#pragma once #include "quantum.h" // Each layer gets a name for readability enum layer_names { WIN_BASE = 0, WIN_FN = 1, MAC_BASE = 2, MAC_FN = 3, }; // readability #define XXX KC_NO #define LAYOUT( \ k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g, k1h, k1i, k1j, k1k, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g, k2h, k2i, k2j, k2k, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3h, k3i, k3j, \ k40, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, k4d, k4f, k4h, k4i, k4j, k4k, \ k50, k51, k52, k55, k5a, k5b, k5c, k5d, k5e, k5f, k5g, k5h, k5j \ ) \ { \ {XXX, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, k0f, k0g, XXX, XXX, XXX, XXX}, \ {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, k1f, k1g, k1h, k1i, k1j, k1k}, \ {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, k2e, k2f, k2g, k2h, k2i, k2j, k2k}, \ {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, XXX, k3d, XXX, XXX, XXX, k3h, k3i, k3j, XXX}, \ {k40, XXX, k42, k43, k44, k45, k46, k47, k48, k49, k4a, k4b, XXX, k4d, XXX, k4f, XXX, k4h, k4i, k4j, k4k}, \ {k50, k51, k52, XXX, XXX, k55, XXX, XXX, XXX, XXX, k5a, k5b, k5c, k5d, k5e, k5f, k5g, k5h, XXX, k5j, XXX} \ }