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authormrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2020-12-05 19:14:32 +0000
committermrfaptastic <12006953+mrfaptastic@users.noreply.github.com>2020-12-05 19:14:32 +0000
commitf31f6e1db39e49a48d1a58d45941fe6e16627158 (patch)
tree11ba54fba4da7837e30876d679f98d1e7d755a4b
parentadaf7c80813017b5592bcdc0ac5ba720ebdf6e15 (diff)
Layer Class
-rw-r--r--Layer.cpp338
-rw-r--r--Layer.h104
2 files changed, 442 insertions, 0 deletions
diff --git a/Layer.cpp b/Layer.cpp
new file mode 100644
index 0000000..aa8dc1c
--- /dev/null
+++ b/Layer.cpp
@@ -0,0 +1,338 @@
+/**
+ * Experimental layer class to do play with pixel in an off-screen buffer before painting to the DMA
+ *
+ * Requires FastLED
+ *
+ * Faptastic 2020
+ **/
+
+#include "Layer.h"
+
+// For adafruit
+void Layer::drawPixel(int16_t x, int16_t y, uint16_t color) {
+
+ // 565 color conversion
+ uint8_t r = ((((color >> 11) & 0x1F) * 527) + 23) >> 6;
+ uint8_t g = ((((color >> 5) & 0x3F) * 259) + 33) >> 6;
+ uint8_t b = (((color & 0x1F) * 527) + 23) >> 6;
+
+ drawPixel(x, y, CRGB(r,g,b));
+}
+
+void Layer::drawPixel(int16_t x, int16_t y, int r, int g, int b) {
+ drawPixel(x, y, CRGB(r,g,b));
+}
+
+void Layer::drawPixel(int16_t x, int16_t y, CRGB color) {
+
+ if( x >= LAYER_WIDTH || x < 0) return; // 0;
+ if( y >= LAYER_HEIGHT || y < 0) return; // 0;
+
+ pixels->data[y][x] = color;
+ //pixel[XY(x,y)] = color;
+}
+
+void Layer::dim(byte value) {
+
+ // nscale8 max value is 255, or it'll flip back to 0
+ // (documentation is wrong when it says x/256), it's actually x/255
+ for (int y = 0; y < LAYER_HEIGHT; y++) {
+ for (int x = 0; x < LAYER_WIDTH; x++) {
+ pixels->data[y][x].nscale8(value);
+ }}
+// for (int i = 0; i < NUM_PIXELS; i++) pixel[i].nscale8(value);
+
+}
+
+void Layer::clear() {
+
+ memset(pixels, BLACK_BACKGROUND_PIXEL_COLOUR, sizeof(layerPixels) );
+}
+
+void Layer::display() {
+
+ CRGB _pixel = 0 ;
+ for (int y = 0; y < LAYER_HEIGHT; y++) {
+ for (int x = 0; x < LAYER_WIDTH; x++)
+ {
+ //_pixel = pixel[XY(x, y)];
+ _pixel = pixels->data[y][x];
+
+ matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
+
+ /*
+ if ( !transparency_enabled ){
+ matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
+ } else {
+ if (_pixel != transparency_colour) {
+ matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
+ }
+ }
+ */
+ } // end loop to copy fast led to the dma matrix
+ }
+
+} // display
+
+void Layer::overridePixelColor(int r, int g, int b) {
+ CRGB _pixel = 0 ;
+ for (int y = 0; y < LAYER_HEIGHT; y++) {
+ for (int x = 0; x < LAYER_WIDTH; x++)
+ {
+ //_pixel = pixel[XY(x, y)];
+ _pixel = pixels->data[y][x];
+
+ if (_pixel != transparency_colour) {
+ matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
+ }
+
+ } // end loop to copy fast led to the dma matrix
+ }
+}
+
+
+// default value is in definition
+void Layer::drawCentreText(const char *buf, textPosition textPos, const GFXfont *f, CRGB color, int yadjust)
+{
+ int16_t x1, y1;
+ uint16_t w, h;
+
+ setTextWrap(false);
+
+ if (f) { // Font struct pointer passed in?
+ setFont((GFXfont *)f);
+ } else { // NULL passed. Current font struct defined?
+ setFont(); // use default
+ }
+
+ // getTextBounds isn't correct for variable width fonts
+ getTextBounds(buf, 0, 0, &x1, &y1, &w, &h); //calc width of new string
+
+ //Serial.printf("The width of the text is %d pixels, the height is %d pixels.\n", w,h);
+
+ /*
+
+ From: https://learn.adafruit.com/adafruit-gfx-graphics-library/using-fonts
+
+ For example, whereas the cursor position when printing with the classic font identified
+ the top-left corner of the character cell, with new fonts the cursor position indicates the baseline —
+ the bottom-most row — of subsequent text. Characters may vary in size and width, and don’t
+ necessarily begin at the exact cursor column (as in below, this character starts one pixel
+ left of the cursor, but others may be on or to the right of it).
+ */
+
+ if (!f) {
+ if (textPos == TOP) {
+ setCursor((LAYER_WIDTH - w) / 2, 0); // top
+ } else if (textPos == BOTTOM) {
+ setCursor((LAYER_WIDTH - w) / 2, LAYER_HEIGHT - h);
+ } else { // middle
+ setCursor((LAYER_WIDTH - w) / 2, (LAYER_HEIGHT - h) / 2); // top
+ }
+ }
+ else // custom font
+ /* As we can't reliable know what is the actual FIRST and last 'lit' pixel, we need to check what was printed to the layer.*/
+ {
+ int wstart = 0;
+
+ if (w > 42) wstart = (LAYER_WIDTH - w) / 2;
+ else wstart = (LAYER_WIDTH - w) / 2;
+
+ if (textPos == TOP) {
+ setCursor(wstart, h+yadjust); // top
+ } else if (textPos == BOTTOM) {
+ setCursor(wstart+1, (LAYER_HEIGHT-1)+yadjust);
+ } else { // middle
+ setCursor( wstart, ((LAYER_HEIGHT/2) + (h/2)) + yadjust);
+ }
+
+ //Serial.printf("Layer: x1: %d, y1: %d, w: %d, h: %d.\n", x1, y1, w, h);
+ }
+
+ // setCursor(0,16);
+ setTextColor(this->color565(color.r, color.g, color.b)); // Need to confirm from FastLed CRGB to adafruit 565
+ print(buf);
+
+} // end drawCentreText
+
+
+ // Move the contents of the screen left (-ve) or right (+ve)
+ void Layer::moveX(int offset)
+ {
+ if(offset > 0) { // move right
+ // Sprintln("Moving right");
+
+ for(int x = LAYER_WIDTH - 1; x >= 0; x--){ // 63 to 0
+ for(int y = 0; y < LAYER_HEIGHT; y++){ // 0 to 31
+ if (x - offset >= 0)
+ {
+ // Serial.printf("setting y %d x %d to y %d x %d\n", y, x, y, x-offset);
+ pixels->data[y][x] = pixels->data[y][x-offset];
+ }
+ else {
+ pixels->data[y][x] = BLACK_BACKGROUND_PIXEL_COLOUR;
+ }
+ }
+ }
+ } else { // move left
+
+ // Sprintln("Moving Left");
+ for(int x = 0; x <=LAYER_WIDTH - 1; x++){
+ for(int y = 0; y < LAYER_HEIGHT; y++){
+ if ( x > (LAYER_WIDTH-1)+offset )
+ {
+ pixels->data[y][x] = BLACK_BACKGROUND_PIXEL_COLOUR;
+ //Serial.println("eh?");
+ }
+ else
+ {
+ pixels->data[y][x] = pixels->data[y][x-offset];
+ // Serial.println("eh?");
+ }
+ }
+ }
+ }
+ }
+
+ // Find the leftmost and rightmost pixels across all rows. Centre the contents of the layer.
+ void Layer::autoCenterX()
+ {
+ int leftmost_x = 0, rightmost_x = 0, adjusted_leftmost_x = 0;
+
+ // Find leftmost
+ for(int x = 0; x < LAYER_WIDTH; x++) {
+ for(int y = 0; y < LAYER_HEIGHT; y++) {
+ if (pixels->data[y][x] != BLACK_BACKGROUND_PIXEL_COLOUR)
+ {
+ leftmost_x = x;
+ //Serial.printf("Left most x pixel is %d\n", leftmost_x);
+ goto rightmost;
+ }
+ }
+ }
+
+ rightmost:
+ for(int x = LAYER_WIDTH-1; x >= 0; x--) {
+ for(int y = 0; y < LAYER_HEIGHT; y++) {
+ if (pixels->data[y][x] != BLACK_BACKGROUND_PIXEL_COLOUR)
+ {
+ rightmost_x = x+1;
+ //Serial.printf("Right most x pixel is %d\n", rightmost_x);
+ goto centreit;
+ }
+ }
+ }
+
+ centreit:
+ adjusted_leftmost_x = ( LAYER_WIDTH - (rightmost_x - leftmost_x))/2;
+ //Serial.printf("Adjusted: %d, Moving x coords by %d pixels.\n", adjusted_leftmost_x, adjusted_leftmost_x-leftmost_x);
+ moveX(adjusted_leftmost_x-leftmost_x);
+ } // end autoCentreX
+
+ void Layer::moveY(int delta)
+ {
+
+ }
+
+
+Layer::~Layer(void)
+{
+ free(pixels);
+}
+
+
+
+
+/* Merge FastLED layers into a super layer and display. Definition */
+namespace LayerCompositor
+{
+ /*
+ * Display the foreground pixels if they're not the background/transparent color.
+ * If not, then fill with whatever is in the background.
+ *
+ * writeToBg = write the result back to the _bgLayer, and not directly to the output device!
+ * -> no need to do a subsequent bgLayer.display() otherwise.
+ */
+ void Stack(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, bool writeBackToBg)
+ {
+ for (int y = 0; y < LAYER_HEIGHT; y++) {
+ for (int x = 0; x < LAYER_WIDTH; x++)
+ {
+ //https://www.educative.io/edpresso/how-to-resolve-the-expression-must-have-class-type-error-in-cpp
+ if (_fgLayer.pixels->data[y][x] == _fgLayer.transparency_colour) // foreground is transparent, show the _bgLayer colors
+ {
+ if (writeBackToBg) // write the foreground to the background layer... perhaps so we can do stuff later with the _fgLayer.
+ _bgLayer.pixels->data[y][x] = _bgLayer.pixels->data[y][x];
+ else
+ disp.drawPixelRGB888(x,y, _bgLayer.pixels->data[y][x].r, _bgLayer.pixels->data[y][x].g, _bgLayer.pixels->data[y][x].b );
+
+ } // if the foreground is NOT transparent, then print whatever is the bg
+ else
+ {
+ if (writeBackToBg) // write the foreground to the background layer... perhaps so we can do stuff later with the _fgLayer.
+ _bgLayer.pixels->data[y][x] = _fgLayer.pixels->data[y][x];
+ else
+ disp.drawPixelRGB888(x,y, _fgLayer.pixels->data[y][x].r, _fgLayer.pixels->data[y][x].g, _fgLayer.pixels->data[y][x].b );
+ }
+
+ } // end x loop
+ } // end y loop
+ } // end stack
+
+
+ /*
+ * Where the foreground pixels are not the background/transparent color, populate with
+ * whatever is in the background.
+ */
+ void Siloette(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer)
+ {
+ //const Layer *bg = &_bgLayer;
+ //const Layer *fg = &_fgLayer;
+
+ for (int y = 0; y < LAYER_HEIGHT; y++) {
+ for (int x = 0; x < LAYER_WIDTH; x++)
+ {
+ //https://www.educative.io/edpresso/how-to-resolve-the-expression-must-have-class-type-error-in-cpp
+ if (_fgLayer.pixels->data[y][x] != _fgLayer.transparency_colour)
+ {
+ disp.drawPixelRGB888(x,y, _bgLayer.pixels->data[y][x].r, _bgLayer.pixels->data[y][x].g, _bgLayer.pixels->data[y][x].b );
+ } // if the foreground is transparent, then print whatever is the bg
+ else
+ {
+ disp.drawPixelRGB888(x,y, 0,0,0);
+ }
+
+ } // end x loop
+ } // end y loop
+ } // end stack
+
+
+
+
+
+ void Blend(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, uint8_t ratio)
+ {
+ CRGB _pixel = 0 ;
+
+ for (int y = 0; y < LAYER_HEIGHT; y++)
+ {
+ for (int x = 0; x < LAYER_WIDTH; x++)
+ {
+ /*
+ // set the blend ratio for the video cross fade
+ // (set ratio to 127 for a constant 50% / 50% blend)
+ uint8_t ratio = beatsin8(5);
+ */
+
+ _pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
+
+ // https://gist.github.com/StefanPetrick/0c0d54d0f35ea9cca983
+ disp.drawPixelRGB888(x,y, _pixel.r, _pixel.g, _pixel.b );
+
+ } // end x loop
+ } // end y loop
+
+
+
+ } // end blend
+}
diff --git a/Layer.h b/Layer.h
new file mode 100644
index 0000000..ed08fa0
--- /dev/null
+++ b/Layer.h
@@ -0,0 +1,104 @@
+/**
+ * Experimental layer class to do play with pixel in an off-screen buffer before painting to the DMA
+ *
+ * Requires FastLED
+ *
+ * Faptastic 2020
+ **/
+
+
+#ifndef DISPLAY_MATRIX_LAYER
+#define DISPLAY_MATRIX_LAYER
+
+#include <GFX.h>
+#include <FastLed.h>
+#include <ESP32-RGB64x32MatrixPanel-I2S-DMA.h>
+
+#define HALF_WHITE_COLOUR 0x8410
+#define BLACK_BACKGROUND_PIXEL_COLOUR CRGB(0,0,0)
+
+#define LAYER_WIDTH 64
+#define LAYER_HEIGHT 32
+
+enum textPosition { TOP, MIDDLE, BOTTOM };
+
+
+/* To help with direct pixel referencing by width and height */
+struct layerPixels {
+ CRGB data[LAYER_HEIGHT][LAYER_WIDTH];
+};
+
+class Layer : public GFX // use GFX Root for now
+{
+ public:
+
+ // Static allocation of memory for layer
+ //CRGB pixels[LAYER_WIDTH][LAYER_HEIGHT] = {{0}};
+
+ Layer(RGB64x32MatrixPanel_I2S_DMA &disp) : GFX (LAYER_WIDTH, LAYER_HEIGHT) {
+ matrix = &disp;
+ }
+
+ inline void init()
+ {
+ // https://stackoverflow.com/questions/5914422/proper-way-to-initialize-c-structs
+ pixels = new layerPixels();
+
+ //pixels = (layerPixels *) malloc(sizeof(layerPixels));
+ // pixel = (CRGB *) &pixels[0];
+ //Serial.printf("Allocated %d bytes of memory for standard CRGB (24bit) layer.\r\n", NUM_PIXELS*sizeof(CRGB));
+ Serial.printf("Allocated %d bytes of memory for layerPixels.\r\n", sizeof(layerPixels));
+
+ } // end Layer
+
+ void drawPixel(int16_t x, int16_t y, uint16_t color); // overwrite adafruit implementation
+ void drawPixel(int16_t x, int16_t y, int r, int g, int b); // Layer implementation
+ void drawPixel(int16_t x, int16_t y, CRGB color); // Layer implementation
+
+ // Font Stuff
+ //https://forum.arduino.cc/index.php?topic=642749.0
+ void drawCentreText(const char *buf, textPosition textPos = BOTTOM, const GFXfont *f = NULL, CRGB color = 0x8410, int yadjust = 0); // 128,128,128 RGB @ bottom row by default
+
+
+ void dim(byte value);
+ void clear();
+ void display(); // flush to display / LED matrix
+
+ // override the color of all pixels that aren't the transparent color
+ void overridePixelColor(int r, int g, int b);
+
+ inline uint16_t color565(uint8_t r, uint8_t g, uint8_t b) {
+ return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3);
+ }
+
+ inline void setTransparency(bool t) { transparency_enabled = t; }
+
+ // Effects
+ void moveX(int delta);
+ void autoCenterX();
+ void moveY(int delta);
+
+ // For layer composition - accessed publically
+ CRGB transparency_colour = BLACK_BACKGROUND_PIXEL_COLOUR;
+ bool transparency_enabled = true;
+ layerPixels *pixels;
+ //CRGB *pixel;
+
+
+ // Release Memory
+ ~Layer(void);
+
+ private:
+ RGB64x32MatrixPanel_I2S_DMA *matrix = NULL;
+};
+
+
+/* Merge FastLED layers into a super layer and display. */
+namespace LayerCompositor
+{
+ void Stack(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, bool writeToBgLayer = false);
+ void Siloette(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer);
+ void Blend(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, uint8_t ratio);
+}
+
+#endif