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authoruser <user@node5.net>2025-01-06 23:24:19 +0100
committeruser <user@node5.net>2025-01-06 23:24:19 +0100
commite542b2afa553723dccd2d0d8c2666af253eb5d29 (patch)
treec80d8128c7ce619b46e7ba9879eca18166ea1942
parent452e36e5d794588ec40307a81b2b26284d078809 (diff)
Shaders - Make it more concise
-rw-r--r--Shaders/index.md5
1 files changed, 2 insertions, 3 deletions
diff --git a/Shaders/index.md b/Shaders/index.md
index 2ba7e02..6f0f8a3 100644
--- a/Shaders/index.md
+++ b/Shaders/index.md
@@ -22,7 +22,7 @@ I'll link the resources i used as an introduction to the subject, hence this ser
 4. Realise the ancient magic is is not reserved for only wizards and high elves alike.
    On the contrary like with most things, you'll find that it's quite surmountable,
    if you break the subject matter down into bite sized pieces.
-6. On this note i present you with the holy grail of cheat sheets within the subject matter:
+6. On this note i present to you a cheat sheets that lists the functions available to you:
    [A cheat sheet of which functions can be called - http://learnwebgl.brown37.net](http://learnwebgl.brown37.net/12_shader_language/documents/webgl-reference-card-1_0.pdf)
    (see page 4)
 7. The grind - Put in the legwork playing around with this newfound knowledge.
@@ -37,8 +37,7 @@ and i still am not able to bring all my ideas to fruition.
 
 You'll often times find that you accidentally create something interesting,
 just by faffing about with mathematical functions.
-
-You can follow my progress: [My shaders](https://node5.net/shader_indexes/my_shaders/)
+On that not you can [view my shaders here](https://node5.net/shader_indexes/my_shaders/)
 
 <style>
 #my-canvas {