/* Copyright 2020 Dimitris Mantzouranis This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_names { _BASE = 0, _FN, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* ***************************************************************************************************************** * ESC * F1 * F2 * F3 * F4 * F5 * F6 * F7 * F8 * F9 * F10 * F11 * F12 * PSCR * DEL * RMOD * ***************************************************************************************************************** * ~ * 1 * 2 * 3 * 4 * 5 * 6 * 7 * 8 * 9 * 0 * * * = * BSPC * PGUP * ***************************************************************************************************************** * TAB * Q * W * E * R * T * Y * U * I * O * P * [ * ] * \ * PGDN * ***************************************************************************************************************** * CAPS * A * S * D * F * G * H * J * K * L * ; * ' * ENT * HOME * ***************************************************************************************************************** * LSFT * Z * X * C * V * B * N * M * , * . * / * RSFT * UP * END * ***************************************************************************************************************** * LCTL * LGUI * LALT * SPC * RALT * FN * RCTL * LEFT * DOWN * RGHT * ***************************************************************************************************************** */ [_BASE] = { /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */ { KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_DEL, RGB_MOD }, { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, XXXXXXX, KC_PGUP }, { KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, XXXXXXX, KC_PGDN }, { KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT, XXXXXXX, KC_HOME }, { KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, XXXXXXX, KC_RSFT, KC_UP, KC_END }, { KC_LCTL, KC_LGUI, KC_LALT, XXXXXXX, XXXXXXX, XXXXXXX, KC_SPC, XXXXXXX, XXXXXXX, XXXXXXX, KC_RALT, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT } }, /* ***************************************************************************************************************** * * * * * * RVAD * RVAI * MPRV * MPLY * MNXT * MUTE * VOLD * VOLU * * * RTOG * ***************************************************************************************************************** * * * * * * * * * * * * * * * RM_P * ***************************************************************************************************************** * * * * * * * * * * * * * * * * ***************************************************************************************************************** * * * * * * * * * * * * * * * ***************************************************************************************************************** * * * * * * * * * * * * * RSAI * * ***************************************************************************************************************** * * * * * * FN * * RHUD * RSAD * RHUI * ***************************************************************************************************************** */ [_FN] = { /* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 */ { RESET, KC_NO, KC_NO, KC_NO, KC_NO, RGB_VAD, RGB_VAI, KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO, RGB_TOG }, { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, XXXXXXX, RGB_M_P }, { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, XXXXXXX, KC_NO }, { KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, XXXXXXX, KC_NO, XXXXXXX, KC_NO }, { KC_NO, XXXXXXX, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, XXXXXXX, KC_NO, RGB_SAI, KC_NO }, { KC_NO, KC_NO, KC_NO, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO, XXXXXXX, XXXXXXX, XXXXXXX, KC_NO, MO(_FN), KC_NO, RGB_HUD, RGB_SAD, RGB_HUI } } }; bool dip_switch_update_user(uint8_t index, bool active) { switch(index) { case 0: // OS switch if (active) { // Win/Android mode // do stuff } else { // Mac/iOS mode // do stuff } break; case 1: // Connection switch // Probably it's not possible to do anything sensible here as switching from Cable to BT requires turning off the board. (BT / OFF / Cable) if (active) { // BT mode // do stuff } else { //Cable mode // do stuff } break; } return true; } void keyboard_post_init_user(void) { // Customise these values to desired behaviour // debug_enable = true; // debug_matrix = true; // debug_keyboard = true; // debug_mouse = true; }