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<title>qmk/lib/lib8tion, branch master</title>
<subtitle>Custom split ortholinear mechanical keyboard with rollerball mouse. Firmware. https://blog.node5.net/custom-keyboard
</subtitle>
<id>http://git.node5.net/firmware/qmk/atom?h=master</id>
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<updated>2019-05-19T16:19:46+00:00</updated>
<entry>
<title>Spirals, Pinwheels, and Documentation....Oh My! RGB Matrix Effects (#5877)</title>
<updated>2019-05-19T16:19:46+00:00</updated>
<author>
<name>XScorpion2</name>
<email>rcalt2vt@gmail.com</email>
</author>
<published>2019-05-19T16:19:46+00:00</published>
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<id>urn:sha1:270b39b2eb44247cff75ddd216a8e67f8f264991</id>
<content type='text'>
* Spirals, Pinwheels, and Documentation....Oh My!

* Spiral effect band thickness adjustments

* Fixing animation spin directions
</content>
</entry>
<entry>
<title>Removed forced in lining for lib8tion functions (#5670)</title>
<updated>2019-04-30T00:45:42+00:00</updated>
<author>
<name>XScorpion2</name>
<email>rcalt2vt@gmail.com</email>
</author>
<published>2019-04-30T00:45:42+00:00</published>
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<id>urn:sha1:7d4ae3e66ebe1e9ff52ad4eb87da8cd9f01c142a</id>
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<entry>
<title>Change lib8tion library to be usable in user keymaps (#5598)</title>
<updated>2019-04-30T00:44:36+00:00</updated>
<author>
<name>Alec Geatches</name>
<email>alecgeatches@outlook.com</email>
</author>
<published>2019-04-30T00:44:36+00:00</published>
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<id>urn:sha1:75d72c221d333982d01a7d99ba4f108dc927ea50</id>
<content type='text'>
* Move lib8tion header-defined constant into implementation file, add to build

* Move b_m16_interleave initializtion to lib8tion.c, change build to include lib8tion.c in QUANTUM_LIB_SRC

* Remove left-over whitespace

* Move lib8tion include by RGB_MATRIX_ENABLE code in makefile

* Revert build changes and change lib8tion b_m16_interleave constant to static
</content>
</entry>
<entry>
<title>RGB Matrix Overhaul (#5372)</title>
<updated>2019-04-03T00:24:14+00:00</updated>
<author>
<name>XScorpion2</name>
<email>rcalt2vt@gmail.com</email>
</author>
<published>2019-04-03T00:24:14+00:00</published>
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<id>urn:sha1:c98247e3dd2958bd2d8969dc75170e7e2757b895</id>
<content type='text'>
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance

* Updating effect function api for future extensions

* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary

* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
</content>
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