/* Copyright 2020 2022 Luca Mazzilli * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x0C45 #define PRODUCT_ID 0x8006 #define DEVICE_VER 0x0001 #define MANUFACTURER Aukey #define PRODUCT KMG12 #define DESCRIPTION KMG12 /* key matrix size */ #define MATRIX_ROWS 8 //had to use 8 row to map the additional 2 underglow rows (LED_MATRIX_ROWS is ignored in initing the array g_led_config) #define MATRIX_COLS 21 #define DIODE_DIRECTION COL2ROW #define MATRIX_COL_PINS { A0, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12, A13, A14, B0, B1, B2, B3, B4, B5 } #define MATRIX_ROW_PINS { C15, D11, D10, D9, D8, D7, 0, 0 } //had to use 8 row to map the underglow #define UNUSED_PINS { C13, C14 } //P2.13, P2.14 have no trace on PCB /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* Enable NKRO - Up to 248 keys at the same time. */ #define FORCE_NKRO /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ //#define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ //#define LOCKING_RESYNC_ENABLE #define LED_NUM_LOCK_PIN B13 #define LED_CAPS_LOCK_PIN B14 #define LED_SCROLL_LOCK_PIN B12 #define LED_PIN_ON_STATE 1 #include "config_led.h" //rgb effects/* Disable RGB lighting when PC is in suspend */ #define RGB_DISABLE_WHEN_USB_SUSPENDED // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING // #define ENABLE_RGB_MATRIX_BAND_SAT // #define ENABLE_RGB_MATRIX_BAND_VAL // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL #define ENABLE_RGB_MATRIX_CYCLE_ALL #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL #define ENABLE_RGB_MATRIX_DUAL_BEACON #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS //#define ENABLE_RGB_MATRIX_RAINDROPS // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // #define ENABLE_RGB_MATRIX_HUE_BREATHING // #define ENABLE_RGB_MATRIX_HUE_PENDULUM // #define ENABLE_RGB_MATRIX_HUE_WAVE // #define ENABLE_RGB_MATRIX_PIXEL_RAIN // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined //#define ENABLE_RGB_MATRIX_TYPING_HEATMAP //#define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS //#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS //#define ENABLE_RGB_MATRIX_SPLASH //#define ENABLE_RGB_MATRIX_MULTISPLASH //#define ENABLE_RGB_MATRIX_SOLID_SPLASH //#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH