+
+ /***
+ * Step 2a: lsbMsbTransition bit is now finalised - recalculate the DMA descriptor count required, which is used for
+ * memory allocation of the DMA linked list memory structure.
+ */
+ numDMAdescriptorsPerRow = 1;
+ for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) {
+ numDMAdescriptorsPerRow += (1<<(i - lsbMsbTransitionBit - 1));
+ }
+
+ // Refer to 'DMA_LL_PAYLOAD_SPLIT' code in configureDMA() below to understand why this exists.
+ // numDMAdescriptorsPerRow is also used to calcaulte descount which is super important in i2s_parallel_config_t SoC DMA setup.
+ if ( sizeof(rowColorDepthStruct) > DMA_MAX ) {
+
+ #if SERIAL_DEBUG
+ Serial.println("Split DMA payload required.");
+ #endif
+
+ numDMAdescriptorsPerRow += PIXEL_COLOR_DEPTH_BITS-1;
+ // Not if numDMAdescriptorsPerRow is even just one descriptor too large, DMA linked list will not correctly loop.
+ }
+
+
+ /***
+ * Step 3: Allocate memory for DMA linked list, linking up each framebuffer row in sequence for GPIO output.
+ */
+
+ _dma_linked_list_memory_required = numDMAdescriptorsPerRow * ROWS_PER_FRAME * _num_frame_buffers * sizeof(lldesc_t);
+ #if SERIAL_DEBUG
+ Serial.printf("Descriptors for lsbMsbTransitionBit of %d/%d with %d frame rows require %d bytes of DMA RAM with %d numDMAdescriptorsPerRow.\r\n", lsbMsbTransitionBit, PIXEL_COLOR_DEPTH_BITS - 1, ROWS_PER_FRAME, _dma_linked_list_memory_required, numDMAdescriptorsPerRow);
+ #endif
+
+ _total_dma_capable_memory_reserved += _dma_linked_list_memory_required;
+
+ // Do a final check to see if we have enough space for the additional DMA linked list descriptors that will be required to link it all up!
+ if(_dma_linked_list_memory_required > heap_caps_get_largest_free_block(MALLOC_CAP_DMA)) {
+ Serial.printf("ERROR: Not enough SRAM left over for DMA linked-list descriptor memory reservation! Oh so close!\r\n");
+
+ return false;
+ } // linked list descriptors memory check
+
+ // malloc the DMA linked list descriptors that i2s_parallel will need
+ desccount = numDMAdescriptorsPerRow * ROWS_PER_FRAME;
+
+ //lldesc_t * dmadesc_a = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
+ dmadesc_a = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
+ assert("Can't allocate descriptor framebuffer a");
+ if(!dmadesc_a) {
+ Serial.printf("ERROR: Could not malloc descriptor framebuffer a.");
+ return false;
+ }
+
+ if (double_buffering_enabled) // reserve space for second framebuffer linked list
+ {
+ //lldesc_t * dmadesc_b = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
+ dmadesc_b = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
+ assert("Could not malloc descriptor framebuffer b.");
+ if(!dmadesc_b) {
+ Serial.printf("ERROR: Could not malloc descriptor framebuffer b.");
+ return false;
+ }
+ }
+
+ Serial.printf("*** ESP32-HUB75-MatrixPanel-I2S-DMA: Memory Allocations Complete *** \r\n");
+ Serial.printf("Total memory that was reserved: %d kB.\r\n", _total_dma_capable_memory_reserved/1024);
+ Serial.printf("... of which was used for the DMA Linked List(s): %d kB.\r\n", _dma_linked_list_memory_required/1024);
+
+ Serial.printf("Heap Memory Available: %d bytes total. Largest free block: %d bytes.\r\n", heap_caps_get_free_size(0), heap_caps_get_largest_free_block(0));
+ Serial.printf("General RAM Available: %d bytes total. Largest free block: %d bytes.\r\n", heap_caps_get_free_size(MALLOC_CAP_DEFAULT), heap_caps_get_largest_free_block(MALLOC_CAP_DEFAULT));
+
+
+ #if SERIAL_DEBUG
+ Serial.println("DMA capable memory map available after malloc's: ");
+ heap_caps_print_heap_info(MALLOC_CAP_DMA);
+ delay(1000);
+ #endif
+
+ // Just os we know
+ everything_OK = true;
+
+ return true;
+
+} // end initMatrixDMABuffer()
+
+
+
+void RGB64x32MatrixPanel_I2S_DMA::configureDMA(int r1_pin, int g1_pin, int b1_pin, int r2_pin, int g2_pin, int b2_pin, int a_pin, int b_pin, int c_pin, int d_pin, int e_pin, int lat_pin, int oe_pin, int clk_pin)
+{
+ #if SERIAL_DEBUG
+ Serial.println("configureDMA(): Starting configuration of DMA engine.\r\n");
+ #endif
+
+
+ lldesc_t *previous_dmadesc_a = 0;
+ lldesc_t *previous_dmadesc_b = 0;
+ int current_dmadescriptor_offset = 0;
+
+ // HACK: If we need to split the payload in 1/2 so that it doesn't breach DMA_MAX, lets do it by the color_depth.
+ int num_dma_payload_color_depths = PIXEL_COLOR_DEPTH_BITS;
+ if ( sizeof(rowColorDepthStruct) > DMA_MAX ) {
+ num_dma_payload_color_depths = 1;
+ }
+
+ // Fill DMA linked lists for both frames (as in, halves of the HUB75 panel) and if double buffering is enabled, link it up for both buffers.
+ for(int row = 0; row < ROWS_PER_FRAME; row++) {
+
+ // Split framebuffer malloc hack 'improvement'
+ rowColorDepthStruct *fb_malloc_ptr = matrix_row_framebuffer_malloc[row];
+
+ #if SERIAL_DEBUG
+ Serial.printf("DMA payload of %d bytes. DMA_MAX is %d.\r\n", sizeof(rowBitStruct) * PIXEL_COLOR_DEPTH_BITS, DMA_MAX);
+ #endif
+
+
+ // first set of data is LSB through MSB, single pass (IF TOTAL SIZE < DMA_MAX) - all color bits are displayed once, which takes care of everything below and inlcluding LSBMSB_TRANSITION_BIT
+ // NOTE: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two
+ link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowbits[0].data), sizeof(rowBitStruct) * num_dma_payload_color_depths);
+ previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
+
+ if (double_buffering_enabled) {
+ link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowbits[0].data), sizeof(rowBitStruct) * num_dma_payload_color_depths);
+ previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; }
+
+ current_dmadescriptor_offset++;
+
+ // If the number of pixels per row is to great for the size of a DMA payload, so we need to split what we were going to send above.
+ if ( sizeof(rowColorDepthStruct) > DMA_MAX )
+ {
+
+ #if SERIAL_DEBUG
+ Serial.printf("Spliting DMA payload for %d color depths into %d byte payloads.\r\n", PIXEL_COLOR_DEPTH_BITS-1, sizeof(rowBitStruct) );
+ #endif
+
+ for (int cd = 1; cd < PIXEL_COLOR_DEPTH_BITS; cd++)
+ {
+ // first set of data is LSB through MSB, single pass - all color bits are displayed once, which takes care of everything below and inlcluding LSBMSB_TRANSITION_BIT
+ // TODO: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two
+ link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowbits[cd].data), sizeof(rowBitStruct) );
+ previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
+
+ if (double_buffering_enabled) {
+ link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowbits[cd].data), sizeof(rowBitStruct) );
+ previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; }
+
+ current_dmadescriptor_offset++;
+
+ } // additional linked list items
+ } // row depth struct
+
+
+ for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++)
+ {
+ // binary time division setup: we need 2 of bit (LSBMSB_TRANSITION_BIT + 1) four of (LSBMSB_TRANSITION_BIT + 2), etc
+ // because we sweep through to MSB each time, it divides the number of times we have to sweep in half (saving linked list RAM)
+ // we need 2^(i - LSBMSB_TRANSITION_BIT - 1) == 1 << (i - LSBMSB_TRANSITION_BIT - 1) passes from i to MSB
+ //Serial.printf("buffer %d: repeat %d times, size: %d, from %d - %d\r\n", current_dmadescriptor_offset, 1<<(i - lsbMsbTransitionBit - 1), (PIXEL_COLOR_DEPTH_BITS - i), i, PIXEL_COLOR_DEPTH_BITS-1);
+
+ #if SERIAL_DEBUG
+ Serial.printf("configureDMA(): DMA Loops for PIXEL_COLOR_DEPTH_BITS %d is: %d.\r\n", i, (1<<(i - lsbMsbTransitionBit - 1)));
+ #endif
+
+ for(int k=0; k < (1<<(i - lsbMsbTransitionBit - 1)); k++)
+ {
+ link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, &(fb_malloc_ptr[0].rowbits[i].data), sizeof(rowBitStruct) * (PIXEL_COLOR_DEPTH_BITS - i));
+ previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset];
+
+ if (double_buffering_enabled) {
+ link_dma_desc(&dmadesc_b[current_dmadescriptor_offset], previous_dmadesc_b, &(fb_malloc_ptr[1].rowbits[i].data), sizeof(rowBitStruct) * (PIXEL_COLOR_DEPTH_BITS - i));
+ previous_dmadesc_b = &dmadesc_b[current_dmadescriptor_offset]; }
+
+ current_dmadescriptor_offset++;
+
+ } // end color depth ^ 2 linked list
+ } // end color depth loop
+
+ } // end frame rows
+
+ #if SERIAL_DEBUG
+ Serial.printf("configureDMA(): Configured LL structure. %d DMA Linked List descriptors populated.\r\n", current_dmadescriptor_offset);
+
+ if ( desccount != current_dmadescriptor_offset)
+ {
+ Serial.printf("configureDMA(): ERROR! Expected descriptor count of %d != actual DMA descriptors of %d!\r\n", desccount, current_dmadescriptor_offset);
+ }
+ #endif
+
+ dmadesc_a[desccount-1].eof = 1;
+ dmadesc_a[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_a[0];
+
+ //End markers for DMA LL
+ if (double_buffering_enabled) {
+ dmadesc_b[desccount-1].eof = 1;
+ dmadesc_b[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_b[0];
+ } else {
+ dmadesc_b = dmadesc_a; // link to same 'a' buffer
+ }
+
+
+/*
+ //End markers
+ dmadesc_a[desccount-1].eof = 1;
+ dmadesc_b[desccount-1].eof = 1;
+ dmadesc_a[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_a[0];
+ dmadesc_b[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_b[0];
+*/
+ //Serial.printf("Performing I2S setup.\n");
+
+ i2s_parallel_config_t cfg={
+ .gpio_bus={r1_pin, g1_pin, b1_pin, r2_pin, g2_pin, b2_pin, lat_pin, oe_pin, a_pin, b_pin, c_pin, d_pin, e_pin, -1, -1, -1},
+ .gpio_clk=clk_pin,
+ .clkspeed_hz=ESP32_I2S_CLOCK_SPEED, //ESP32_I2S_CLOCK_SPEED, // formula used is 80000000L/(cfg->clkspeed_hz + 1), must result in >=2. Acceptable values 26.67MHz, 20MHz, 16MHz, 13.34MHz...
+ .bits=ESP32_I2S_DMA_MODE, //ESP32_I2S_DMA_MODE,
+ .bufa=0,
+ .bufb=0,
+ desccount,
+ desccount,
+ dmadesc_a,
+ dmadesc_b
+ };
+
+ //Setup I2S
+ i2s_parallel_setup_without_malloc(&I2S1, &cfg);
+
+ #if SERIAL_DEBUG
+ Serial.println("configureDMA(): DMA configuration completed on I2S1.\r\n");
+ #endif
+
+ #if SERIAL_DEBUG
+ Serial.println("DMA Memory Map after DMA LL allocations: ");
+ heap_caps_print_heap_info(MALLOC_CAP_DMA);
+
+ delay(1000);
+ #endif
+
+} // end initMatrixDMABuff
+
+
+/* There are 'bits' set in the frameStruct that we simply don't need to set every single time we change a pixel / DMA buffer co-ordinate.
+ * For example, the bits that determine the address lines, we don't need to set these every time. Once they're in place, and assuming we
+ * don't accidently clear them, then we don't need to set them again.
+ * So to save processing, we strip this logic out to the absolute bare minimum, which is toggling only the R,G,B pixels (bits) per co-ord.
+ *
+ * Critical dependency: That 'updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue)' has been run at least once over the
+ * entire frameBuffer to ensure all the non R,G,B bitmasks are in place (i.e. like OE, Address Lines etc.)
+ *
+ * Note: If you change the brightness with setBrightness() you MUST then clearScreen() and repaint / flush the entire framebuffer.
+ */
+//#define GO_FOR_SPEED 1
+
+#ifdef GO_FOR_SPEED
+/* Update a specific co-ordinate in the DMA buffer */
+void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t y_coord, uint8_t red, uint8_t green, uint8_t blue)
+{
+
+ // Check that the co-ordinates are within range, or it'll break everything big time.
+ // Valid co-ordinates are from 0 to (MATRIX_XXXX-1)
+ if ( x_coord < 0 || y_coord < 0 || x_coord >= MATRIX_WIDTH || y_coord >= MATRIX_HEIGHT) {
+ return;
+ }
+
+ // https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/
+ red = lumConvTab[red];
+ green = lumConvTab[green];
+ blue = lumConvTab[blue];
+
+ bool painting_top_frame = true;
+ if ( y_coord >= ROWS_PER_FRAME) // co-ords start at zero, y_coord = 15 = 16 (rows per frame)
+ {
+ y_coord -= ROWS_PER_FRAME; // Subtract the ROWS_PER_FRAME from the pixel co-ord to get the panel ROW (not really the 'y_coord' anymore)
+ painting_top_frame = false;
+ }
+
+ // We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel
+ // 16 bit parallel mode - Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
+ int rowBitStruct_x_coord_uint16_t_position = (x_coord % 2) ? (x_coord-1):(x_coord+1);
+
+ // Find the memory address for the malloc for this framebuffer row.
+ rowColorDepthStruct *fb_row_malloc_ptr = (rowColorDepthStruct *) matrix_row_framebuffer_malloc[y_coord];
+
+ for(int color_depth_idx=0; color_depth_idx<PIXEL_COLOR_DEPTH_BITS; color_depth_idx++) // color depth - 8 iterations
+ {
+ uint8_t mask = (1 << color_depth_idx); // PWM bit colour mask (max 8bits per pixel colour)
+
+ // The destination for the pixel bitstream
+ //rowBitStruct *p = &matrix_framebuffer_malloc_1[back_buffer_id].rowdata[y_coord].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
+ // Get the contents at this address, cast as a rowColorDepthStruct
+ //rowBitStruct *p = &fb_row_malloc_ptr[back_buffer_id].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
+ uint16_t &v = fb_row_malloc_ptr[back_buffer_id].rowbits[color_depth_idx].data[rowBitStruct_x_coord_uint16_t_position];
+
+ //int v=0; // the output bitstream
+
+ if (painting_top_frame) // Painting to pixel in the top half of the HUB75 panel use the R1, B1 and G1 pins
+ {
+ // Set the colour of the pixel of interest
+ // https://stackoverflow.com/questions/47981/how-do-you-set-clear-and-toggle-a-single-bit
+ if (red & mask) { v|=BIT_R1; } else { v &= ~(BIT_R1); }
+ if (green & mask) { v|=BIT_G1; } else { v &= ~(BIT_G1); }
+ if (blue & mask) { v|=BIT_B1; } else { v &= ~(BIT_B1); }
+ }
+ else
+ { // Paint to a pixel in the bottom half
+
+ if (red & mask) { v|=BIT_R2; } else { v &= ~(BIT_R2); }
+ if (green & mask) { v|=BIT_G2; } else { v &= ~(BIT_G2); }
+ if (blue & mask) { v|=BIT_B2; } else { v &= ~(BIT_B2); }
+
+ } // paint
+
+ // 16 bit parallel mode
+ //Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
+ //p->data[rowBitStruct_x_coord_uint16_t_position] = v;
+ // NOTE: No need to do this as 'v' is now a reference directly to the frameStruct
+
+ } // color depth loop (8)
+
+} // updateMatrixDMABuffer (specific co-ords change)
+
+#else
+
+/* Update a specific co-ordinate in the DMA buffer */
+/* Original version were we re-create the bitstream from scratch for each x,y co-ordinate / pixel changed. Slightly slower. */
+void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t y_coord, uint8_t red, uint8_t green, uint8_t blue)
+{
+ if ( !everything_OK ) {
+
+ #if SERIAL_DEBUG
+ Serial.println("Cannot updateMatrixDMABuffer as setup failed!");
+ #endif
+
+ return;
+ }
+
+ /* LED Brightness Compensation. Because if we do a basic "red & mask" for example,
+ * we'll NEVER send the dimmest possible colour, due to binary skew.
+
+ i.e. It's almost impossible for color_depth_idx of 0 to be sent out to the MATRIX unless the 'value' of a color is exactly '1'
+
+ */
+ red = lumConvTab[red];
+ green = lumConvTab[green];
+ blue = lumConvTab[blue];
+
+
+ /* 1) Check that the co-ordinates are within range, or it'll break everything big time.
+ * Valid co-ordinates are from 0 to (MATRIX_XXXX-1)
+ */
+ if ( x_coord < 0 || y_coord < 0 || x_coord >= MATRIX_WIDTH || y_coord >= MATRIX_HEIGHT) {
+ return;
+ }
+
+ /* When using the drawPixel, we are obviously only changing the value of one x,y position,
+ * however, the two-scan panels paint TWO lines at the same time
+ * and this reflects the parallel in-DMA-memory data structure of uint16_t's that are getting
+ * pumped out at high speed.
+ *
+ * So we need to ensure we persist the bits (8 of them) of the uint16_t for the row we aren't changing.
+ *
+ * The DMA buffer order has also been reversed (refer to the last code in this function)
+ * so we have to check for this and check the correct position of the MATRIX_DATA_STORAGE_TYPE
+ * data.
+ */
+ bool painting_top_frame = true;
+ if ( y_coord >= ROWS_PER_FRAME) // co-ords start at zero, y_coord = 15 = 16 (rows per frame)
+ {
+ y_coord -= ROWS_PER_FRAME; // Subtract the ROWS_PER_FRAME from the pixel co-ord to get the panel ROW (not really the 'y_coord' anymore)
+ painting_top_frame = false;
+ }
+
+ // We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel
+ int rowBitStruct_x_coord_uint16_t_position = (x_coord % 2) ? (x_coord-1):(x_coord+1);
+
+ for(int color_depth_idx=0; color_depth_idx<PIXEL_COLOR_DEPTH_BITS; color_depth_idx++) // color depth - 8 iterations
+ {
+ int mask = (1 << color_depth_idx); // 24 bit color
+
+ // The destination for the pixel bitstream
+ //rowBitStruct *p = &matrix_framebuffer_malloc_1[back_buffer_id].rowdata[y_coord].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
+
+ // Find the memory address for the malloc for this framebuffer row.
+ rowColorDepthStruct *fb_row_malloc_ptr = (rowColorDepthStruct *) matrix_row_framebuffer_malloc[y_coord];
+ // Get the contents at this address, cast as a rowColorDepthStruct
+ rowBitStruct *p = &fb_row_malloc_ptr[back_buffer_id].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
+
+
+
+ // int v = p->data[rowBitStruct_x_coord_uint16_t_position]; // persist what we already have
+ int v=0; // the output bitstream
+
+ // if there is no latch to hold address, output ADDX lines directly to GPIO and latch data at end of cycle
+ int gpioRowAddress = y_coord;
+
+ // normally output current rows ADDX, special case for LSB, output previous row's ADDX (as previous row is being displayed for one latch cycle)
+ if(color_depth_idx == 0)
+ gpioRowAddress = y_coord-1;
+
+ if (gpioRowAddress & 0x01) v|=BIT_A; // 1
+ if (gpioRowAddress & 0x02) v|=BIT_B; // 2
+ if (gpioRowAddress & 0x04) v|=BIT_C; // 4
+ if (gpioRowAddress & 0x08) v|=BIT_D; // 8
+ if (gpioRowAddress & 0x10) v|=BIT_E; // 16
+
+ // need to disable OE after latch to hide row transition
+ if((x_coord) == 0 ) v|=BIT_OE;
+
+ // drive latch while shifting out last bit of RGB data
+ if((x_coord) == PIXELS_PER_ROW-1) v|=BIT_LAT;
+
+ // need to turn off OE one clock before latch, otherwise can get ghosting
+ if((x_coord)==PIXELS_PER_ROW-2) v|=BIT_OE;
+
+ // turn off OE after brightness value is reached when displaying MSBs
+ // MSBs always output normal brightness
+ // LSB (!color_depth_idx) outputs normal brightness as MSB from previous row is being displayed
+ if((color_depth_idx > lsbMsbTransitionBit || !color_depth_idx) && ((x_coord) >= brightness)) v|=BIT_OE; // For Brightness
+
+ // special case for the bits *after* LSB through (lsbMsbTransitionBit) - OE is output after data is shifted, so need to set OE to fractional brightness
+ if(color_depth_idx && color_depth_idx <= lsbMsbTransitionBit) {
+ // divide brightness in half for each bit below lsbMsbTransitionBit
+ int lsbBrightness = brightness >> (lsbMsbTransitionBit - color_depth_idx + 1);
+ if((x_coord) >= lsbBrightness) v|=BIT_OE; // For Brightness
+ }
+
+ /*
+ // Development / testing code only.
+ Serial.printf("r value of %d, color depth: %d, mask: %d\r\n", red, color_depth_idx, mask);
+ if (red & mask) { Serial.println("Success - Binary"); v|=BIT_R1; }
+ Serial.printf("val2pwm r value: %d\r\n", val2PWM(red));
+ if (val2PWM(red) & mask) { Serial.println("Success - PWM"); v|=BIT_R2; }
+ */
+
+
+ if (painting_top_frame)
+ { // Need to copy what the RGB status is for the bottom pixels
+
+ // Set the color of the pixel of interest
+ if (green & mask) { v|=BIT_G1; }
+ if (blue & mask) { v|=BIT_B1; }
+ if (red & mask) { v|=BIT_R1; }
+
+ // Persist what was painted to the other half of the frame equiv. pixel
+ if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_R2)
+ v|=BIT_R2;
+
+ if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_G2)
+ v|=BIT_G2;
+
+ if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_B2)
+ v|=BIT_B2;
+ }
+ else
+ { // Do it the other way around
+
+ // Color to set
+ if (red & mask) { v|=BIT_R2; }
+ if (green & mask) { v|=BIT_G2; }
+ if (blue & mask) { v|=BIT_B2; }
+
+ // Copy / persist
+ if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_R1)
+ v|=BIT_R1;
+
+ if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_G1)
+ v|=BIT_G1;
+
+ if (p->data[rowBitStruct_x_coord_uint16_t_position] & BIT_B1)
+ v|=BIT_B1;
+
+ } // paint
+
+ // 16 bit parallel mode
+ //Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
+ /*
+ if(x_coord%2){
+ p->data[(x_coord)-1] = v;
+ } else {
+ p->data[(x_coord)+1] = v;
+ } // end reordering
+ */
+
+ // 16 bit parallel mode
+ p->data[rowBitStruct_x_coord_uint16_t_position] = v;
+
+
+ } // color depth loop (8)
+
+} // updateMatrixDMABuffer (specific co-ords change)
+#endif
+
+
+/* Update the entire buffer with a single specific colour - quicker */
+void RGB64x32MatrixPanel_I2S_DMA::updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue)
+{
+ if ( !everything_OK ) return;
+
+ /* https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/ */
+ /*
+ red = val2PWM(red);
+ green = val2PWM(green);
+ blue = val2PWM(blue);
+ */
+ red = lumConvTab[red];
+ green = lumConvTab[green];
+ blue = lumConvTab[blue];
+
+ for (unsigned int matrix_frame_parallel_row = 0; matrix_frame_parallel_row < ROWS_PER_FRAME; matrix_frame_parallel_row++) // half height - 16 iterations
+ {
+ for(int color_depth_idx=0; color_depth_idx<PIXEL_COLOR_DEPTH_BITS; color_depth_idx++) // color depth - 8 iterations
+ {
+ uint16_t mask = (1 << color_depth_idx); // 24 bit color
+
+ // The destination for the pixel bitstream
+ //rowBitStruct *p = &matrix_framebuffer_malloc_1[back_buffer_id].rowdata[matrix_frame_parallel_row].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
+ rowColorDepthStruct *fb_row_malloc_ptr = (rowColorDepthStruct *) matrix_row_framebuffer_malloc[matrix_frame_parallel_row];
+ //Serial.printf("Accessing fb address: %d\r\n", fb_row_malloc_ptr);
+
+ rowBitStruct *p = &fb_row_malloc_ptr[back_buffer_id].rowbits[color_depth_idx]; //matrixUpdateFrames location to write to uint16_t's
+
+ for(int x_coord=0; x_coord < MATRIX_WIDTH; x_coord++) // row pixel width 64 iterations
+ {
+
+ int v=0; // the output bitstream
+
+ // if there is no latch to hold address, output ADDX lines directly to GPIO and latch data at end of cycle
+ int gpioRowAddress = matrix_frame_parallel_row;
+
+ // normally output current rows ADDX, special case for LSB, output previous row's ADDX (as previous row is being displayed for one latch cycle)
+ if(color_depth_idx == 0)
+ gpioRowAddress = matrix_frame_parallel_row-1;
+
+ if (gpioRowAddress & 0x01) v|=BIT_A; // 1
+ if (gpioRowAddress & 0x02) v|=BIT_B; // 2
+ if (gpioRowAddress & 0x04) v|=BIT_C; // 4
+ if (gpioRowAddress & 0x08) v|=BIT_D; // 8
+ if (gpioRowAddress & 0x10) v|=BIT_E; // 16
+
+
+ /* ORIG
+ // need to disable OE after latch to hide row transition
+ if((x_coord) == 0) v|=BIT_OE;
+
+ // drive latch while shifting out last bit of RGB data
+ if((x_coord) == PIXELS_PER_LATCH-1) v|=BIT_LAT;
+
+ // need to turn off OE one clock before latch, otherwise can get ghosting
+ if((x_coord)==PIXELS_PER_LATCH-1) v|=BIT_OE;
+ */
+
+ // need to disable OE after latch to hide row transition
+ if((x_coord) == 0 ) v|=BIT_OE;
+
+ // drive latch while shifting out last bit of RGB data
+ if((x_coord) == PIXELS_PER_ROW-1) v|=BIT_LAT;
+
+ // need to turn off OE one clock before latch, otherwise can get ghosting
+ if((x_coord)==PIXELS_PER_ROW-2) v|=BIT_OE;
+
+
+ // turn off OE after brightness value is reached when displaying MSBs
+ // MSBs always output normal brightness
+ // LSB (!color_depth_idx) outputs normal brightness as MSB from previous row is being displayed
+ if((color_depth_idx > lsbMsbTransitionBit || !color_depth_idx) && ((x_coord) >= brightness)) v|=BIT_OE; // For Brightness
+
+ // special case for the bits *after* LSB through (lsbMsbTransitionBit) - OE is output after data is shifted, so need to set OE to fractional brightness
+ if(color_depth_idx && color_depth_idx <= lsbMsbTransitionBit) {
+ // divide brightness in half for each bit below lsbMsbTransitionBit
+ int lsbBrightness = brightness >> (lsbMsbTransitionBit - color_depth_idx + 1);
+ if((x_coord) >= lsbBrightness) v|=BIT_OE; // For Brightness
+ }
+
+ // Top and bottom matrix MATRIX_ROWS_IN_PARALLEL half colours
+ if (green & mask) { v|=BIT_G1; v|=BIT_G2; }
+ if (blue & mask) { v|=BIT_B1; v|=BIT_B2; }
+ if (red & mask) { v|=BIT_R1; v|=BIT_R2; }
+
+ // 16 bit parallel mode
+ //Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
+ if(x_coord%2) {
+ p->data[(x_coord)-1] = v;
+ } else {
+ p->data[(x_coord)+1] = v;
+ } // end reordering
+
+ } // end x_coord iteration
+ } // colour depth loop (8)
+ } // end row iteration
+
+} // updateMatrixDMABuffer (full frame paint)
+
+/**
+ * pre-init procedures for specific drivers
+ *
+ */
+void RGB64x32MatrixPanel_I2S_DMA::shiftDriver(const shift_driver _drv, const int dma_r1_pin, const int dma_g1_pin, const int dma_b1_pin, const int dma_r2_pin, const int dma_g2_pin, const int dma_b2_pin, const int dma_a_pin, const int dma_b_pin, const int dma_c_pin, const int dma_d_pin, const int dma_e_pin, const int dma_lat_pin, const int dma_oe_pin, const int dma_clk_pin){
+ switch (_drv){
+ case FM6124:
+ case FM6126A:
+ {
+ #if SERIAL_DEBUG
+ Serial.println( F("RGB64x32MatrixPanel_I2S_DMA - initializing FM6124 driver..."));
+ #endif
+ int C12[16] = {0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1};
+ int C13[16] = {0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0};
+
+ pinMode(dma_r1_pin, OUTPUT);
+ pinMode(dma_g1_pin, OUTPUT);
+ pinMode(dma_b1_pin, OUTPUT);
+ pinMode(dma_r2_pin, OUTPUT);
+ pinMode(dma_g2_pin, OUTPUT);
+ pinMode(dma_b2_pin, OUTPUT);
+ pinMode(dma_a_pin, OUTPUT);
+ pinMode(dma_b_pin, OUTPUT);
+ pinMode(dma_c_pin, OUTPUT);
+ pinMode(dma_d_pin, OUTPUT);
+ pinMode(dma_e_pin, OUTPUT);
+ pinMode(dma_clk_pin, OUTPUT);
+ pinMode(dma_lat_pin, OUTPUT);
+ pinMode(dma_oe_pin, OUTPUT);
+
+ // Send Data to control register 11
+ digitalWrite(dma_oe_pin, HIGH); // Display reset
+ digitalWrite(dma_lat_pin, LOW);
+ digitalWrite(dma_clk_pin, LOW);
+ for (int l = 0; l < MATRIX_WIDTH; l++){
+ int y = l % 16;
+ digitalWrite(dma_r1_pin, LOW);
+ digitalWrite(dma_g1_pin, LOW);
+ digitalWrite(dma_b1_pin, LOW);
+ digitalWrite(dma_r2_pin, LOW);
+ digitalWrite(dma_g2_pin, LOW);
+ digitalWrite(dma_b2_pin, LOW);
+
+ if (C12[y] == 1){
+ digitalWrite(dma_r1_pin, HIGH);
+ digitalWrite(dma_g1_pin, HIGH);
+ digitalWrite(dma_b1_pin, HIGH);
+ digitalWrite(dma_r2_pin, HIGH);
+ digitalWrite(dma_g2_pin, HIGH);
+ digitalWrite(dma_b2_pin, HIGH);
+ }
+
+ if (l > MATRIX_WIDTH - 12){
+ digitalWrite(dma_lat_pin, HIGH);
+ } else {
+ digitalWrite(dma_lat_pin, LOW);
+ }
+
+ digitalWrite(dma_clk_pin, HIGH);
+ digitalWrite(dma_clk_pin, LOW);
+ }
+
+ digitalWrite(dma_lat_pin, LOW);
+ digitalWrite(dma_clk_pin, LOW);
+
+ // Send Data to control register 12
+ for (int l = 0; l < MATRIX_WIDTH; l++){
+ int y = l % 16;
+ digitalWrite(dma_r1_pin, LOW);
+ digitalWrite(dma_g1_pin, LOW);
+ digitalWrite(dma_b1_pin, LOW);
+ digitalWrite(dma_r2_pin, LOW);
+ digitalWrite(dma_g2_pin, LOW);
+ digitalWrite(dma_b2_pin, LOW);
+
+ if (C13[y] == 1){
+ digitalWrite(dma_r1_pin, HIGH);
+ digitalWrite(dma_g1_pin, HIGH);
+ digitalWrite(dma_b1_pin, HIGH);
+ digitalWrite(dma_r2_pin, HIGH);
+ digitalWrite(dma_g2_pin, HIGH);
+ digitalWrite(dma_b2_pin, HIGH);
+ }
+
+ if (l > MATRIX_WIDTH - 13){
+ digitalWrite(dma_lat_pin, HIGH);
+ } else {
+ digitalWrite(dma_lat_pin, LOW);
+ }
+ digitalWrite(dma_clk_pin, HIGH);
+ digitalWrite(dma_clk_pin, LOW);
+ }
+
+ digitalWrite(dma_lat_pin, LOW);
+ digitalWrite(dma_clk_pin, LOW);
+ break;
+ }
+ case SHIFT:
+ default:
+ break;
+ }
+}